It’s rare to see dice that bad, wow 🤯
JEB (Axis) vs Inno(Allies) 1942 1E
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Thank you - and sorry for taking long. I am back earlier this week :evil:and will continue later tonight.
Cheers,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Karelia S.S.R. to Russia
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Norway
3 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Central United States to Eastern CanadaPlace Units - British
1 armour, 2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Karelia S.S.R. : 2 infantry
Norway : 2 artilleries and 3 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Russia : 1 artillery and 3 fighters
6 Sea Zone : 1 carrier and 4 transportsProduction/PUs Summary :
Russians : 13 / 15
Germans : 39 / 41
British : 25 / 25
Japanese : 42 / 43
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
1 armour moved from Persia to Anglo Egypt
2 infantry moved from Novosibirsk to Evenki National Okrug
3 fighters moved from Caucasus to Evenki National Okrug
3 bombers moved from French Indochina to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Evenki National Okrug
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters moved from Evenki National Okrug to Caucasus
3 infantry moved from Kazakh S.S.R. to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
2 artilleries moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Persia to Caucasus
1 infantry moved from India to Persia
1 aaGun moved from China to Sinkiang
2 infantry moved from French Indochina to China
1 infantry moved from French Indochina to India
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 battleship moved from 37 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to Buryatia S.S.R.
1 bomber moved from Buryatia S.S.R. to China
2 bombers moved from Russia to SinkiangPlace Units - Japanese
2 infantry placed in Sinkiang
1 armour and 2 infantry placed in French Indochina
1 bomber placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 5 infantry
Yakut S.S.R. : 1 flag
French Indochina : 1 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Caucasus : 4 armour, 1 artillery and 3 fighters
Sinkiang : 1 flag, 1 aaGun, 2 bombers, 1 factory and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 bomber and 2 infantry
Japan : 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
50 Sea Zone : 1 battleship and 1 destroyer
60 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Americans
Americans repair 6 damage on 6 factories; Remaining resources: 41 PUs;
Americans buy 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 fighters moved from Russia to Sinkiang
1 bomber moved from Russia to SinkiangCombat - Americans
Battle in Sinkiang
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 aaGun, 2 bombers, 1 factory and 2 infantry
AA fire in Sinkiang : 1/7 hits
1 fighter owned by the Americans lost in Sinkiang
Americans roll dice for 1 bomber and 5 fighters in Sinkiang, round 2 : 3/6 hits
Japanese roll dice for 2 bombers and 2 infantry in Sinkiang, round 2 : 1/4 hits
2 bombers owned by the Japanese , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sinkiang
Americans roll dice for 5 fighters in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Sinkiang
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
4 fighters moved from Sinkiang to Russia
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
2 fighters moved from 7 Sea Zone to 12 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 fighter moved from Norway to Russia
1 aaGun moved from Eastern Canada to Eastern United States
1 carrier moved from 29 Sea Zone to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
2 destroyers moved from 55 Sea Zone to 53 Sea Zone
1 carrier moved from 30 Sea Zone to 39 Sea Zone
2 infantry moved from 64 Sea Zone to Western Canada
1 aaGun moved from Western Canada to Eastern Canada
1 fighter moved from 6 Sea Zone to RussiaPlace Units - Americans
2 fighters placed in 6 Sea Zone
1 infantry placed in Norway
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Midway : 1 infantry
Western United States : 1 factory and 1 fighter
East Indies : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Libya : 1 flag
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Russia : 6 fighters
Western Canada : 2 infantry
53 Sea Zone : 2 destroyers
42 Sea Zone : 1 submarine
12 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
6 Sea Zone : 1 carrier, 3 fighters and 1 transport
39 Sea Zone : 1 carrier
64 Sea Zone : 1 transport
10 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 artillery, 1 factory, 2 fighters and 10 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 40 PUs;
Germans buy 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Norway
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Germany to Western Europe
5 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to Caucasus
1 infantry moved from Belorussia to West Russia
1 armour moved from Belorussia to Caucasus
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
3 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Karelia S.S.R. to GermanyPlace Units - Germans
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in Southern Europe
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 12 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 5 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber and 9 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 1 factory and 13 infantry
Ukraine S.S.R. : 1 armour and 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 42
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
Hello,
I am attacking western Europe (see attached image). Would you please let me know sequence of units you like to be removed first among bomber and infantry? (AA gun cannot be destroyed but only be captured in 1E - is my understanding correct?)
