Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Eastern Persia
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 destroyers and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
I need OOL out from Gibralta. One hit from the subs in the first round.
standard ool, save figs for last, land them on gibralter if necessary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
6 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 infantry moved from Syria to Iraq
2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 7 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 7 submarines in 91 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 5 submarines in 91 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
3 submarines owned by the Italians retreated to 92 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 24
Casualties for British: 1 destroyer
Casualties for Italians: 4 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 2 submarines
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to 99 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 63 Sea Zone to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Baltic States to Belarus
1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
3 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 armour, 6 artilleries and 25 infantry moved from Archangel to Belarus
1 bomber and 1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 4 armour, 8 artilleries and 27 infantry
Russians defend with 4 infantry
Germans roll dice for 4 armour, 8 artilleries and 27 infantry in Belarus, round 2 : 8/39 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 8 artilleries and 26 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Malta
Germans attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Germans roll dice for 1 armour in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 armour owned by the Germans lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 aaGun
Battle in 113 Sea Zone
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 3 fighters in 113 Sea Zone, round 2 : 1/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 armour moved from Western Germany to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
2 armour, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Novgorod
1 fighter moved from 113 Sea Zone to Bessarabia
1 fighter moved from 113 Sea Zone to Bessarabia
2 bombers moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Bessarabia
2 fighters and 1 tactical_bomber moved from Syria to Bessarabia
1 artillery and 9 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
2 armour and 4 artilleries moved from Novgorod to Belarus
3 aaGuns moved from Archangel to Belarus
3 artilleries moved from Poland to Baltic States
2 armour moved from Germany to Romania
2 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
1 destroyer placed in 115 Sea Zone
2 artilleries placed in Novgorod
1 submarine placed in 93 Sea Zone
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Non Combat Move - Russians
17 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Samara to Novosibirsk
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Samara to Vologda
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Smolensk
2 armour moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
4 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
3 infantry moved from Kiangsu to Kiangsi
4 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from 42 Sea Zone to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from French Indo China to Kwangsi
4 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Olgiy to Suiyuyan
1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 37 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 bomber, 2 fighters and 3 infantry
AA fire in Soviet Far East : 1/2 hits
1 fighter owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/9 hits
Russians roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/6 hits
1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 3/7 hits
Russians roll dice for 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Soviet Far East, round 4 : 3/5 hits
Russians roll dice for 2 fighters in Soviet Far East, round 4 : 0/2 hits
2 fighters owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun, 1 bomber, 2 fighters and 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 : 4/12 hits
Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Kiangsi, round 3 : 6/10 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Shantung
Japanese attack with 4 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Shantung, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Kwangsi to French Indo China
5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
1 carrier moved from 19 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Suiyuyan to Olgiy
1 infantry moved from Timguska to Olgiy
1 infantry moved from Evenkiyskiy to Timguska
2 bombers moved from Sikang to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 artilleries placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 2 submarines
Germans defend with 1 submarine
Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 infantry moved from Algeria to Tunisia
1 aaGun moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Morocco to Algeria
1 transport moved from 101 Sea Zone to 102 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 submarine placed in 10 Sea Zone
2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Yunnan
5 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,3,3
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking 109 Sea Zone from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Persia to West India
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Alexandria
Place Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 mech_infantry placed in Union of South Africa
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,3,1,5,6,6,2,5,5,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 bomber moved from Southern France to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 fighter moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Tobruk
submerge subs outside gibralta?