no scrambles
14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun, 5 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bessarabia
3 artilleries and 5 infantry moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
2 mech_infantrys moved from Russia to Belarus
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 aaGun moved from Baltic States to Novgorod
1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to BelarusPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Russians undo move 3.
1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Russians collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 40 / 40
Japanese : 27 / 35
Americans : 52 / 52
Chinese : 10 / 7
British : 31 / 33
UK_Pacific : 21 / 21
Italians : 14 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Hopei
3 fighters and 3 tactical_bombers moved from Anhwe to Hopei
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from French Indo China to Kwangtung
1 fighter moved from 36 Sea Zone to Shan State
2 fighters moved from Anhwe to Shan State
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 6 transports
British defend with 1 cruiser
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to Anhwe
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
2 bombers moved from 19 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 infantry moved from Kweichow to YunnanPlace Units - Japanese
1 carrier and 1 submarine placed in 36 Sea Zone
1 armour placed in French Indo China
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total -
hmmm i figured you would max defend spain, esp when you got the no loss attack
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hmmm i figured you would max defend spain, esp when you got the no loss attack
wrong game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 armour and 4 mech_infantrys moved from Southeast Mexico to Central United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to Central America
1 bomber moved from Midway to Eastern United States
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 64 Sea Zone
2 fighters moved from Midway to 64 Sea Zone
2 fighters moved from Midway to Hawaiian IslandsPlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 4.
1 infantry placed in Eastern United States
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 40 / 40
Japanese : 34 / 35
Americans : 52 / 77
Chinese : 7 / 7
British : 31 / 33
UK_Pacific : 17 / 21
Italians : 14 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 40 / 40
Japanese : 31 / 35
Americans : 52 / 77
Chinese : 10 / 11
British : 31 / 33
UK_Pacific : 17 / 21
Italians : 14 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Iraq
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
3 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to EgyptPlace Units - British
1 aaGun, 1 airfield and 2 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,6,3,6,2,6
UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 40 / 40
Japanese : 31 / 35
Americans : 52 / 77
Chinese : 10 / 11
British : 31 / 31
UK_Pacific : 17 / 8
Italians : 14 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from France to UkraineCombat - Italians
Battle in Cyprus
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Greater Southern Germany to Romania
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to YunnanCombat - ANZAC
Battle in Yunnan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Burma to Eastern Persia
2 fighters moved from Yunnan to India
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
2 artilleries and 3 infantry moved from New South Wales to South Australia
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,3,3,2,6,5,4,5,4,4
ANZAC collect 10 PUs (4 lost to blockades); end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 39 / 40
Japanese : 29 / 35
Americans : 52 / 77
Chinese : 11 / 11
British : 31 / 31
UK_Pacific : 18 / 8
Italians : 15 / 20
ANZAC : 14 / 38
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 44 / 54
Russians : 39 / 40
Japanese : 29 / 35
Americans : 52 / 77
Chinese : 11 / 11
British : 31 / 31
UK_Pacific : 18 / 8
Italians : 15 / 20
ANZAC : 14 / 38
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to 98 Sea Zone
3 transports moved from 96 Sea Zone to 99 Sea Zone
3 armour and 3 infantry moved from Greece to 99 Sea Zone
3 armour and 3 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone -
scramble z98? good time to do it, my dice have been complete crap as of late. :-D
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Sorry, no scramble :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to 98 Sea Zone
3 transports moved from 96 Sea Zone to 99 Sea Zone
3 armour and 3 infantry moved from Greece to 99 Sea Zone
3 armour and 3 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Syria
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 destroyer
Germans win, taking Syria from French, taking 98 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyerNon Combat Move - Germans
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Romania to Yugoslavia
1 armour and 11 mech_infantrys moved from Germany to Romania
2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
4 aaGuns moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from 98 Sea Zone to Tobruk
3 tactical_bombers moved from 98 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
2 bombers moved from 98 Sea Zone to Tobruk
2 aaGuns moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to YugoslaviaPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 armour, 7 artilleries, 22 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
8 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Egypt
1 tactical_bomber moved from Bessarabia to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Korea to ManchuriaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 40 / 37
Japanese : 28 / 35
Americans : 52 / 77
Chinese : 12 / 11
British : 31 / 31
UK_Pacific : 18 / 8
Italians : 14 / 20
ANZAC : 14 / 38
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Kweichow to Shensi
1 armour moved from Kwangtung to Yunnan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Shan State
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to 45 Sea Zone
2 artilleries and 2 infantry moved from Kweichow to Szechwan
1 armour, 2 artilleries and 1 mech_infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Celebes
Battle in Borneo
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 aaGun moved from Kweichow to Yunnan
1 bomber moved from Szechwan to French Indo China
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Hopei to Anhwe
1 destroyer moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
EDIT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 harbour; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 battleship and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 64 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Central America to 91 Sea Zone
1 fighter moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 63 Sea Zone to New ZealandPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 37
Japanese : 51 / 56
Americans : 53 / 74
Chinese : 7 / 11
British : 31 / 31
UK_Pacific : 9 / 8
Italians : 14 / 20
ANZAC : 10 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Manchuria to JeholPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 37
Japanese : 51 / 56
Americans : 53 / 74
Chinese : 7 / 9
British : 31 / 31
UK_Pacific : 9 / 8
Italians : 14 / 20
ANZAC : 10 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Northwest Persia to Iraq
British take Iraq from Neutral_Axis
1 fighter moved from India to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Eastern Poland
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleriesProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 37
Japanese : 51 / 56
Americans : 53 / 74
Chinese : 7 / 9
British : 33 / 30
UK_Pacific : 9 / 6
Italians : 14 / 20
ANZAC : 10 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0