@leemorrison
Looking forward to it. Cheers! GG
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 3 PUs;Combat Move - Americans
2 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 fighters moved from 36 Sea Zone to French Indochina
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 bomber moved from Russia to Germany
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from West Russia to Russia
2 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Russia to Germany
4 destroyers and 2 submarines moved from 20 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Ukraine S.S.R.
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
Americans attack with 2 fighters and 2 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 battleships in French Indochina, round 2 : 2/2 hits
Americans roll dice for 2 fighters and 2 infantry in French Indochina, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in French Indochina, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Western United States
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Western United States, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to Norway
2 fighters moved from Ukraine S.S.R. to Russia
2 fighters moved from Novosibirsk to Russia
2 fighters moved from French Indochina to 36 Sea ZonePlace Units - Americans
1 factory placed in Borneo
2 armour and 1 bomber placed in Norway
1 artillery and 3 infantry placed in East IndiesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Archangel : 2 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour and 2 infantry
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
Norway : 1 flag, 2 armour, 2 bombers and 1 factory
French Indochina : 1 flag, 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 4 fighters and 2 infantry
25 Sea Zone : 4 destroyers and 2 submarines
37 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 6 submarines and 1 transport
10 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 15 / 19
Germans : 31 / 39
British : 22 / 25
Japanese : 42 / 57
Americans : 56 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 7 damage on 7 factories; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
3 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Evenki National Okrug to Yakut S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Yakut S.S.R., round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Russia
1 armour moved from Evenki National Okrug to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.Place Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 aaGun, 1 armour and 3 infantry
Russia : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 21 infantryProduction/PUs Summary :
Russians : 16 / 17
Germans : 31 / 39
British : 22 / 25
Japanese : 41 / 57
Americans : 56 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
11 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
2 armour moved from Western Europe to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 armour moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Germany to Eastern EuropeCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 4 infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 4 infantry in Ukraine S.S.R., round 2 : 4/6 hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Americans with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Europe
Germans attack with 5 armour, 1 artillery and 11 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 5 armour, 1 artillery and 11 infantry in Eastern Europe, round 2 : 8/17 hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 5 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
1 infantry moved from Western Europe to GermanyPlace Units - Germans
10 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 15 infantry
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 1 aaGun, 5 armour, 1 artillery and 10 infantry
Western Europe : 1 aaGun and 12 infantry
Caucasus : 1 flag, 1 factory
Ukraine S.S.R. : 2 armour and 4 infantryProduction/PUs Summary :
Russians : 16 / 17
Germans : 37 / 37
British : 19 / 25
Japanese : 41 / 57
Americans : 53 / 59 -
you are rolling AA very well sir!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Belgian Congo to 23 Sea Zone
1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 destroyer moved from 23 Sea Zone to 27 Sea Zone
2 bombers moved from Russia to Germany
1 infantry moved from Archangel to Russia
1 infantry moved from Belorussia to Karelia S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Eastern Europe
British attack with 2 infantry
Germans defend with 1 aaGun, 5 armour, 1 artillery and 10 infantry
British roll dice for 1 battleship and 1 cruiser in Eastern Europe, round 2 : 1/2 hits
British roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
Germans roll dice for 5 armour, 1 artillery and 10 infantry in Eastern Europe, round 2 : 3/16 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
Germans win with 5 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from Russia to Karelia S.S.R.Place Units - British
1 artillery, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Union of South Africa : 1 artillery
Australia : 3 infantry
Kenya : 1 infantry
Karelia S.S.R. : 3 artilleries, 3 fighters and 6 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
New Zealand : 1 infantry
Belorussia : 1 flag
Russia : 1 infantry
27 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transportsProduction/PUs Summary :
Russians : 16 / 17
Germans : 37 / 37
British : 22 / 22
Japanese : 38 / 57
Americans : 53 / 59 -
This game is ridiculous, not near being done IMO, round 15 :? :? :?