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Yes, that is correct. Regarding the bomber, save it for last please.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 artillery moved from Norway to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
3 artilleries moved from 7 Sea Zone to Western Europe
1 artillery moved from Russia to Kazakh S.S.R.
3 fighters moved from Russia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 artillery and 3 fighters
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 fighters in Kazakh S.S.R., round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
British roll dice for 1 artillery and 3 fighters in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Western Europe
British attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 bomber and 9 infantry
British roll dice for 1 armour, 3 artilleries and 4 infantry in Western Europe, round 2 : 1/8 hits
Germans roll dice for 1 bomber and 9 infantry in Western Europe, round 2 : 4/10 hits
4 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
British roll dice for 1 armour and 3 artilleries in Western Europe, round 3 : 1/4 hits
Germans roll dice for 1 bomber and 8 infantry in Western Europe, round 3 : 1/9 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
British roll dice for 1 armour and 2 artilleries in Western Europe, round 4 : 2/3 hits
Germans roll dice for 1 bomber and 7 infantry in Western Europe, round 4 : 3/8 hits
1 armour owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 1 bomber and 5 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 3 artilleries and 4 infantryNon Combat Move - British
1 carrier and 1 fighter moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from Kazakh S.S.R. to RussiaPlace Units - British
5 infantry placed in United Kingdom
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Norway : 1 artillery and 1 infantry
Kazakh S.S.R. : 1 artillery
United Kingdom : 1 aaGun, 1 factory and 5 infantry
Russia : 3 fighters
7 Sea Zone : 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 41 / 42
British : 23 / 23
Japanese : 43 / 45
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Caucasus to Archangel
Japanese take Archangel from Russians
2 infantry moved from Novosibirsk to Kazakh S.S.R.
3 fighters moved from Caucasus to Kazakh S.S.R.
1 armour moved from Anglo Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Japanese take Kenya from British
1 infantry moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from British
1 bomber moved from China to Russia
1 bomber moved from Japan to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,5 and costs: 10 production.
Bombing raid costs 10 production in Russia
Battle in Kazakh S.S.R.
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery
Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 battleship moved from 50 Sea Zone to 38 Sea Zone
1 destroyer moved from 50 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from India to Persia
1 infantry moved from French Indochina to India
2 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to China
1 armour moved from French Indochina to Persia
1 armour moved from Caucasus to Novosibirsk
3 fighters moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Russia to Caucasus
1 bomber moved from Russia to CaucasusPlace Units - Japanese
2 infantry placed in Sinkiang
1 armour and 2 infantry placed in French Indochina
1 bomber and 3 infantry placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 1 armour
Persia : 1 flag, 1 armour and 1 infantry
Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Archangel : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 3 infantry
Italian East Africa : 1 flag
Borneo : 2 infantry
Yakut S.S.R. : 1 flag
French Indochina : 1 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 infantry
Caucasus : 2 armour, 1 artillery, 2 bombers and 3 fighters
Sinkiang : 1 flag, 1 aaGun, 1 factory and 4 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Anglo Egypt : 1 flag
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 infantry
38 Sea Zone : 1 battleship and 1 destroyer
48 Sea Zone : 1 transport
60 Sea Zone : 2 transports
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 8 / 12
Germans : 41 / 42
British : 20 / 23
Japanese : 50 / 50
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Americans
Americans repair 5 damage on 5 factories; Remaining resources: 43 PUs;
Americans buy 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
2 artilleries moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
2 artilleries moved from 6 Sea Zone to Western Europe
2 fighters moved from 12 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 artillery moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
6 fighters moved from Russia to Karelia S.S.R.Combat - Americans
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/8 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Europe
Americans attack with 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 aaGun, 1 bomber and 5 infantry
AA fire in Western Europe : 0/5 hits
Americans roll dice for 2 artilleries, 5 fighters and 3 infantry in Western Europe, round 2 : 5/10 hits
Germans roll dice for 1 bomber and 5 infantry in Western Europe, round 2 : 1/6 hits
1 bomber owned by the Germans , 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Western Europe, round 3 : 2/9 hits
Germans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 2 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber and 5 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
4 fighters moved from Western Europe to 6 Sea Zone
6 fighters moved from Karelia S.S.R. to Norway
1 submarine moved from 12 Sea Zone to 19 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Western United States to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers moved from 53 Sea Zone to 41 Sea Zone
2 infantry moved from Western Canada to Alaska
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 53 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Norway
Americans undo move 2.
