Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
JEB (Axis) vs Atease (Allies) Spring 42
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Norway to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from 6 Sea Zone to Archangel
1 fighter moved from United Kingdom to Archangel
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Japanese
1 cruiser and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Eastern Europe
1 destroyer moved from 17 Sea Zone to 12 Sea ZoneCombat - British
Battle in Archangel
British attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
British roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Europe
British attack with 2 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to 5 Sea Zone
1 bomber and 2 fighters moved from Archangel to Russia
1 destroyer moved from 12 Sea Zone to 7 Sea ZonePlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 5 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 5 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 1 aaGun and 2 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Norway : 1 aaGun, 1 armour and 6 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 artillery
Russia : 1 bomber and 2 fighters
Anglo Egypt : 1 infantry
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
2 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Russians : 19 / 22
Germans : 40 / 45
British : 26 / 28
Japanese : 22 / 39
Americans : 59 / 59 -
That edit was because TripleA is so hard to use when you want to unload multiple transports in the same seazone into multiple territories…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Japanese
Japanese repair 4 damage on 4 factories; Remaining resources: 35 PUs;
Japanese buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from India to French Indochina
1 fighter moved from Buryatia S.S.R. to French Indochina
1 fighter moved from 61 Sea Zone to French Indochina
1 destroyer moved from 61 Sea Zone to 59 Sea Zone
3 fighters moved from 61 Sea Zone to 59 Sea Zone
1 bomber moved from Buryatia S.S.R. to French Indochina
1 armour moved from Buryatia S.S.R. to Manchuria
1 armour moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from French Equatorial Africa to Anglo Egypt
1 armour moved from French Equatorial Africa to Anglo Egypt
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from BritishCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 2 armour
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in French Indochina, round 2 : 1/6 hits
Americans roll dice for 2 armour in French Indochina, round 2 : 0/2 hits
1 armour owned by the Americans lost in French Indochina
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in French Indochina, round 3 : 1/6 hits
Americans roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Japanese
2 fighters moved from French Indochina to India
1 bomber moved from French Indochina to India
9 armour moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
8 infantry moved from Caucasus to Kazakh S.S.R.
1 aaGun moved from Caucasus to Kazakh S.S.R.
3 fighters moved from 59 Sea Zone to Japan
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Caucasus to Kazakh S.S.R.Place Units - Japanese
3 infantry placed in India
1 destroyer and 3 submarines placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag
Manchuria : 2 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 4 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Hawaiian Islands : 1 flag
French Indochina : 2 infantry
Kazakh S.S.R. : 1 aaGun, 10 armour, 1 artillery and 8 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
Japan : 1 factory, 3 fighters and 2 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 destroyer
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Russians : 16 / 22
Germans : 40 / 45
British : 23 / 28
Japanese : 31 / 31
Americans : 56 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
British take Kenya from Japanese
British take Italian East Africa from Japanese
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to Anglo Egypt
1 infantry moved from China to French Indochina
1 submarine moved from 50 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to 59 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 armour moved from Russia to Caucasus
1 fighter moved from Norway to Caucasus
1 infantry moved from Central United States to Panama
1 transport moved from 27 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in French Indochina
Americans attack with 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in French Indochina, round 2 : 0/1 hits
Americans roll dice for 3 infantry in French Indochina, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Americans lost in French Indochina
Americans roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
Americans roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in French Indochina, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in French Indochina
Americans roll dice for 2 infantry in French Indochina, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indochina, round 5 : 0/1 hits
Americans roll dice for 2 infantry in French Indochina, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in French Indochina, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indochina
Americans win, taking French Indochina from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Americans attack with 1 armour and 1 fighter
