Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeJEB (Axis) vs Atease (Allies) Spring 42
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Ok I try to do the editing then
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Persia to Trans-Jordan
3 infantry moved from Persia to Trans-Jordan
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Buryatia S.S.R. to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
2 fighters moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Kazakh S.S.R. to Buryatia S.S.R.
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from India to Persia
1 fighter moved from Novosibirsk to 60 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
1 armour and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 2 armour, 1 artillery and 8 infantry
East Indies : 2 infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 artillery
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 4 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 aaGun, 1 factory and 1 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transportsProduction/PUs Summary :
Russians : 20 / 25
Germans : 30 / 37
British : 30 / 36
Japanese : 45 / 45
Americans : 41 / 53 -
And the insane inf defending goes on!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Persia to Trans-Jordan
3 infantry moved from Persia to Trans-Jordan
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Buryatia S.S.R. to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
2 fighters moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Kazakh S.S.R. to Buryatia S.S.R.
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from India to Persia
1 fighter moved from Novosibirsk to 60 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
1 armour and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Ukraine S.S.R.: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 2 armour, 1 artillery and 8 infantry
East Indies : 2 infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 artillery
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Ukraine S.S.R. : 1 fighter
Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 4 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 aaGun, 1 factory and 1 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 4 transportsProduction/PUs Summary :
Russians : 20 / 25
Germans : 30 / 37
British : 30 / 36
Japanese : 45 / 45
Americans : 41 / 53 -
Yeah epic defense. We had a few of these on saturday, like 1 inf beating 2 inf, and 1 inf beating inf+art.
We play 1 game or 2 games depending on what time we start. We also call the game very early if we can predict the outcome easily.
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Please not I made an edit where I landed my fighter
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 factory and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 destroyers and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 52 Sea Zone
2 bombers moved from Midway to Western United States
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 cruiser and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 cruiser and 2 transports moved from 14 Sea Zone to 12 Sea ZoneNon Combat Move - Americans
1 aaGun moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 factory placed in Norway
1 battleship, 1 cruiser and 1 submarine placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun and 1 infantry
Midway : 1 infantry
Western United States : 1 aaGun, 2 bombers and 1 factory
Karelia S.S.R. : 2 infantry
Hawaiian Islands : 2 infantry
Norway : 1 flag, 1 factory
Eastern United States : 1 factory
Russia : 1 fighter
12 Sea Zone : 1 cruiser and 2 transports
52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
1 Sea Zone : 1 cruiser and 1 transport
13 Sea Zone : 1 transport
55 Sea Zone : 1 battleship, 1 cruiser and 1 submarineProduction/PUs Summary :
Russians : 20 / 25
Germans : 30 / 37
British : 30 / 36
Japanese : 45 / 45
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
1 armour moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Caucasus to Russia
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Belorussia to Caucasus
1 artillery moved from Russia to Caucasus
9 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 aaGun moved from Russia to Kazakh S.S.R.Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians :
Novosibirsk : 2 infantry
Kazakh S.S.R. : 1 aaGun and 12 infantry
Caucasus : 2 artilleries, 1 factory, 2 fighters and 14 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 1 armour and 1 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 7 infantry
55 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 26
Germans : 28 / 37
British : 30 / 36
Japanese : 43 / 45
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 33 PUs;
Germans buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Europe to 12 Sea Zone
1 fighter moved from Western Europe to 12 Sea Zone
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to West Russia
8 armour moved from Ukraine S.S.R. to Belorussia
10 infantry moved from Germany to Eastern Europe
3 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 2 transports
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 2 armour and 12 infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 12 infantry in Eastern Europe, round 2 : 3/14 hits
British roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from British with 2 armour and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 8 armour and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 8 armour and 3 infantry in Belorussia, round 2 : 4/11 hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 8 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from 12 Sea Zone to Western Europe
