JEB (Axis) vs Atease (Allies) Spring 42


  • This game is ridiculous, not near being done IMO, round 15  :? :? :?

  • '16

    Hehe, well, I don’t mind playing long games. It’s been a bit unusual game as well with germany so weak all the time, and with the japs even invading western US! It’s really the battle between Japan and the US that will settle this as I see it.

    At least Germany have some defense capability finally it seems - with the AA! :)

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 25 PUs;

    Combat Move - Japanese
                1 fighter moved from Sinkiang to French Indochina
                1 fighter moved from Caucasus to French Indochina
                1 infantry moved from Sinkiang to Novosibirsk
                1 bomber moved from Caucasus to Novosibirsk
                1 bomber moved from Western Europe to Russia
                1 bomber moved from Caucasus to French Indochina
                2 infantry moved from India to French Indochina
                1 armour moved from French West Africa to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Libya to Italian East Africa

    Combat - Japanese
                Battle in French Indochina
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in French Indochina, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in French Indochina, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indochina
                    Japanese win, taking French Indochina from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Russia

    Non Combat Move - Japanese
                1 bomber moved from Russia to Caucasus
                1 bomber moved from Novosibirsk to Caucasus
                1 infantry moved from Persia to India
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 bomber moved from Caucasus to India
                1 bomber moved from French Indochina to India
                2 fighters moved from French Indochina to India
                1 fighter moved from Japan to Sinkiang
                1 cruiser moved from 55 Sea Zone to 51 Sea Zone
                3 carriers moved from 55 Sea Zone to 51 Sea Zone
                7 destroyers moved from 55 Sea Zone to 51 Sea Zone
                1 battleship moved from 55 Sea Zone to 51 Sea Zone
                3 transports moved from 55 Sea Zone to 51 Sea Zone
                5 fighters moved from 55 Sea Zone to 51 Sea Zone

    Place Units - Japanese
                1 armour and 2 infantry placed in India
                2 infantry placed in Sinkiang
                1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 69 PUs total

    Territory Summary for Japanese :

    Persia : 1 flag
        French West Africa : 1 flag
        Belgian Congo : 1 flag, 1 armour
        India : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 2 fighters and 4 infantry
        Soviet Far East : 1 flag
        Philipine Islands : 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Italian East Africa : 1 flag, 1 armour
        Hawaiian Islands : 1 flag
        French Indochina : 1 infantry
        Kazakh S.S.R. : 1 flag
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 bomber and 10 infantry
        Sinkiang : 1 flag, 1 aaGun, 1 factory, 1 fighter and 2 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag, 1 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 3 armour, 1 bomber, 1 factory and 4 infantry
        Caroline Islands : 2 infantry
        51 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 5 fighters and 3 transports

    Production/PUs Summary :

    Russians : 14 / 17
        Germans : 37 / 37
        British : 21 / 22
        Japanese : 44 / 69
        Americans : 50 / 59


  • I’d be curious to see how many bombers you have shot down. No way that i’ve gotten into my money :(


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 19 Sea Zone
                1 armour moved from Western United States to Panama
                2 bombers moved from Norway to Germany
                1 infantry moved from Russia to Novosibirsk
                4 fighters moved from Russia to Novosibirsk
                1 infantry moved from Archangel to Karelia S.S.R.
                2 armour moved from Norway to Karelia S.S.R.
                1 infantry moved from Archangel to Karelia S.S.R.
                2 battleships, 1 carrier, 3 destroyers, 2 fighters, 6 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Novosibirsk
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Americans win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Germany

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Germany to Russia
                4 fighters moved from Novosibirsk to Russia
                1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 6 submarines and 2 transports moved from 37 Sea Zone to 48 Sea Zone
                1 artillery and 3 infantry moved from 48 Sea Zone to Borneo

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 48 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 50 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 2 fighters placed in 48 Sea Zone
                1 destroyer placed in 37 Sea Zone
                3 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Novosibirsk : 1 infantry
        Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
        Karelia S.S.R. : 3 armour and 4 infantry
        Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
        East Indies : 1 flag, 1 factory
        Norway : 1 flag, 1 factory and 3 infantry
        Solomon Islands : 1 flag
        West Russia : 1 flag, 1 infantry
        Eastern United States : 1 aaGun and 1 factory
        Russia : 1 bomber, 4 fighters and 1 infantry
        Panama : 1 armour
        50 Sea Zone : 1 destroyer
        25 Sea Zone : 4 destroyers and 2 submarines
        37 Sea Zone : 1 destroyer
        48 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 transports
        19 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 16 / 17
        Germans : 37 / 37
        British : 21 / 22
        Japanese : 42 / 69
        Americans : 50 / 50