Americans undo move 1.
1 aaGun, 1 armour and 1 artillery placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 factory
Karelia S.S.R. : 1 artillery and 1 infantry
East Indies : 1 flag, 1 infantry
Norway : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 fighters
Western Europe : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 aaGun, 1 armour, 1 factory and 3 infantry
7 Sea Zone : 1 fighter
53 Sea Zone : 1 transport
41 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 submarine
6 Sea Zone : 2 carriers, 4 fighters and 3 transports
1 Sea Zone : 2 infantry and 1 transport
10 Sea Zone : 2 transports
19 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 10 / 12
Germans : 33 / 42
British : 20 / 23
Japanese : 50 / 50
Americans : 53 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 12 damage on 12 factories; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
6 infantry moved from Russia to Archangel
1 aaGun moved from Russia to Archangel
1 aaGun moved from Russia to ArchangelTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Archangel : 2 aaGuns, 1 artillery and 8 infantry
Karelia S.S.R. : 2 fighters
West Russia : 1 flag, 1 infantry
Russia : 1 factoryProduction/PUs Summary :
Russians : 14 / 14
Germans : 31 / 42
British : 20 / 23
Japanese : 48 / 50
Americans : 53 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to Western Europe
10 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
6 infantry moved from Caucasus to Russia
2 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
4 artilleries moved from Caucasus to Russia
1 bomber moved from Germany to Western EuropeCombat - Germans
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 5 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 1 bomber, 1 fighter and 11 infantry
Americans defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in Western Europe : 0/2 hits
Germans roll dice for 1 bomber, 1 fighter and 11 infantry in Western Europe, round 2 : 2/13 hits
Americans roll dice for 2 artilleries and 2 infantry in Western Europe, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 1 bomber, 1 fighter and 9 infantry in Western Europe, round 3 : 4/11 hits
Americans roll dice for 2 artilleries in Western Europe, round 3 : 0/2 hits
2 artilleries owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Russia
Germans attack with 4 artilleries and 6 infantry
British defend with 3 fighters; Russians defend with 1 factory
Germans roll dice for 4 artilleries and 6 infantry in Russia, round 2 : 1/10 hits
Russians roll dice for 3 fighters in Russia, round 2 : 2/3 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 4 artilleries and 4 infantry in Russia, round 3 : 4/8 hits
Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for British: 3 fightersNon Combat Move - Germans
3 infantry moved from Eastern Europe to Germany
1 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Ukraine S.S.R. to Germany
3 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Germany
2 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Western Europe to Germany
1 bomber moved from Western Europe to GermanyPlace Units - Germans
3 armour and 7 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 61 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory, 1 fighter and 13 infantry
Southern Europe : 1 factory and 2 infantry
Eastern Europe : 1 infantry
Western Europe : 1 aaGun and 9 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Ukraine S.S.R. : 3 armour and 5 infantry
West Russia : 1 artillery and 1 infantry
Belorussia : 1 infantry
Russia : 1 flag, 4 artilleries, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 47 / 61
British : 20 / 23
Japanese : 48 / 50
Americans : 47 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from Norway to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
1 artillery moved from 5 Sea Zone to Eastern Europe
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 5 infantry in Eastern Europe, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
British roll dice for 1 artillery and 5 infantry in Eastern Europe, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Eastern Europe : 1 flag, 1 artillery and 4 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
5 Sea Zone : 1 carrier, 1 fighter and 3 transports
1 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Russians : 4 / 0
Germans : 44 / 61
British : 23 / 23
Japanese : 48 / 50
Americans : 47 / 53 -
I believe I am towards the end of my losing game, and I just made another mistake :)…
Go go Axis!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 fighters moved from Caucasus to 5 Sea Zone
2 bombers moved from Caucasus to 5 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Union of South Africa to Kenya
2 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East IndiesCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 3 fighters
British defend with 1 carrier, 1 fighter and 3 transports; Americans defend with 1 fighter
Japanese roll dice for 2 bombers and 3 fighters in 5 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 2 fighters and 3 transports in 5 Sea Zone, round 2 : 3/3 hits
