setting up
JEB (Axis) vs Atease (Allies) Spring 42
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Thanks for playing :) Good luck,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to West Russia
1 armour, 1 artillery and 3 infantry moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 armour and 2 infantry moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 8 infantry in West Russia, round 2 : 4/11 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 6 infantry in West Russia, round 3 : 4/9 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
2 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.275
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 40Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.917
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
1 fighter moved from Balkans to Anglo Egypt
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Ukraine S.S.R. to 13 Sea Zone
2 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Norway
1 armour moved from 5 Sea Zone to NorwayCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 3 fighters
British defend with 1 cruiser
Germans roll dice for 3 fighters in 13 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 4 : 1/2 hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Anglo Egypt, round 2 : 0/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Anglo Egypt
1 armour retreated to Libya
Germans roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 3 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Anglo Egypt to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Algeria to Libya
3 fighters moved from 13 Sea Zone to Western Europe
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 artillery moved from Southern Europe to Balkans
2 infantry moved from Balkans to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
1 fighter moved from Karelia S.S.R. to Western Europe
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 destroyer moved from 5 Sea Zone to 3 Sea ZonePlace Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 aaGun, 1 factory and 10 infantry
Southern Europe : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Eastern Europe : 6 armour, 1 artillery and 6 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 1 armour, 1 bomber, 1 fighter and 4 infantry
Western Europe : 1 aaGun, 4 fighters and 3 infantry
Balkans : 1 artillery
Libya : 1 armour, 1 artillery, 1 fighter and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 infantry
7 Sea Zone : 2 submarines
5 Sea Zone : 1 transport
3 Sea Zone : 1 destroyer
15 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
You too, happy gaming :)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - British
British buy 1 bomber; Remaining resources: 18 PUs;Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from Anglo Egypt to 15 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to KenyaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Germany
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 15 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 carrier owned by the British lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 carrier
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
2 fighters moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 aaGun and 3 infantry moved from India to Persia
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 bomber moved from Germany to United KingdomPlace Units - British
1 bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 48 PUs total -
Good strategy for the Germans. If only you had taken Egypt it would have been an epic turn, in my book. As I just wrote in the “How to win as Axis” I think one of the key difference is that we were playing by the wrong rules, with 2-hit AC and BB repairs at START of your turn. Big diff in the med + in the PAC.
Anyhoo.
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Yes, that was highly annoying that I didn’t manage to take egypt… (0/5! hits). You can actually manage to keep your medfleet alive for several turns if you play carefully, or at least have the allies pay costly for destroying it. In this scenario that’s was not the case obviously.
Now the game will take a different turn. The initial battles for the germans have a huge impact on how the game is continued… Note that I consider this opening even a bit conservative for the germans. You can be even more aggressive and succeed.I am not aware of other rules than in this game. When you say 2-hit AC, you mean that both fighters are defending? I thought that was the norm.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from Kwantung to China
1 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in China
Japanese attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in China, round 2 : 4/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 59 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from China to 61 Sea Zone
1 bomber moved from 61 Sea Zone to Japan
2 fighters moved from China to French IndochinaPlace Units - Japanese
1 destroyer placed in 60 Sea Zone
1 transport placed in 61 Sea Zone
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 2 fighters and 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 1 transport
39 Sea Zone : 1 battleship
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
60 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 27 / 48
Japanese : 36 / 36
Americans : 40 / 42 -
I took the liberty to submerge your british and US sub. The odds weren’t exactly in their favor!
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Btw, I see what you meant with 2-hit AC. The defending hit point :) What did you use to play with?
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The 2 hit AC is now the norm in the newer games like Global 1940 etc.
Easy to confuse rules when you’re playing 3 versions of A&A! -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to United KingdomCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
2 armour moved from West Russia to Kazakh S.S.R.
2 armour moved from Caucasus to Kazakh S.S.R.
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Novosibirsk to Sinkiang
1 submarine moved from 2 Sea Zone to 3 Sea ZoneCombat - Russians
Battle in 3 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 aaGun and 5 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Archangel
1 aaGun, 1 artillery and 2 infantry moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
1 infantry placed in Caucasus
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Too bad, the gamble on that destroyer/transport was worth it.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 36 PUs;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Norway to Archangel
2 fighters moved from Western Europe to Belorussia
1 fighter moved from Western Europe to Archangel
1 bomber moved from Norway to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Russia
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Norway
3 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Balkans to Eastern Europe
2 fighters moved from Belorussia to Eastern Europe
1 fighter moved from Archangel to Karelia S.S.R.
10 infantry moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Balkans
2 infantry moved from Southern Europe to Balkans
1 fighter moved from Western Europe to Norway
1 bomber moved from Russia to Norway
2 submarines moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from Libya to Western EuropePlace Units - Germans
3 armour and 3 infantry placed in Germany
4 infantry placed in Southern Europe
Germans undo move 1.
2 armour placed in Southern Europe
1 armour and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 aaGun
EDIT: Adding units owned by Germans to Southern Europe: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Southern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 6 infantry
Southern Europe : 1 aaGun, 2 armour, 1 factory and 3 infantry
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 artillery, 2 fighters and 10 infantry
Karelia S.S.R. : 1 flag, 7 armour, 1 artillery, 1 fighter and 7 infantry
Norway : 1 bomber, 2 fighters and 1 infantry
Western Europe : 1 aaGun, 1 fighter and 1 infantry
Balkans : 1 artillery and 2 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 2 infantry
8 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 21 / 25
Germans : 42 / 42
British : 27 / 48
Japanese : 36 / 36
Americans : 40 / 42 -
Sure. You did however got my other destroyer, so it evens out!
Please not that I did some reshuffling of my units in edit mode.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Anglo Egypt to 15 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Libya
2 fighters and 1 infantry moved from Anglo Egypt to Libya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from United Kingdom to LibyaCombat - British
Battle in Western Europe
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 fighter and 1 infantry
British roll dice for 1 cruiser in Western Europe, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 2 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Europe
British roll dice for 1 armour and 1 infantry in Western Europe, round 3 : 0/2 hits
Germans roll dice for 1 fighter in Western Europe, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Europe, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Libya
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Libya to Persia
2 bombers moved from Libya to French Equatorial Africa
1 infantry moved from Kenya to Belgian CongoPlace Units - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 8 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
Wow. I meant to bring my two UK fighters in Western Europe. I oringally did then undid all my moves, then forgot. Turned out superb in the end, but I feel really lucky right now.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
2 infantry moved from China to French Indochina
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
2 fighters moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to KwantungPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Manchuria : 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Kwantung : 1 armour
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 2 infantry
French Indochina : 4 fighters and 4 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery, 1 bomber and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship
61 Sea Zone : 2 transports
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 19 / 25
Germans : 36 / 42
British : 33 / 33
Japanese : 38 / 38
Americans : 40 / 42 -
Yes, you had the dices with you so far! But that’s part of the game, these underdog victories is what makes this game so dynamic, and similar stuff happened in the real war I would think.