Scramble orders in SZ92, and OOL if so.
14L G40 Axisandalliesp (Allies + 10) vs JuanSpain (Axis)
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I undid one of my bombers hitting Berlin because it traced through Yugoslavia and triplea wouldn’t let me undo the Yugo take without undoing the bomber move. And then I forgot to put him back into Berlin. Would you be ok with me rolling that bomber on the forum? And if not, would you want to scramble your fighter in Berlin? I had assumed you wouldn’t against 3, but 2 vs 1 is not as overwhelming.
Sorry, was distracted by the US game that was about to start and is now in progress.
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Jaja, no problem, good luck for USA.
Use forum dice or what you prefer.
By the way I found a way to connect sporadically to internet during the week.
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That’s good news about the connection. So no on intercepting? I’m going to go ahead with that assumption and we can roll it manually if you wanted to intercept. Just going to roll the 1 missing bomber on here and the rest on triplea and will edit the results.
Berlin AA
Rolls: 1@1; Total Hits: 01@1: (5)SBR on Berlin
Rolls: 1@6; Total Hits: 11@6: (2) -
Oh and thanks!
I’ll add 4 damage to whatever the other bombers do.
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Ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Greece to Albania
2 bombers moved from United Kingdom to Germany
2 infantry moved from Greece to Albania
1 bomber moved from Greece to France
1 bomber and 2 fighters moved from Greece to Northern Italy
1 fighter moved from Greece to Northern Italy
2 infantry moved from Greece to Albania
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
8 armour moved from Greece to Albania
7 armour and 2 mech_infantrys moved from Greece to AlbaniaCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Air Battle in Germany
Americans attacks with 2 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Northern Italy
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 aaGun, 1 factory_major and 1 fighter
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 fighter
Casualties for Americans: 1 fighter
Battle in Albania
Americans attack with 16 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Albania from Italians with 16 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 2 fighters moved from Northern Italy to Greece
2 bombers moved from Germany to Poland
1 bomber moved from France to Greece
1 infantry moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Greece to Turkey
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Western United States to 64 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
3 artilleries and 11 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 11 infantry and 7 transports moved from 101 Sea Zone to 106 Sea Zone
3 artilleries and 11 infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
3 infantry placed in Greece
1 submarine placed in 10 Sea Zone
1 bomber and 5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 aaGun, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from GermansCombat - British
Non Combat Move - British
1 infantry moved from Burma to India
1 armour, 3 artilleries and 3 infantry moved from Turkey to Greece
6 armour and 15 mech_infantrys moved from Greece to Albania
3 fighters moved from Greece to Poland
3 fighters moved from United Kingdom to Poland
6 artilleries moved from Greece to Albania
6 infantry moved from Greece to Albania
2 infantry moved from Iraq to Turkey
1 battleship, 2 carriers and 2 destroyers moved from 101 Sea Zone to 64 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 fighter placed in Iraq
1 aaGun and 6 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,4,1
Italians collect 1 PU (10 lost to blockades); end with 3 PUs total -
I have started working today fulltime again after a couple months without work. I doubt it’ll impact my play speed too much. But it will probably slow me down a little bit at least. Just FYI in case it’s worse than imagined.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 61 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 55 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
3 fighters moved from Queensland to New South Wales
2 aaGuns, 1 armour and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 fighter moved from Greece to PolandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 37 PUs;
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Romania to Belarus
2 mech_infantrys moved from Romania to Belarus
7 tactical_bombers moved from Western Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Novgorod
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 tactical_bomber moved from 112 Sea Zone to Karelia
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
10 mech_infantrys moved from Romania to Baltic States
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Germany to Baltic States
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from Spain to YugoslaviaCombat - Germans
Battle in Belarus
Germans attack with 8 armour and 2 mech_infantrys
Russians defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is -9
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 fighters, 10 mech_infantrys and 7 tactical_bombers
Russians defend with 5 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber
Germans win, taking Baltic States from Russians with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 9 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber
Battle in Yugoslavia
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry and 1 tactical_bomber
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia to 127 Sea Zone
1 tactical_bomber moved from Karelia to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
