setting up
JEB (Axis) vs Atease (Allies) Spring 42
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Yes, that was highly annoying that I didn’t manage to take egypt… (0/5! hits). You can actually manage to keep your medfleet alive for several turns if you play carefully, or at least have the allies pay costly for destroying it. In this scenario that’s was not the case obviously.
Now the game will take a different turn. The initial battles for the germans have a huge impact on how the game is continued… Note that I consider this opening even a bit conservative for the germans. You can be even more aggressive and succeed.I am not aware of other rules than in this game. When you say 2-hit AC, you mean that both fighters are defending? I thought that was the norm.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from Kwantung to China
1 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in China
Japanese attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in China, round 2 : 4/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 59 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from China to 61 Sea Zone
1 bomber moved from 61 Sea Zone to Japan
2 fighters moved from China to French IndochinaPlace Units - Japanese
1 destroyer placed in 60 Sea Zone
1 transport placed in 61 Sea Zone
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 2 fighters and 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 1 transport
39 Sea Zone : 1 battleship
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
60 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 27 / 48
Japanese : 36 / 36
Americans : 40 / 42 -
I took the liberty to submerge your british and US sub. The odds weren’t exactly in their favor!
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Btw, I see what you meant with 2-hit AC. The defending hit point :) What did you use to play with?
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The 2 hit AC is now the norm in the newer games like Global 1940 etc.
Easy to confuse rules when you’re playing 3 versions of A&A! -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to United KingdomCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
2 armour moved from West Russia to Kazakh S.S.R.
2 armour moved from Caucasus to Kazakh S.S.R.
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Novosibirsk to Sinkiang
1 submarine moved from 2 Sea Zone to 3 Sea ZoneCombat - Russians
Battle in 3 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 aaGun and 5 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Archangel
1 aaGun, 1 artillery and 2 infantry moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
1 infantry placed in Caucasus
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Too bad, the gamble on that destroyer/transport was worth it.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 36 PUs;
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Norway to Archangel
2 fighters moved from Western Europe to Belorussia
1 fighter moved from Western Europe to Archangel
1 bomber moved from Norway to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Russia
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Norway
3 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Balkans to Eastern Europe
2 fighters moved from Belorussia to Eastern Europe
1 fighter moved from Archangel to Karelia S.S.R.
10 infantry moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Balkans
2 infantry moved from Southern Europe to Balkans
1 fighter moved from Western Europe to Norway
1 bomber moved from Russia to Norway
2 submarines moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from Libya to Western EuropePlace Units - Germans
3 armour and 3 infantry placed in Germany
4 infantry placed in Southern Europe
Germans undo move 1.
2 armour placed in Southern Europe
1 armour and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 1 aaGun
EDIT: Adding units owned by Germans to Southern Europe: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Southern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 6 infantry
Southern Europe : 1 aaGun, 2 armour, 1 factory and 3 infantry
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 artillery, 2 fighters and 10 infantry
Karelia S.S.R. : 1 flag, 7 armour, 1 artillery, 1 fighter and 7 infantry
Norway : 1 bomber, 2 fighters and 1 infantry
Western Europe : 1 aaGun, 1 fighter and 1 infantry
Balkans : 1 artillery and 2 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 2 infantry
8 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 21 / 25
Germans : 42 / 42
British : 27 / 48
Japanese : 36 / 36
Americans : 40 / 42 -
Sure. You did however got my other destroyer, so it evens out!
Please not that I did some reshuffling of my units in edit mode.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Anglo Egypt to 15 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Libya
2 fighters and 1 infantry moved from Anglo Egypt to Libya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from United Kingdom to LibyaCombat - British
Battle in Western Europe
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 fighter and 1 infantry
British roll dice for 1 cruiser in Western Europe, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 2 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Europe
British roll dice for 1 armour and 1 infantry in Western Europe, round 3 : 0/2 hits
Germans roll dice for 1 fighter in Western Europe, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Western Europe, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Europe, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Libya
British roll dice for 2 bombers, 2 fighters and 1 infantry in Libya, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Libya to Persia
2 bombers moved from Libya to French Equatorial Africa
1 infantry moved from Kenya to Belgian CongoPlace Units - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 8 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
Wow. I meant to bring my two UK fighters in Western Europe. I oringally did then undid all my moves, then forgot. Turned out superb in the end, but I feel really lucky right now.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
2 infantry moved from China to French Indochina
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
2 fighters moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to KwantungPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Manchuria : 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Kwantung : 1 armour
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
East Indies : 2 infantry
French Indochina : 4 fighters and 4 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery, 1 bomber and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship
61 Sea Zone : 2 transports
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 19 / 25
Germans : 36 / 42
British : 33 / 33
Japanese : 38 / 38
Americans : 40 / 42 -
Yes, you had the dices with you so far! But that’s part of the game, these underdog victories is what makes this game so dynamic, and similar stuff happened in the real war I would think.
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I always saw bad dice as bad intel, tactical decision errors, bad weather, etc. Shit happens.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Russia
1 infantry moved from Alaska to Western CanadaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 cruiser and 1 submarine placed in 55 Sea Zone
2 artilleries placed in Eastern United States
2 transports placed in 54 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total -
I would have attacked your subs off of UK but i thought you would submerge them. If you would have fought let me know and we’ll roll on the forums. I just clicked “no” when it prompted “do you want to attack the sub in SZ8”.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 artillery moved from West Russia to Archangel
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 aaGun moved from West Russia to Russia
3 armour moved from Kazakh S.S.R. to West Russia
1 armour moved from Sinkiang to Russia
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
Russians undo move 1.
1 artillery and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Shit sorry I forgot to include dice details.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 37 PUs;
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 8 Sea Zone to 13 Sea Zone
1 bomber moved from Norway to 13 Sea Zone
2 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 armour moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
2 infantry moved from Balkans to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
2 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Norway to Archangel
1 fighter moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Norway to Belorussia
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 13 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
1 transport owned by the British lost in 13 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 1 transport
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 6 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 2 armour and 6 infantry in Western Europe, round 2 : 2/8 hits
British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Southern Europe
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Balkans to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Archangel to Germany
2 fighters moved from Belorussia to Eastern Europe
1 fighter moved from Archangel to Eastern EuropePlace Units - Germans
1 armour and 2 infantry placed in Southern Europe
1 armour and 7 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
1 armour and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
Southern Europe : 1 aaGun, 1 armour, 1 bomber, 1 factory and 1 infantry
Eastern Europe : 1 artillery, 4 fighters and 3 infantry
Karelia S.S.R. : 1 flag, 8 armour, 2 artilleries and 12 infantry
Norway : 1 infantry
Western Europe : 1 aaGun, 2 armour and 5 infantry
Ukraine S.S.R. : 2 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 40 / 40
British : 27 / 33
Japanese : 38 / 38
Americans : 40 / 42