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Hehe, well, I don’t mind playing long games. It’s been a bit unusual game as well with germany so weak all the time, and with the japs even invading western US! It’s really the battle between Japan and the US that will settle this as I see it.
At least Germany have some defense capability finally it seems - with the AA! :)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 25 PUs;Combat Move - Japanese
1 fighter moved from Sinkiang to French Indochina
1 fighter moved from Caucasus to French Indochina
1 infantry moved from Sinkiang to Novosibirsk
1 bomber moved from Caucasus to Novosibirsk
1 bomber moved from Western Europe to Russia
1 bomber moved from Caucasus to French Indochina
2 infantry moved from India to French Indochina
1 armour moved from French West Africa to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Libya to Italian East AfricaCombat - Japanese
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in French Indochina, round 2 : 2/5 hits
Americans roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indochina
Japanese win, taking French Indochina from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in RussiaNon Combat Move - Japanese
1 bomber moved from Russia to Caucasus
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Caucasus to India
1 bomber moved from French Indochina to India
2 fighters moved from French Indochina to India
1 fighter moved from Japan to Sinkiang
1 cruiser moved from 55 Sea Zone to 51 Sea Zone
3 carriers moved from 55 Sea Zone to 51 Sea Zone
7 destroyers moved from 55 Sea Zone to 51 Sea Zone
1 battleship moved from 55 Sea Zone to 51 Sea Zone
3 transports moved from 55 Sea Zone to 51 Sea Zone
5 fighters moved from 55 Sea Zone to 51 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in India
2 infantry placed in Sinkiang
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 69 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory, 2 fighters and 4 infantry
Soviet Far East : 1 flag
Philipine Islands : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 armour
Hawaiian Islands : 1 flag
French Indochina : 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 9 armour, 1 artillery, 1 bomber and 10 infantry
Sinkiang : 1 flag, 1 aaGun, 1 factory, 1 fighter and 2 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 3 armour, 1 bomber, 1 factory and 4 infantry
Caroline Islands : 2 infantry
51 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 5 fighters and 3 transportsProduction/PUs Summary :
Russians : 14 / 17
Germans : 37 / 37
British : 21 / 22
Japanese : 44 / 69
Americans : 50 / 59 -
I’d be curious to see how many bombers you have shot down. No way that i’ve gotten into my money :(
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 19 Sea Zone
1 armour moved from Western United States to Panama
2 bombers moved from Norway to Germany
1 infantry moved from Russia to Novosibirsk
4 fighters moved from Russia to Novosibirsk
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 battleships, 1 carrier, 3 destroyers, 2 fighters, 6 submarines and 1 transport moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Novosibirsk
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
4 fighters moved from Novosibirsk to Russia
1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 6 submarines and 2 transports moved from 37 Sea Zone to 48 Sea Zone
1 artillery and 3 infantry moved from 48 Sea Zone to BorneoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 48 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters placed in 48 Sea Zone
1 destroyer placed in 37 Sea Zone
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 3 armour and 4 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory and 3 infantry
Solomon Islands : 1 flag
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 1 bomber, 4 fighters and 1 infantry
Panama : 1 armour
50 Sea Zone : 1 destroyer
25 Sea Zone : 4 destroyers and 2 submarines
37 Sea Zone : 1 destroyer
48 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 transports
19 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 16 / 17
Germans : 37 / 37
British : 21 / 22
Japanese : 42 / 69
Americans : 50 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 4 damage on 4 factories; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Sinkiang
2 armour moved from Russia to Sinkiang
Russians take Kazakh S.S.R. from Japanese
2 fighters moved from Russia to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Sinkiang
Russians attack with 3 armour and 2 fighters
Japanese defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
AA fire in Sinkiang : 0/2 hits
Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 2 : 2/5 hits
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 2 fighters in Sinkiang, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 armourNon Combat Move - Russians
2 fighters moved from Sinkiang to Russia
1 aaGun moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 aaGun
Buryatia S.S.R. : 1 infantry
Russia : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 21 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 37 / 37
British : 21 / 22
Japanese : 36 / 69
Americans : 52 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans repair 13 damage on 13 factories; Remaining resources: 24 PUs;
Germans buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to West Russia
8 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from British
5 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Eastern Europe to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
2 armour moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in West Russia
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 infantry in West Russia, round 3 : 0/2 hits
Americans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits
Americans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
1 infantry owned by the Germans retreated to Ukraine S.S.R.