1 bomber moved from West Russia to Western Europe
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Germany
1 aaGun moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
1 aaGun placed in Southern Europe
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 10 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 aaGun, 2 armour and 11 infantry
Western Europe : 1 aaGun, 2 bombers and 8 infantry
Balkans : 1 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 1 infantry
Belorussia : 8 armour and 3 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 35 / 35
British : 27 / 36
Japanese : 43 / 45
Americans : 41 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from 5 Sea Zone to Eastern Europe
2 infantry moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from United Kingdom to Eastern Europe
3 bombers moved from United Kingdom to Eastern Europe
3 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
1 destroyer moved from 14 Sea Zone to 12 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from 5 Sea Zone to Eastern Europe
2 infantry moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from United Kingdom to Eastern Europe
3 bombers moved from United Kingdom to Eastern Europe
3 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
1 destroyer moved from 14 Sea Zone to 12 Sea ZoneCombat - British
Battle in Eastern Europe
British attack with 3 bombers, 4 fighters and 8 infantry
Germans defend with 1 aaGun, 2 armour and 11 infantry
AA fire in Eastern Europe : 0/7 hits
British roll dice for 1 battleship and 2 cruisers in Eastern Europe, round 2 : 3/3 hits
British roll dice for 3 bombers, 4 fighters and 8 infantry in Eastern Europe, round 2 : 4/15 hits
Germans roll dice for 2 armour and 11 infantry in Eastern Europe, round 2 : 1/13 hits
1 infantry owned by the British and 7 infantry owned by the Germans lost in Eastern Europe
British roll dice for 3 bombers, 4 fighters and 7 infantry in Eastern Europe, round 3 : 5/14 hits
Germans roll dice for 2 armour and 4 infantry in Eastern Europe, round 3 : 0/6 hits
4 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe
British roll dice for 3 bombers, 4 fighters and 7 infantry in Eastern Europe, round 4 : 5/14 hits
Germans roll dice for 1 armour in Eastern Europe, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 3 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 2 armour and 11 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to 5 Sea Zone
3 bombers moved from Eastern Europe to United KingdomPlace Units - British
1 artillery, 1 bomber and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 35 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 1 aaGun and 6 infantry
United Kingdom : 1 aaGun, 1 artillery, 4 bombers, 1 factory and 5 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 3 fighters
Algeria : 1 flag
Libya : 1 flag
Anglo Egypt : 1 infantry
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports
34 Sea Zone : 1 submarine
12 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 20 / 26
Germans : 32 / 35
British : 30 / 35
Japanese : 43 / 45
Americans : 41 / 41 -
OK wow. You got diced solid in Eastern Europe, some of the worst dice i’ve seen.
If i end up winning this we can thank Marty the dice server.
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This is ridiculous. I suspect I got a “low luck” spell cast on my by the program. It’s too consistent too just be chance…
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I don’t know if you know/have heard of Mryogen. He plays (played?) G40 on the forums. World class whiner but he did have some stupidly bad dice for the first 10 games he played or so. He played many more after while still complaining of bad dice when it wasn’t really true. Anyways.
Long story to say that it never lasts too long. But 2/20 and 0/7 hurts a lot. Battle score of 37 is basically one round of purchases for you, you might never recover from that. I think your last chance is to push for Moscow with all units, I think you have a shot to get it.
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No never heard of him. I’m quite new to the forum and the AaA community in fact.
I don’t like to complain over bad luck but this game have been off the charts, especially for Germany. I’m not saying I played perfectly though, I made some stupid mistakes as well… I shouldn’t have lost my complete Luftwaffe so easily for instance…
I don’t think it’s over though, Japan is quite strong. But the luck needs to turn for Germany now, otherwise it’s game over for them (and for the axis).
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Yeah your luftwaffe being gone has made it really easy for me to take chances with my navy.
If japan can make Russia turtle by itself you might win. If it cannot, then you will lose, Germany cannot help too much right now.
But as I said if you win good on you, if you lose you can blame Marty. I won’t take much credit for that win. Just in 1/1 defense, i must have killed 10 too many infantries, thats big.
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Test summary from TripleA, engine version: 1.7.0.3, time: 22:34:47
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I cannot post my turn :|
Got this error message:
Summary Text: Unknown error, post a bug to the tripleA development team
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You can copy your moves in a post, save your game manually and attach it to the post. That should work.
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And I see that you seem to have rolled the dices twice, is there a reason?