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians repair 4 damage on 4 factories; Remaining resources: 13 PUs;
                Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Yakut S.S.R. to Sinkiang
                2 armour moved from Russia to Sinkiang
                      Russians take Kazakh S.S.R. from Japanese
                2 fighters moved from Russia to Sinkiang
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                      Russians take Buryatia S.S.R. from Japanese

    Combat - Russians
                Battle in Sinkiang
                    Russians attack with 3 armour and 2 fighters
                    Japanese defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
                        AA fire in Sinkiang :  0/2 hits
                        Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 2 :  2/5 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 :  1/3 hits
                        1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Sinkiang
                        Russians roll dice for 2 armour and 2 fighters in Sinkiang, round 3 :  2/4 hits
                        Japanese roll dice for 1 fighter in Sinkiang, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
                    Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Russians: 2 armour

    Non Combat Move - Russians
                2 fighters moved from Sinkiang to Russia
                1 aaGun moved from Yakut S.S.R. to Evenki National Okrug

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 infantry
        Yakut S.S.R. : 1 infantry
        Kazakh S.S.R. : 1 infantry
        Sinkiang : 1 armour
        Evenki National Okrug : 1 aaGun
        Buryatia S.S.R. : 1 infantry
        Russia : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 21 infantry

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 37 / 37
        British : 21 / 22
        Japanese : 36 / 69
        Americans : 52 / 50

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - Germans
                Germans repair 13 damage on 13 factories; Remaining resources: 24 PUs;
                Germans buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Ukraine S.S.R. to West Russia
                8 infantry moved from Eastern Europe to Belorussia
                      Germans take Belorussia from British
                5 armour moved from Eastern Europe to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                1 artillery moved from Eastern Europe to Belorussia
                1 infantry moved from Ukraine S.S.R. to Belorussia
                2 armour moved from Ukraine S.S.R. to Belorussia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 infantry in West Russia, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in West Russia
                        Germans roll dice for 2 infantry in West Russia, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in West Russia, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry in West Russia, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry in West Russia, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in West Russia
                    1 infantry owned by the Germans retreated to Ukraine S.S.R.
                    Americans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Europe to Belorussia
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Southern Europe to Western Europe
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Southern Europe to Germany
                1 infantry moved from Germany to Balkans
                1 aaGun moved from Germany to Eastern Europe
                1 aaGun moved from Southern Europe to Germany

    Place Units - Germans
                1 infantry placed in Caucasus
                1 bomber and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 15 infantry
        Southern Europe : 1 factory
        Eastern Europe : 1 aaGun and 1 infantry
        Western Europe : 1 aaGun and 13 infantry
        Caucasus : 1 flag, 1 factory and 1 infantry
        Balkans : 3 infantry
        Ukraine S.S.R. : 1 infantry
        Belorussia : 1 aaGun, 7 armour, 1 artillery and 10 infantry

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 39 / 39
        British : 19 / 22
        Japanese : 36 / 69
        Americans : 52 / 50


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery moved from Union of South Africa to 27 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 27 Sea Zone to 17 Sea Zone
                1 artillery moved from Karelia S.S.R. to 5 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
                2 artilleries and 4 infantry moved from 7 Sea Zone to Western Europe
                3 fighters moved from Karelia S.S.R. to Western Europe
                1 bomber moved from United Kingdom to Western Europe
                1 bomber moved from Norway to Western Europe
                1 infantry moved from Karelia S.S.R. to Archangel

    Combat - British
                Battle in Western Europe
                    British attack with 2 artilleries, 2 bombers, 3 fighters and 4 infantry
                    Germans defend with 1 aaGun and 13 infantry
                        AA fire in Western Europe :  1/5 hits
                        1 bomber owned by the British lost in Western Europe
                        British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 :  1/3 hits
                        British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Western Europe, round 2 :  1/10 hits
                        Germans roll dice for 13 infantry in Western Europe, round 2 :  6/13 hits
                        4 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
                    Germans win with 11 infantry remaining. Battle score for attacker is -26
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries, 1 bomber and 4 infantry
                    1 bomber owned by the British and 3 fighters owned by the British retreated

    Non Combat Move - British
                3 fighters moved from Western Europe to Karelia S.S.R.
                1 bomber moved from Western Europe to Norway

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 19 PUs; end with 21 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        Kenya : 1 infantry
        Archangel : 1 infantry
        Karelia S.S.R. : 2 artilleries, 3 fighters and 5 infantry
        Norway : 1 bomber
        United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
        New Zealand : 1 infantry
        Russia : 1 infantry
        7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
        17 Sea Zone : 1 artillery, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 39 / 39
        British : 19 / 21
        Japanese : 36 / 69
        Americans : 52 / 50


  • That invasion was useless!

