@leemorrison This will be the thread where we can post turns back and fourth for the league
14L G40 Wheat (allies +16) v Bold - game 3
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please email the current map.
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map sent
Sorry, didn’t figure you’d need it since the UK is doing nothing but SBR … but I can understand wanting to see US turn complete.
Buy’s 2 inf, 3 mech, 1 aa, 1 strat Europe, 2 inf Pacific
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no scramble
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time for mass-bomber-killings :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 aaGun, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 bombers and 3 fighters moved from Norway to Germany
1 bomber moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 bomber moved from Northwest Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Air Battle in Germany
British attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 3,8,6,4 and causes: 20 damage to unit: factory_upgrade
Bombing raid in Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Volgograd to Russia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 3 artilleries, 32 infantry and 1 tactical_bomber moved from Burma to India
1 submarine moved from 39 Sea Zone to 76 Sea Zone
4 fighters moved from Germany to Norway
4 bombers moved from Germany to Norway
1 carrier, 3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Australia to Queensland
3 fighters and 1 tactical_bomber moved from Southern Italy to Northwest Persia
1 artillery moved from West India to IndiaPlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 11 / 23
Japanese : 77 / 87
Americans : 74 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 12 / 0
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Zero hits hmmmm :-(
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If only I had radar….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Japan to KansuTurn Complete - Italians
Territory Summary for Italians :
Kansu : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 3 aaGuns, 2 artilleries, 1 fighter and 11 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 airfield
Tambov : 1 flag, 1 infantry
Vologda : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Samara : 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 9 / 23
Japanese : 77 / 87
Americans : 74 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
eventually the dice will even out. maybe round 50 or so i’m hoping.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to Queensland
4 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from South Australia to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 43 / 55
Russians : 9 / 23
Japanese : 77 / 87
Americans : 74 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 44 PUs;
Germans buy 1 fighter and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries and 9 infantry moved from Western Germany to Northern Italy
8 armour moved from Germany to Northern Italy
1 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys in Northern Italy, round 2 : 10/37 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Holland Belgium to Germany
11 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Slovakia Hungary to Germany
2 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Shensi to Philippines
2 armour moved from Bryansk to Eastern Poland
3 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in Slovakia HungaryTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,2,6,3,4
Germans collect 42 PUs (8 lost to blockades); end with 43 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Philippines : 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 13 mech_infantrys
Germany : 1 factory_upgrade, 1 infantry, 10 mech_infantrys and 3 tactical_bombers
Holland Belgium : 1 infantry
Northern Italy : 1 flag, 3 aaGuns, 8 armour, 10 artilleries, 1 factory_minor, 9 infantry and 10 mech_infantrys
Karelia : 1 flag
Bryansk : 30 artilleries, 39 infantry and 35 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 53
Russians : 9 / 23
Japanese : 77 / 87
Americans : 67 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.507
Median : 3.000
Variance : 1.621
Standard Deviation : 1.273
Total rolls : 67Null / Other
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.311
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
4 fighters moved from Russia to Samara
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Vologda to Russia
4 fighters moved from Samara to Russia
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 11 / 21
Japanese : 75 / 87
Americans : 67 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move my Soviet forces from Burma to India.
Not a big deal either way, but let me know if I can fix that.
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NCM edit map sent if it’s okay
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I forgot to move my Soviet forces from Burma to India.
Not a big deal either way, but let me know if I can fix that.
no problem of course
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I emailed US combat movements.
Let me know if you prefer tripleA or forum dice for the battle in SZ45 given mass sub involvement.
I am guessing you will want to select OOL round by round either way.
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Just use forum
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US
8 cv, 23 sub, 15 dd, 17 fig, 2 tact, 1 stratRolls: 23@2 15@2 17@3 3@4; Total Hits: 2123@2: (3, 2, 5, 3, 4, 6, 1, 4, 2, 5, 1, 4, 5, 4, 5, 3, 4, 3, 2, 3, 3, 2, 2)15@2: (6, 6, 4, 6, 5, 5, 4, 4, 1, 5, 3, 4, 3, 2, 5)17@3: (6, 3, 4, 1, 1, 2, 5, 6, 5, 3, 2, 1, 5, 5, 2, 1, 4)3@4: (1, 4, 3)
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are we rolling our own dice?
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why not, since it’s the last battle of the game let’s go old school and roll our own dice i say! i need about 20 ones here!
tip the carriers and battleships for 10, then 11 subs
defense:
29 subs, 3 des, 8 acc, 2 cruisers, 2 tacs, 14 ftrs, 2 bat
Rolls: 29@1 11@2 4@3 16@4; Total Hits: 2529@1: (1, 1, 4, 1, 2, 6, 3, 6, 6, 1, 4, 1, 5, 4, 4, 1, 1, 1, 5, 3, 4, 3, 1, 3, 1, 1, 1, 3, 2)11@2: (4, 4, 3, 4, 1, 3, 6, 1, 6, 5, 6)4@3: (6, 2, 1, 5)16@4: (6, 4, 6, 6, 5, 4, 2, 3, 1, 3, 5, 2, 4, 6, 4, 6)