3 carriers moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from 112 Sea Zone to 127 Sea Zone
4 fighters moved from Baltic States to Germany
5 tactical_bombers moved from Baltic States to Germany
1 fighter moved from 112 Sea Zone to Germany
9 infantry moved from Spain to Southern France
2 tactical_bombers moved from Spain to Western Germany
3 fighters moved from Spain to Western Germany
2 tactical_bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Germany
41 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
26 artilleries and 33 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Poland to Baltic States
8 armour, 13 artilleries, 61 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 infantry
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 15 artilleries, 64 infantry and 1 mech_infantry
Italians defend with 5 infantry
Russians win, taking Eastern Poland from Italians with 8 armour, 15 artilleries, 63 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Italians: 5 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Volgograd to Samara
2 infantry moved from Ukraine to BessarabiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from Americans
2 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 61 Sea Zone
2 fighters moved from 35 Sea Zone to Celebes
1 bomber moved from Shan State to Java
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Tsinghai
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Shan State to JavaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 61 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 3 submarines and 1 transport
3 submarines owned by the ANZAC Submerged
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 2 destroyers and 1 transport
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
3 fighters moved from 61 Sea Zone to 56 Sea Zone
2 carriers moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
2 bombers moved from Java to Shan State
1 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
3 mech_infantrys moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Japan to 26 Sea ZonePlace Units - Japanese
3 artilleries placed in French Indo China
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
16 armour and 2 mech_infantrys moved from Albania to Northern Italy
3 artilleries and 11 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 11 infantry and 7 transports moved from 106 Sea Zone to 104 Sea Zone
3 artilleries and 11 infantry moved from 104 Sea Zone to Spain
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal
1 bomber and 6 fighters moved from United Kingdom to Spain
2 bombers moved from Greece to Saudi Arabia
1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia
1 infantry moved from Bulgaria to Romania
2 fighters moved from Greece to Romania
1 bomber moved from Greece to Spain
2 bombers moved from Poland to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Spain
Americans attack with 3 artilleries, 2 bombers, 6 fighters and 11 infantry
Italians defend with 1 aaGun and 15 infantry
Americans win, taking Spain from Germans with 3 artilleries, 2 bombers, 6 fighters and 5 infantry remaining. Battle score for attacker is 32
Casualties for Italians: 1 aaGun and 15 infantry
Casualties for Americans: 6 infantry
Battle in Portugal
Battle in Saudi Arabia
Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Northern Italy
Americans attack with 16 armour and 2 mech_infantrys
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters moved from Romania to Bulgaria
1 artillery and 5 infantry moved from Albania to Bulgaria
3 infantry moved from Greece to Bulgaria
2 bombers moved from Saudi Arabia to Greece
2 bombers moved from Western Germany to Bulgaria
2 bombers and 6 fighters moved from Spain to Algeria
1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 64 Sea Zone to 10 Sea Zone
4 fighters moved from Western United States to 64 Sea ZonePlace Units - Americans
1 airfield placed in Algeria
1 harbour placed in Southeast Mexico
1 artillery and 2 infantry placed in Greece
Americans undo move 3.
3 infantry placed in Greece
1 artillery placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Albania to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
6 fighters moved from Poland to Greater Southern Germany
2 fighters moved from Greece to Greater Southern Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea ZoneCombat - British
Battle in Greater Southern Germany
British attack with 8 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Greater Southern Germany from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 64 Sea Zone to 10 Sea Zone
8 fighters moved from Greater Southern Germany to Northern Italy
6 armour and 14 mech_infantrys moved from Albania to Northern Italy
1 infantry moved from Albania to Yugoslavia
6 artilleries and 5 infantry moved from Albania to Bulgaria
1 aaGun, 3 artilleries and 18 infantry moved from Greece to Bulgaria
2 infantry moved from Turkey to Greece
3 mech_infantrys moved from Persia to West India
1 fighter moved from Iraq to IndiaPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 2 mech_infantrys placed in Iraq
1 fighter placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Slovakia Hungary to PolandCombat - Italians
Battle in Poland
Italians attack with 4 infantry
French defend with 1 fighter; Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is 1
Casualties for French: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to GermanyPlace Units - Italians
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5,1,6
Italians collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 armour, 3 fighters and 3 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 61 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French