Germans defend with 1 factory and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anglo Egypt
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Anglo Egypt, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Americans roll dice for 1 artillery and 1 fighter in Anglo Egypt, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Anglo Egypt, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 59 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 59 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from Caucasus to Russia
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
2 destroyers and 1 submarine moved from 50 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Sinkiang to ChinaPlace Units - Americans
1 carrier and 1 destroyer placed in 48 Sea Zone
2 fighters placed in 48 Sea Zone
1 infantry placed in Sinkiang
1 armour and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Philipine Islands : 1 flag, 1 artillery
Italian East Africa : 1 armour
Western United States : 1 aaGun, 1 artillery and 1 factory
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 armour, 1 factory and 7 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag
Caucasus : 1 armour
Sinkiang : 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Libya : 1 fighter
Eastern United States : 1 aaGun and 1 factory
Russia : 1 armour and 1 fighter
Anglo Egypt : 1 artillery
New Guinea : 1 flag
Panama : 1 armour and 1 infantry
China : 1 aaGun and 4 infantry
59 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 transport
48 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
33 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 22 / 22
Germans : 34 / 45
British : 27 / 28
Japanese : 24 / 31
Americans : 59 / 62 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Yakut S.S.R. to RussiaPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Kwantung : 1 flag
Yakut S.S.R. : 1 armour
Caucasus : 1 factory
Russia : 2 aaGuns, 5 armour, 4 artilleries, 1 factory, 2 fighters and 31 infantry
China : 1 armourProduction/PUs Summary :
Russians : 23 / 23
Germans : 34 / 45
British : 27 / 28
Japanese : 23 / 31
Americans : 59 / 62 -
20 rounds this is nuts
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from West Russia to Archangel
Germans take Archangel from Russians
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
4 infantry moved from Ukraine S.S.R. to Caucasus
8 infantry moved from West Russia to Caucasus
8 armour moved from West Russia to Caucasus
1 artillery moved from West Russia to Caucasus
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Belorussia to Caucasus
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 fighter moved from Germany to Karelia S.S.R.
1 bomber moved from Ukraine S.S.R. to Russia
1 bomber moved from Western Europe to Karelia S.S.R.
8 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
6 infantry moved from Balkans to Eastern Europe
1 infantry moved from Belorussia to Eastern EuropeCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Europe
Germans attack with 1 armour and 15 infantry
British defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour and 15 infantry in Eastern Europe, round 2 : 2/16 hits
British roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 armour and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 9 armour, 1 artillery and 12 infantry
Russians defend with 1 factory; Americans defend with 1 armour
Germans roll dice for 9 armour, 1 artillery and 12 infantry in Caucasus, round 2 : 9/22 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to Western Europe
1 bomber moved from Russia to Western Europe
1 aaGun moved from West Russia to Caucasus
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Ukraine S.S.R.Place Units - Germans
1 armour, 1 fighter and 8 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 2 fighters and 13 infantry
Persia : 2 infantry
Southern Europe : 1 factory and 2 infantry
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Eastern Europe : 1 aaGun, 1 armour and 14 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag
Western Europe : 1 aaGun, 2 bombers and 13 infantry
Caucasus : 1 flag, 1 aaGun, 9 armour, 1 artillery, 1 factory and 11 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 13 / 23
Germans : 47 / 47
British : 24 / 28
Japanese : 23 / 31
Americans : 59 / 62 -
Indeed. This is the longest game I ever played. It must be 1950 or so by now…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 1 cruiser and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
2 infantry moved from Norway to Karelia S.S.R.
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Norway
1 artillery moved from Libya to Anglo EgyptCombat - British
Battle in Karelia S.S.R.
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 bomber moved from Karelia S.S.R. to Russia
3 fighters moved from Karelia S.S.R. to RussiaPlace Units - British
1 cruiser placed in 6 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
Australia : 3 infantry
Karelia S.S.R. : 2 infantry
Norway : 1 aaGun, 1 armour, 2 artilleries and 8 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag
Russia : 1 bomber and 3 fighters
Anglo Egypt : 1 artillery
6 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Russians : 15 / 23
Germans : 45 / 47
British : 24 / 24
Japanese : 23 / 31
Americans : 59 / 62 -
I hate that Germany has planes now
-
Do you wish to submerge?