1 fighter owned by the Americans , 1 transport owned by the British , 1 bomber owned by the Japanese , 1 fighter owned by the British , 2 fighters owned by the Japanese and 1 carrier owned by the British lost in 5 Sea Zone
2 transports owned by the British lost in 5 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for British: 1 carrier, 1 fighter and 3 transports
Casualties for Americans: 1 fighter
Battle in East Indies
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in East Indies, round 2 : 1/1 hits
Americans roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Russia
3 infantry moved from Novosibirsk to Russia
4 artilleries moved from Novosibirsk to Russia
3 armour moved from Novosibirsk to Russia
1 aaGun moved from Novosibirsk to Russia
4 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from Caucasus to Russia
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Persia to Anglo Egypt
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from India to Persia
1 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to India
1 infantry moved from China to Sinkiang
1 bomber moved from Japan to French Indochina
1 bomber moved from 5 Sea Zone to Caucasus
1 fighter moved from 5 Sea Zone to GermanyPlace Units - Japanese
1 bomber and 1 fighter placed in Sinkiang
2 armour and 1 infantry placed in French Indochina
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Germany : 1 fighter
Union of South Africa : 1 flag
Kenya : 1 flag, 1 armour
Persia : 1 flag, 1 armour and 1 infantry
Belgian Congo : 1 flag
India : 1 flag, 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
East Indies : 2 infantry
French Indochina : 2 armour, 1 bomber, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 4 infantry
Trans-Jordan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 2 armour and 1 bomber
Sinkiang : 1 flag, 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry
Evenki National Okrug : 1 flag
Buryatia S.S.R. : 1 flag, 3 infantry
Russia : 1 aaGun, 3 armour, 5 artilleries and 6 infantry
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 bomber, 1 factory and 1 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
49 Sea Zone : 1 destroyer
60 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 4 / 0
Germans : 44 / 61
British : 20 / 23
Japanese : 55 / 55
Americans : 43 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Norway to Belorussia
5 fighters moved from Norway to BelorussiaCombat - Americans
Battle in Belorussia
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Belorussia, round 2 : 3/7 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Americans win, taking Belorussia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 11 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 11 Sea Zone
6 fighters moved from Belorussia to Norway
1 submarine moved from 19 Sea Zone to 54 Sea Zone
1 transport moved from 53 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 41 Sea Zone to 52 Sea Zone
2 destroyers moved from 41 Sea Zone to 52 Sea Zone
1 submarine moved from 41 Sea Zone to 52 Sea Zone
1 fighter moved from 41 Sea Zone to 52 Sea ZonePlace Units - Americans
1 armour placed in Norway
1 artillery and 1 infantry placed in Norway
Americans undo move 2.
1 infantry placed in Norway
Americans undo move 2.
1 artillery placed in Norway
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Norway
1 fighter placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Midway : 1 infantry
Alaska : 2 infantry
Western United States : 1 factory and 1 fighter
Karelia S.S.R. : 1 armour and 2 artilleries
Norway : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 6 fighters and 1 infantry
United Kingdom : 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Belorussia : 1 flag, 1 infantry
54 Sea Zone : 1 submarine
11 Sea Zone : 1 armour, 3 infantry and 2 transports
6 Sea Zone : 2 carriers, 4 fighters and 2 transports
64 Sea Zone : 1 transport
52 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 submarine
10 Sea Zone : 2 transports
2 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 4 / 0
Germans : 42 / 61
British : 20 / 23
Japanese : 55 / 55
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Archangel to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Archangel to Karelia S.S.R.
1 aaGun moved from Archangel to Karelia S.S.R.Turn Complete - Russians
Territory Summary for Russians :
Archangel : 1 infantry
Karelia S.S.R. : 2 aaGuns, 1 artillery, 2 fighters and 5 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 42 / 61
British : 20 / 23
Japanese : 55 / 55
Americans : 45 / 45 -
I believe the game is basically over. With 60+ income Germany’s capital would be hard to crack into. There is no way Allies side can come back.
Well done! Nice strategy on Axis side. Would you like to start other game or prefer to take a break?
Cheers,
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Thank you. And well played you too! That factory in Sinkiang made the Japs loose considerable momentum.
I’m up for another game. Which side do you prefer?