About the way of seeing TcB vs Fg and, even StB in an historical perspective, I must show an excerpt of this interesting post from Wild Bill, he briefly describes the evolution of units in A&A with the introduction of new ones.
In addition, it suggested an interesting way of giving more depth to Fg as an escorting unit with combined arms method in addition to an Air Base, but this time with a StB (I made some edit work on it):
BUT….strat bombers IN THE GAME are being used for everything BUT strat bombing. so i guess if players dont WANT strat bombing to be a viable tactic used in the game and they want to keep using strat bombers as the long arm of the seas…than leave it as is. it obviously works, the strat bomber has gotten us this far in the games history. why tweak it.
but if “economic warefare” is to ever be a viable and integral part of the game, the rules need to be tweaked because right now, strat bombing and convoy raiding either dont happen or are back a** wards.
no one does these tactics IN THE GAME with any real “plan” to do them; they are done some times but always as an after thought.
Thanks Yope, you have hit on several points.
The first being the game system itself. Each unit can have multiple roles, but has a blanket value for attack, def, and movement. The pairing of units allow for some modifications with-in the system (art giving inf an attack boost when paired, and the tac/ftr, tac/tank como etc…)
That’s why I thought that a ftr strictly doing escort duties for an SBR run could get +1 range. So the pairing rule would be for each strat bmr you have doing a bombing run, one ftr gets +1 range to escort it. That way a bmr/ftr pair could make it from UK (London) to W Germany and return together. They would have to both start in the same tt (London in this case), but could land separately if you want, (like a ftr lands on a carrier?). This would kinda bring the AB into play, because in the above situation the frt would need the +1 from the AB and +1 for bmr escort pairing to perform the mission and return to London (6 spaces).
The 6 sided dice also restricts these values a bit, but modifications like +2 for bmrs in SBR bandages that to a point.
As the game has evolved, new units have developed (art, cruiser, tac bmr) to give the game more dimension (or to fill a gap). Some of the original base units have had slight tweaks to allow for these new units to exists, or to mesh into the current system. Some revisions like when the cruiser was added called for a tweak to destroyers. DD no longer got bombardment, and its attack value & cost went down (2-2-2-8 unit) when the cruiser was introduced. Now the dd is used primarily vs subs (also as blockers, or as sea fodder). Anniversary (AA50) saw the cost of many units lowered, as some new units were added.
When the tac was added to the line up in G40, really nothing else was changed to the air units (cost of the bmer was already lowered in AA50). The other values for the bmr stayed the same. It could have been easier to make a change to the bmr back when the tac was introduced (might have been more exceptable by the masses), making it more of an SBR unit (like the dd primary use is vs subs). IDK, maybe the values and role of the strat bmr was looked at then, but was left as is (and here we are).
I will say that in the game we are in right now we lowered the attack value and cost of the bomber by one making it a 3-1-6-11 unit. We are only in the 3rd turn, but let me tell you the axis player(s) hate it. It was the unit of choice for a casualty for the Germans in the opening round sea battles (although he may regret it later losing a range unit). Every time a battle occurs that has a bmr in it all I here from the Japs is that should have been a hit etc….LOL. The Germans won’t be doing SBR runs, because he lost both starting bmrs G1 (I don’t see him buying any). Now we haven’t seen the other side of the coin yet, as the USA is still on the sidelines. I think lowering the cost was a mistake, maybe keeping it at 12 IPCs would make the German player think twice about keeping it, and the US won’t get a cost reduction if he decides to buy into them.
Yope, I agree that an AB restriction for the bmr shouldn’t happen. No other unit does this, and Larry doesn’t like exceptions. You certainly don’t want it in play for SBR, because it would hamper it even more.
As far as concentration of production/targets, G40 has more production ares (ICs) then any of the global games, and the intro of the bases gives new targets. Most of the high production territories have bases that can also be bombed which aids in SBR IMO because you can also bring in your tacs for the dog fight. I see what you mean though as far having to protect more tt’s if there were more factories etc… you would have to def more tt leaving some w/o interceptors. Fewer dog fights may lead to more SBR. Right now to bomb W Germany or London can be tough because it is also were the enemy air force is in most cases.
Maybe you should be able to somehow bomb these higher IPC producing tt w/o a facility. Like S Germany for instance is worth 3 IPCs. You know that the tt contributes to the German econ, but the only way for you to do something is to capture it. Could you do a limited SBR on such tt’s? IDK.
The recent changes to the function/role of the AA gun also makes its mark here. Facilities having built-in AA that is always on (even if the base/IC is rendered in operational) is contributory to the lack of SBR IMO. Built in AA should probably be limited to 3 shots (like regular AA is now), and if you shut down a facilities abilities then maybe its built-in AA gun also gets shut down. If they don’t fix it, you get to hit it again if you want w/o the risk of AA fire. In the old days if he moved his AA gun out, that was a great target of opportunity. At least allow a certain amount of damage to have the same effect (no AA fire) which leads me to my final point…
I believe that it is too easy to repair the damage of both minor ICs & bases to get their abilities back. It should cost more then 4 IPCs to get it running again when maxed out. I still contend that you should be able to bomb these facilities to 2/3’s of there cost just like a major IC. Everything else stays the same as far as 3 damage renders it in-operable.
All this let me believe that it is not only TcB and Fg which were not quite able to give a good symbolic historical feel, but even StB, as all the three planes interactions can be delineated and defined in a more consistent way with major historical components.