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Southern Europe to Germany
1 infantry moved from Germany to Balkans
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to GermanyPlace Units - Germans
1 infantry placed in Caucasus
1 bomber and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 15 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 1 infantry
Western Europe : 1 aaGun and 13 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 3 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 aaGun, 7 armour, 1 artillery and 10 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 39 / 39
British : 19 / 22
Japanese : 36 / 69
Americans : 52 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 artilleries and 4 infantry moved from 7 Sea Zone to Western Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Karelia S.S.R. to ArchangelCombat - British
Battle in Western Europe
British attack with 2 artilleries, 2 bombers, 3 fighters and 4 infantry
Germans defend with 1 aaGun and 13 infantry
AA fire in Western Europe : 1/5 hits
1 bomber owned by the British lost in Western Europe
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 1/3 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Western Europe, round 2 : 1/10 hits
Germans roll dice for 13 infantry in Western Europe, round 2 : 6/13 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 11 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 bomber and 4 infantry
1 bomber owned by the British and 3 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to NorwayPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 21 PUs totalTerritory Summary for British :
Australia : 3 infantry
Kenya : 1 infantry
Archangel : 1 infantry
Karelia S.S.R. : 2 artilleries, 3 fighters and 5 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
17 Sea Zone : 1 artillery, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 20 / 21
Germans : 39 / 39
British : 19 / 21
Japanese : 36 / 69
Americans : 52 / 50 -
That invasion was useless!
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Finally Germany got the dices on their side! :)
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@JEB:
Finally Germany got the dices on their side! :)
I’m all for balancing.
This invasion is exactly what is happening every turn in my other game.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 5 submarines; Remaining resources: 7 PUs;Combat Move - Japanese
1 battleship moved from 51 Sea Zone to 60 Sea Zone
5 fighters moved from 51 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to 50 Sea Zone
1 bomber moved from Caucasus to Russia
1 bomber moved from India to Russia
1 armour moved from Italian East Africa to Kenya
1 armour moved from Belgian Congo to Kenya
1 cruiser moved from 51 Sea Zone to 60 Sea Zone
7 destroyers moved from 51 Sea Zone to 60 Sea Zone
3 carriers moved from 51 Sea Zone to 60 Sea Zone
3 transports moved from 51 Sea Zone to 60 Sea Zone
3 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 armour moved from 60 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 5 fighters in 50 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Russia
Battle in Kenya
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Japanese win, taking Kenya from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Japan
1 bomber moved from Russia to India
1 bomber moved from 50 Sea Zone to Japan
5 fighters moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from French Indochina to ChinaPlace Units - Japanese
1 fighter and 5 submarines placed in 60 Sea Zone
2 infantry placed in Japan
1 fighter and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 38 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 2 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 6 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Hawaiian Islands : 1 flag
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 10 armour, 1 artillery, 1 fighter and 10 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 3 armour and 3 infantry
Anglo Egypt : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transportsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 50 -
There is indeed quite bad payoff for bombing raids! The risk/reward ratio is really not that favorable…
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Bombers cost 12. 1/6 chance of downing it, meaning everytime you bomb you lose 2ipc. You do on average 3.5 ipc in damage, so 3.5-2.0 = 1.5ipc per bombing.
It’s worth it mathematically, but sometimes the reward is not worth the risk. That being said this is like the first bomber I get on Russia so you’re in your money!
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone