• 2007 AAR League

    My brother’s currently working on some coding.  He won’t even share the code with me, so I dunno :lol:

    End of turn summaries are nice if you still want to post your turns on a forum.  Not necessary in order to play with TripleA, but a lot of players like to post their turns so they can go back after the fact and skim through their previous games.  Plus it shares the game with the rest of the community.

    I think the save files are around 20k or so (I think).  If you are interested in beta-testing, we could fire up a multi-player game once our current game is done.

    Rob


  • Turn Summaries are a requirement for any system where you manually input data.  This would include anyone using a physical board (there are a few of us out there who love our game boards), or for folks who use ABattlemap, but do not accept attachments via e-mail and instead enter all moves to their own map each turn.

    And the benefit for admining a Tournament is VERY great.

  • 2007 AAR League

    I need to beg a copy of Mots Mapview A&A module from someone.  I can’t find it on the Mots Mapview webpage, and I scoured the AAMC site to no avail (all the AAMC links to it from this site are now broken).

    Does anyone have this module that they give it to me?  (looking for both Classic and Revised)  :?

  • 2007 AAR League

    What’s your e-mail - I just downloaded them yesterday. At least the AAR one.

  • 2007 AAR League

    Frood, I PM’d you my email.  Anyone else have a AAC module (classic)?

  • 2007 AAR League

    Being the aforementioned brother “currently working on some coding”, I guess I can provide an update.

    I’ve been working on a number of PBEM improvements to TripleA, with success.  Our test game has been at a stalled pace for some time because I am generally busy, and have been putting any free time I get into hacking TripleA instead of playing it (no really, it’s not because I’m getting spanked in that game!).  As a result, I expect to have a new jar file for TripleA (Stable 0.8.2.2) for beta testers to play with by the end of the weekend. I am currenlty putting on some finishing touches.

    The overall goal is to make TripleA the easiest way to play PBEM games, even if your opponent chooses not to use TripleA.

    Here’s a summary of work done so far, for those interested:

    • new screenshot and turn summary / history log features
    • auto-post end-of-turn screenshot to a public image server
    • auto-post end-of-turn summary, save game file, and screenshot link to A&A.org Games In Progress forum
    • improved the UI behaviour for default selections when moving units and loading/unloading transports

    There have been some comments about TripleA not being a map editor. The ability to freeform-edit a game-in-progress in an auditable fashion is next on my list of things to tackle.  This is a tricky undertaking and I am engaged in design discussions with Sean Bridges (the TripleA author/maintainer).

    Stay tuned this weekend for an initial beta of my current changes.

  • 2007 AAR League

    If the opponent is not using TripleA, how do the results of their moves get put in? I guess that’s where the “Map edit” feature would come in.

    Why does that need to be auditable? When people update their board or ABattlemap, nothing is auditing them in that.

    Rather than a map edit, why not just add a feature to enter number of hits manually instead of rolling dice? Then you can take the number of hits rolled by DAAK by the other player and just move the game along that way.

  • 2007 AAR League

    Guys,

    So that we don’t completely hijack this thread, I’ve created a new thread for these discussions on TripleA changes.  Please post any further comments here:

    http://www.axisandallies.org/forums/index.php?topic=8259.0

  • 2007 AAR League

    To bring it back on topic - the dicey.net links in the first post are out of commission.

    Also, for new users here I think a comparison between the different maps and map software available would be helpful. I’m still not sure whether ABattleMap or MapView is better, and neither is mentioned in the first post.

  • 2007 AAR League

    TripleA.  This one is not just a mapping utility, but a game system as well.  Comes with all the maps.
    http://triplea.sourceforge.net

    –--------------------

    ABattlemap.  This one comes with all the maps for A&A.  It’s not the prettiest but it does have some nice features.
    http://wartime.3.forumer.com/index.php?s=59fd42b6d1e201c058f239accd63dde6&showtopic=104

    –-------------------

    Mots Mapview.  Looks like because of copyright issues, it is difficult to get the modules (maps) for Axis and Allies for this program:
    http://www.motcreations.com/mv_download.html

    Here is a working link to download the Mots Mapview AAR Module (AAMC links are dead):
    http://www.geocities.com/aa_4online

    –--------------------------

    Here’s a pretty good how-to

    http://p078.ezboard.com/ftheofficersclubfrm49.showMessage?topicID=1.topic


  • Thank you RJ for posting updated links to the various programs that are NOT Dicey.net dependent :-)

    I’ll let djennsen know so he can update the links section of the site.

  • Moderator

    Updated the first post, and just quoted rjc’s post with those additional links.

  • 2007 AAR League

    I’ve added a new tool to my site for submitting blind bids, as an alternative to DAAK. No account required. Check out http://frood.net/aacalc/bid/

  • 2007 AAR League

    Heydily Doodily, dudes -

    http://frood.net/aacalc/maps/ now features links and/or downloads for ABattleMap, including the patch, the AAR module for Mapview, and a link to TripleA.

    Additionally, there are six map images that can be used as wallpapers, planning aids, whatever…


  • I knew my money was well spent supporting you and your site :-)

    Even if I AM winless against ya….

    Up for a re-match?  If so, I’ll add you to my queue…

  • 2007 AAR League

    all righty… put me back in the hopper…


  • in battlemap my little box that has $ and the little box that you use to add pieces

    has dissapeared how do i make it come back


  • Hey folks,

    Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?

    Best,

    MIR


  • One other thing:

    Is there anything like ‘standard notation’ shorthand for A&A, as there is in chess?

    If so, is there a relevant link anyone could direct me to?

    Thanks in advance, MIR

  • 2024 2023 '22 '19 '18

    Is most of the information in this stickey irrelevant?

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