Yeah I am definitely open to the idea of more industrial complexes. Especially if they were the sort that could be destroyed.
I really do like the idea of giving the Russians some kind of option on a navy. My thought was for a Black Sea mini fleet (so we could give them a shiny red battleship, for like the first time ever!) hehe :-D
But I have always mused on the possibility of some kind of Russian fleet option for the far east. I mean, it would likely just be destroyed, but fun to have the choice. The logical location for a port of call in the Soviet far east would be Vladivostok with an IC and a value of 2 (danger zone right next to Japan, but could be fun for the same reason.)
The question is how many territories to retain in the far east, and how many to collapse into each other? The map above has more than we need. I think it makes sense to give 2 choke points that can balance against each other (like in China) so for this area perhaps the spaces roughly corresponding to Evenki and Yakut in 1942.2 are the two chokes, with a Siberian space up north to reach across to the far East, Irkutsk, Buryatia etc. I think this might make for a more shapely trade too (since you’d have some reach across the north). This way Russia has a way to launch tanks or push inf out of their Ural factory, but can wall up in Yakut or Evenki if Japan comes heavy with ground along the northern route.
Check the map below, for one way this could be achieved…
Note how it is 5 moves from the coastal Japanese territories to Moscow, (except along the southern path, but that path has India in the way.)
Also what to do for the IPC spread? My thought here would be to try and put the Russians around 30. Since even with a couple spaces collapsed they still have enough territories to distribute it across.
Another question to ponder, how much to make the major IC produce. How much to make Moscow worth? 8 like Revised and 1942.2, or 6 like AA50?
I think 6 ipcs might prove more interesting than 8 ipcs, for Moscow, Rome, and Tokyo. In general if these capitals were worth a bit less, it would likely encourage less turtling and make it a bit easier to make a run on a capital. But I’m not sure I was considering 8 for UK, because of the sea lion threat and the fact that 6 is very narrow for a power that needs to maintain a fleet and produce ground units to threaten G, but then one could make a similar argument about Japan. The difference I think is that Japan can support Tokyo production out of Manchuria or off the islands still in the same basic region, where as London is totally isolated from other regions that can produce (with the exception of Norway or France) both of which start in German hands. To me this is a tough call, as the capitals all have a way of balancing against each other based on how much production they have.
The interest in lower production with higher money, is that players are encouraged to purchase more powerful units because of the production limitation on placement. On the other hand, in a pinch, its always nice to be able to drop 8 units at home instead of just 6.
If W. USA was worth 8 rather than 10, and E. USA was worth 10 rather than 12, it might actually be possible for Japan to cross the Pacific and threaten North America. Not sure yet what numbers I like, but its important I think to have some territories that make factories viable. It might also be advantageous to collapse Thailand, Malaya, and French Indo China into a single territory, to prevent Japan from collecting too heavy. Or at the least making some of these territories worth just 1 ipc, in order to include the islands at 1. I think 35 ipcs for Japan at the start is a good target. About the same for UK. Germany and USA evenly matched somewhere around 45. And Russia at 30. But how to divide the spread is the question, and how to then support it with a unit set up, that doesn’t depart too dramatically from the spirit of the boxed game.
I really like the idea of somehow encourage attack options across the Pacific in both directions, because I think everyone is a bit tired of a Pacific dynamic that only works in one direction (and even then, at great cost to the campaign in Europe.) Instead I like the notion we might set up a Pac game where, if USA does nothing to defend, W. US can fall. Or similarly if Japan bolts south and leaves the home island empty, USA can start launching into the Soviet Far East. I think that would make the cat and mouse game over Navies a lot more exciting. (Especially if there was a mini Soviet Pacific fleet. Perhaps a crusier or destroyer to keep Russian far east hopes alive haha!)
