@leemorrison
Looking forward to it. Cheers! GG
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 5 submarines; Remaining resources: 7 PUs;Combat Move - Japanese
1 battleship moved from 51 Sea Zone to 60 Sea Zone
5 fighters moved from 51 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to 50 Sea Zone
1 bomber moved from Caucasus to Russia
1 bomber moved from India to Russia
1 armour moved from Italian East Africa to Kenya
1 armour moved from Belgian Congo to Kenya
1 cruiser moved from 51 Sea Zone to 60 Sea Zone
7 destroyers moved from 51 Sea Zone to 60 Sea Zone
3 carriers moved from 51 Sea Zone to 60 Sea Zone
3 transports moved from 51 Sea Zone to 60 Sea Zone
3 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 armour moved from 60 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 5 fighters in 50 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Russia
Battle in Kenya
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Japanese win, taking Kenya from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Japan
1 bomber moved from Russia to India
1 bomber moved from 50 Sea Zone to Japan
5 fighters moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from French Indochina to ChinaPlace Units - Japanese
1 fighter and 5 submarines placed in 60 Sea Zone
2 infantry placed in Japan
1 fighter and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 38 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 2 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 6 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Hawaiian Islands : 1 flag
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 10 armour, 1 artillery, 1 fighter and 10 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 3 armour and 3 infantry
Anglo Egypt : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transportsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 50 -
There is indeed quite bad payoff for bombing raids! The risk/reward ratio is really not that favorable…
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Bombers cost 12. 1/6 chance of downing it, meaning everytime you bomb you lose 2ipc. You do on average 3.5 ipc in damage, so 3.5-2.0 = 1.5ipc per bombing.
It’s worth it mathematically, but sometimes the reward is not worth the risk. That being said this is like the first bomber I get on Russia so you’re in your money!
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone -
OK so I’m attacking the Japanese fleet with all I have. I’ll roll my hits then tell me what you will take as casualties.
Good luck! this is literally a 50-50 battle according to how i calculate this. Good thing you put those subs there…
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3 hits with my subs. I tipped the BB + took 2 subs.
and now this hurts. 11 hits left for you. Save game attached.
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F*ck! I never thought of your fighters in russia. They couldn’t reach SZ60 unless you had the carriers there. And of course the fighters ON your carriers can land in Soviet instead… I completely overlooked that castle move. This is the deciding mistake that will cost me this battle, and the war overall. Especially when you got killer dices on top on that. Well played sir.
Anyways, let’s play this till the very end. Remove the subs, the destroyers and a carrier.
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A&A is often decided by one mistake, like Germany not seeing a double whammy UK-US, or not protecting it enough, etc. I’ve lost many games that way in round 4-5 like that. Anyways. Good luck on the dice,
Marc-André
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kept 2 subs, destroyed DD instead, hoping to get free kills. no dice. 5 hits to place. Screenshot attached.
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Oh and you got 8 hits. tipped my 2 BBs and took 4 subs and 2 DD as casualties.
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Take my two carriers and 3 fighters. Man this is such a brutal slaughter…
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WOw jesus you rolled well the 2nd half of battle. 2 BB, 1 fighter and 1 bomber left. so much lead down the pacific.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 8 fighters and 6 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Americans roll dice for 6 submarines in 60 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers and 8 fighters in 60 Sea Zone, round 2 : 11/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transports in 60 Sea Zone, round 2 : 8/18 hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese , 7 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 submarines in 60 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 60 Sea Zone, round 3 : 5/14 hits
Japanese roll dice for 6 fighters in 60 Sea Zone, round 3 : 6/6 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 60 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 4 fighters in 60 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 transports in 60 Sea Zone, round 4 : 2/5 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 2 fighters in 60 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans , 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarinesNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from 60 Sea Zone to Soviet Far East
3 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Sinkiang to NovosibirskPlace Units - Americans
1 battleship and 1 carrier placed in 48 Sea Zone
1 fighter placed in 48 Sea Zone
2 infantry placed in SinkiangTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
2 units repaired.Territory Summary for Americans :
Midway : 1 infantry
Soviet Far East : 1 bomber
Novosibirsk : 1 aaGun
Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour and 7 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 factory and 2 infantry
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour and 2 infantry
Panama : 1 armour
25 Sea Zone : 4 destroyers and 2 submarines
48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 1 transport
60 Sea Zone : 2 battleshipsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.Non Combat Move - Russians
1 aaGun moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour and 1 infantry
Russia : 2 aaGuns, 2 armour, 3 artilleries, 1 factory, 2 fighters and 24 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52 -
Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarineslol
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
10 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
7 armour moved from Belorussia to West Russia
1 bomber moved from Germany to Norway
1 infantry moved from Caucasus to West RussiaCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Norway
Battle in West Russia
Germans attack with 7 armour, 1 artillery and 12 infantry
Americans defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery and 12 infantry in West Russia, round 2 : 5/20 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 7 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 bomber moved from Norway to Western Europe
3 infantry moved from Balkans to Ukraine S.S.R.
6 infantry moved from Germany to Balkans
2 infantry moved from Germany to Balkans
1 aaGun moved from Belorussia to West RussiaPlace Units - Germans
4 infantry placed in Caucasus
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 13 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 1 infantry
Western Europe : 1 aaGun, 1 bomber and 12 infantry
Caucasus : 1 flag, 1 factory and 4 infantry
Balkans : 8 infantry
Ukraine S.S.R. : 3 infantry
West Russia : 1 aaGun, 7 armour, 1 artillery and 11 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 41 / 41
British : 18 / 21
Japanese : 38 / 45
Americans : 50 / 52 -
Quite an epic battle :) Even though I lost… But the japs did do a bit better than I expected
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You’re pushing for Moscow. Funny thing is that even if you get it, I’ll get Philippines and you’ll miss a VC. To Moscow!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - British
British buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 artillery moved from 17 Sea Zone to French West Africa
British take French West Africa from Japanese
2 cruisers moved from 7 Sea Zone to 12 Sea Zone
1 bomber moved from Norway to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Belorussia to Russia
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Belorussia to Russia
1 aaGun and 1 infantry moved from United Kingdom to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 aaGun and 1 infantry moved from 5 Sea Zone to NorwayPlace Units - British
1 aaGun, 1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Australia : 3 infantry
French West Africa : 1 artillery
Archangel : 1 infantry
Eastern Europe : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 2 artilleries, 1 fighter and 2 infantry
Norway : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 4 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 bomber, 2 fighters and 2 infantry
5 Sea Zone : 1 battleship, 1 carrier and 2 transports
12 Sea Zone : 2 cruisers and 1 transport
17 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 19 / 20
Germans : 35 / 41
British : 25 / 26
Japanese : 37 / 45
Americans : 50 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from India to 60 Sea Zone
1 bomber moved from India to 60 Sea Zone
2 bombers moved from Japan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 armour moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 armour moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Union of South Africa to Kenya
1 armour moved from Kenya to Anglo EgyptCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 3 bombers and 2 fighters
Americans defend with 2 battleships
Japanese roll dice for 3 bombers and 2 fighters in 60 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 1/2 hits
2 battleships owned by the Americans and 1 bomber owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber
Casualties for Americans: 2 battleships
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 3/4 hits
Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Caucasus
1 armour moved from Caucasus to India
2 bombers moved from 60 Sea Zone to JapanPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 60 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag, 1 armour
Persia : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Hawaiian Islands : 1 flag
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 fighter and 8 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Russians : 15 / 20
Germans : 35 / 41
British : 23 / 26
Japanese : 43 / 43
Americans : 50 / 52