  • '16

    Finally Germany got the dices on their side! :)


  • @JEB:

    Finally Germany got the dices on their side! :)

    I’m all for balancing.

    This invasion is exactly what is happening every turn in my other game.

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 fighters, 4 infantry and 5 submarines; Remaining resources: 7 PUs;

    Combat Move - Japanese
                1 battleship moved from 51 Sea Zone to 60 Sea Zone
                5 fighters moved from 51 Sea Zone to 50 Sea Zone
                1 bomber moved from Japan to 50 Sea Zone
                1 bomber moved from Caucasus to Russia
                1 bomber moved from India to Russia
                1 armour moved from Italian East Africa to Kenya
                1 armour moved from Belgian Congo to Kenya
                1 cruiser moved from 51 Sea Zone to 60 Sea Zone
                7 destroyers moved from 51 Sea Zone to 60 Sea Zone
                3 carriers moved from 51 Sea Zone to 60 Sea Zone
                3 transports moved from 51 Sea Zone to 60 Sea Zone
                3 armour moved from Japan to 60 Sea Zone
                3 infantry moved from Japan to 60 Sea Zone
                3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                3 armour moved from 60 Sea Zone to Buryatia S.S.R.

    Combat - Japanese
                Battle in 50 Sea Zone
                    Japanese attack with 1 bomber and 5 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 5 fighters in 50 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Buryatia S.S.R.
                    Japanese attack with 3 armour and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Japanese win, taking Buryatia S.S.R. from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 2 and costs: 2 production.
                    Bombing raid costs 2  production in Russia
                Battle in Kenya
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour in Kenya, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kenya
                    Japanese win, taking Kenya from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from India to Japan
                1 bomber moved from Russia to India
                1 bomber moved from 50 Sea Zone to Japan
                5 fighters moved from 50 Sea Zone to 60 Sea Zone
                1 fighter moved from India to Caucasus
                1 armour moved from India to Caucasus
                1 infantry moved from French Indochina to China

    Place Units - Japanese
                1 fighter and 5 submarines placed in 60 Sea Zone
                2 infantry placed in Japan
                1 fighter and 2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Kenya : 1 flag, 2 armour
        Persia : 1 flag
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 6 infantry
        Philipine Islands : 1 infantry
        Italian East Africa : 1 flag
        Hawaiian Islands : 1 flag
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 aaGun, 10 armour, 1 artillery, 1 fighter and 10 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 3 armour and 3 infantry
        Anglo Egypt : 1 flag, 1 infantry
        New Guinea : 1 infantry
        China : 1 flag, 1 infantry
        Japan : 2 bombers, 1 factory and 3 infantry
        Caroline Islands : 2 infantry
        60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports

    Production/PUs Summary :

    Russians : 19 / 21
        Germans : 39 / 39
        British : 18 / 21
        Japanese : 38 / 45
        Americans : 52 / 50

  • '16

    There is indeed quite bad payoff for bombing raids! The risk/reward ratio is really not that favorable…


  • Bombers cost 12. 1/6 chance of downing it, meaning everytime you bomb you lose 2ipc. You do on average 3.5 ipc in damage, so 3.5-2.0 = 1.5ipc per bombing.

    It’s worth it mathematically, but sometimes the reward is not worth the risk. That being said this is like the first bomber I get on Russia so you’re in your money!


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Russia to 60 Sea Zone
                1 bomber moved from Russia to 60 Sea Zone
                4 fighters moved from 48 Sea Zone to 60 Sea Zone
                2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone


  • OK so I’m attacking the Japanese fleet with all I have. I’ll roll my hits then tell me what you will take as casualties.

    Good luck! this is literally a 50-50 battle according to how i calculate this. Good thing you put those subs there…


  • 3 hits with my subs. I tipped the BB + took 2 subs.

    and now this hurts. 11 hits left for you. Save game attached.

    Capture.JPG

  • '16

    F*ck! I never thought of your fighters in russia. They couldn’t reach SZ60 unless you had the carriers there. And of course the fighters ON your carriers can land in Soviet instead… I completely overlooked that castle move. This is the deciding mistake that will cost me this battle, and the war overall. Especially when you got killer dices on top on that. Well played sir.

    Anyways, let’s play this till the very end. Remove the subs, the destroyers and a carrier.


  • A&A is often decided by one mistake, like Germany not seeing a double whammy UK-US, or not protecting it enough, etc. I’ve lost many games that way in round 4-5 like that. Anyways. Good luck on the dice,

    Marc-André


  • kept 2 subs, destroyed DD instead, hoping to get free kills. no dice. 5 hits to place. Screenshot attached.

    Capture 2.JPG

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