-
Yes.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from French Equatorial Africa to Italian East Africa
1 bomber moved from India to Italian East Africa
2 infantry moved from India to French Indochina
2 fighters moved from India to French Indochina
3 fighters moved from Japan to 59 Sea Zone
1 armour moved from Manchuria to Kwantung
Japanese take Kwantung from Russians
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 fighter moved from French Indochina to 59 Sea Zone
5 infantry moved from Kazakh S.S.R. to Sinkiang
1 artillery moved from Kazakh S.S.R. to Sinkiang
4 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Kazakh S.S.R. to SinkiangCombat - Japanese
Battle in French Indochina
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in French Indochina, round 2 : 0/3 hits
Americans roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 1 fighter and 1 infantry in French Indochina, round 3 : 1/2 hits
Americans roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
1 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Italian East Africa
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Italian East Africa, round 2 : 1/2 hits
British roll dice for 1 armour in Italian East Africa, round 2 : 0/1 hits
1 armour owned by the Americans lost in Italian East Africa
Japanese win, taking Italian East Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Sinkiang
Japanese attack with 5 armour, 1 artillery and 5 infantry
Americans defend with 1 factory and 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 5 infantry in Sinkiang, round 2 : 2/11 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 59 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from 59 Sea Zone to Japan
1 fighter moved from 59 Sea Zone to Japan
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 fighter moved from French Indochina to 61 Sea Zone
1 armour moved from Kwantung to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from Italian East Africa to India
1 armour moved from Kazakh S.S.R. to India
1 infantry moved from Kazakh S.S.R. to Caucasus
4 armour moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Japan
2 submarines placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 2 armour and 1 infantry
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 5 infantry
Soviet Far East : 1 flag
Italian East Africa : 1 flag, 1 armour
Hawaiian Islands : 1 flag
French Indochina : 1 infantry
Kazakh S.S.R. : 1 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 4 armour and 2 infantry
Sinkiang : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 factory and 4 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Japan : 1 artillery, 1 factory, 2 fighters and 3 infantry
Caroline Islands : 2 infantry
59 Sea Zone : 1 submarine
61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 transportProduction/PUs Summary :
Russians : 12 / 23
Germans : 45 / 47
British : 23 / 24
Japanese : 32 / 32
Americans : 54 / 62 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Anglo Egypt to Italian East Africa
1 fighter moved from Libya to Italian East Africa
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 infantry moved from China to Kwantung
Americans take Kwantung from Japanese
2 infantry moved from China to French Indochina
2 fighters moved from 48 Sea Zone to French Indochina
1 fighter moved from 36 Sea Zone to 59 Sea Zone
1 transport moved from 25 Sea Zone to 20 Sea Zone
1 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 armour moved from Russia to Archangel
1 armour moved from Norway to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 armour
Germans defend with 1 infantry
Americans roll dice for 2 armour in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in French Indochina, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian East Africa
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 fighter in Italian East Africa, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Italian East Africa, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Italian East Africa
retreated to Italian East Africa
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Novosibirsk
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 59 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 59 Sea Zone to 36 Sea Zone
1 carrier moved from 48 Sea Zone to 36 Sea Zone
1 destroyer moved from 48 Sea Zone to 36 Sea Zone
1 fighter moved from French Indochina to 36 Sea Zone
1 fighter moved from French Indochina to 36 Sea Zone
1 fighter moved from Italian East Africa to Libya
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 carrier moved from 36 Sea Zone to 48 Sea Zone
2 fighters moved from 36 Sea Zone to 48 Sea Zone
2 destroyers moved from 36 Sea Zone to 48 Sea Zone
1 battleship moved from 36 Sea Zone to 48 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Novosibirsk to RussiaPlace Units - Americans
1 armour and 2 infantry placed in Norway
1 destroyer and 1 transport placed in 48 Sea Zone
1 artillery and 1 infantry placed in Borneo
1 artillery and 1 infantry placed in East Indies
1 destroyer and 1 submarine placed in 37 Sea Zone
2 infantry were produced but were not placedTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Philipine Islands : 1 flag, 1 artillery
Archangel : 2 armour
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 1 artillery and 1 factory
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 1 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
Norway : 1 flag, 1 armour, 1 factory and 9 infantry
French Indochina : 1 flag, 2 infantry
Solomon Islands : 1 flag
Libya : 1 fighter
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
Panama : 1 armour and 1 infantry
China : 1 aaGun and 1 infantry
31 Sea Zone : 1 destroyer
37 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 2 transports
49 Sea Zone : 1 destroyer
48 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
20 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 16 / 23
Germans : 41 / 47
British : 23 / 24
Japanese : 26 / 32
Americans : 60 / 62 -
So, I made a mistake with my purchases and I was left with 2 inf. Do they get reimbursed? Will I have them next turn?
-
And if not, do I just add 6 PU to my bank?
-
Alright Sorry for multiple posts. They do not get reimbursed and i played until the next US turn and they do not appear. So I will edit two troops for US and put on mainland.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 21
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from China to French Indochina
5 armour, 4 artilleries, 2 fighters and 31 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 5 armour, 4 artilleries, 2 fighters and 31 infantry
Japanese defend with 4 armour and 2 infantry; Germans defend with 1 aaGun, 9 armour, 1 artillery, 1 factory and 11 infantry
AA fire in Caucasus : 0/2 hits
Russians roll dice for 5 armour, 4 artilleries, 2 fighters and 31 infantry in Caucasus, round 2 : 6/42 hits
Germans roll dice for 13 armour, 1 artillery and 13 infantry in Caucasus, round 2 : 11/27 hits
11 infantry owned by the Russians and 6 infantry owned by the Germans lost in Caucasus
Russians roll dice for 5 armour, 4 artilleries, 2 fighters and 20 infantry in Caucasus, round 3 : 14/31 hits
Germans roll dice for 13 armour, 1 artillery and 7 infantry in Caucasus, round 3 : 8/21 hits
8 infantry owned by the Russians , 5 infantry owned by the Germans , 2 infantry owned by the Japanese , 6 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 5 armour, 4 artilleries, 2 fighters and 12 infantry in Caucasus, round 4 : 9/23 hits
Germans roll dice for 7 armour in Caucasus, round 4 : 5/7 hits
5 infantry owned by the Russians , 4 armour owned by the Japanese and 3 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 5 armour, 4 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 36
Casualties for Japanese: 4 armour and 2 infantry
Casualties for Germans: 9 armour, 1 artillery and 11 infantry
Casualties for Russians: 24 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 armour moved from Yakut S.S.R. to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
French Indochina : 1 armour
Caucasus : 1 aaGun, 5 armour, 4 artilleries, 1 factory and 7 infantry
Russia : 2 aaGuns, 1 armour, 1 factory, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 37 / 47
British : 23 / 24
Japanese : 26 / 32
Americans : 60 / 62 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 21
Purchase Units - Germans
Germans buy 5 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to Norway
1 infantry moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Norway
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
11 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
1 armour moved from Germany to Belorussia
1 bomber moved from Karelia S.S.R. to Western Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Balkans
1 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Germany to BalkansPlace Units - Germans
5 armour, 1 artillery and 4 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Southern Europe : 1 factory and 2 infantry
Eastern Europe : 1 aaGun and 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 2 infantry
Western Europe : 1 aaGun, 2 bombers and 14 infantry
Balkans : 8 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Belorussia : 2 armour and 11 infantryProduction/PUs Summary :
Russians : 18 / 20
Germans : 39 / 39
British : 23 / 24
Japanese : 26 / 32
Americans : 60 / 62 -
You mean for next turn?