14L G40 mrcunego (axis) vs tcnance (allies +10) no tech

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                2 fighters moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                2 infantry moved from India to Burma
                2 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 bomber moved from Egypt to Eastern Persia

    Place Units - British
                2 infantry and 1 mech_infantry placed in Egypt
                3 destroyers and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • I need OOL out from Gibralta. One hit from the subs in the first round.

    italyround6.tsvg

  • 2007 AAR League

    standard ool, save figs for last, land them on gibralter if necessary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                6 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 armour and 1 infantry moved from Syria to Iraq
                2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 7 submarines
                    British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 7 submarines in 91 Sea Zone, round 2 :  1/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/5 hits
                        1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 5 submarines in 91 Sea Zone, round 3 :  3/5 hits
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  2/4 hits
                        2 submarines owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                    3 submarines owned by the Italians retreated to 92 Sea Zone
                    Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 24
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 carrier, 1 cruiser and 2 submarines
                    2 fighters owned by the Americans forced to land in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 fighter moved from Southern Italy to 99 Sea Zone

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to 63 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 transport
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from 63 Sea Zone to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
                EDIT: Changing ownership of Tobruk from Italians to ANZAC
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 14 PUs total

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Syria to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Baltic States to Belarus
                1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
                3 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                4 armour, 6 artilleries and 25 infantry moved from Archangel to Belarus
                1 bomber and 1 fighter moved from Western Germany to 113 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour, 8 artilleries and 27 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 4 armour, 8 artilleries and 27 infantry in Belarus, round 2 :  8/39 hits
                        Russians roll dice for 4 infantry in Belarus, round 2 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 4 armour, 8 artilleries and 26 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Malta
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Malta, round 2 :  1/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Germans roll dice for 1 armour and 1 infantry in Malta, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Malta, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Malta
                        Germans roll dice for 1 armour in Malta, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Malta, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 5 :  1/1 hits
                        1 armour owned by the Germans lost in Malta
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 aaGun
                Battle in 113 Sea Zone
                    Germans attack with 2 bombers and 3 fighters
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 bombers and 3 fighters in 113 Sea Zone, round 2 :  1/5 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour and 2 transports moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                1 fighter moved from 113 Sea Zone to Novgorod
                1 fighter moved from 113 Sea Zone to Bessarabia
                1 fighter moved from 113 Sea Zone to Bessarabia
                2 bombers moved from 113 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from 99 Sea Zone to Bessarabia
                2 fighters and 1 tactical_bomber moved from Syria to Bessarabia
                1 artillery and 9 infantry moved from Romania to Bessarabia
                2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
                2 armour and 4 artilleries moved from Novgorod to Belarus
                3 aaGuns moved from Archangel to Belarus
                3 artilleries moved from Poland to Baltic States
                2 armour moved from Germany to Romania
                2 submarines moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Germans
                1 destroyer placed in 115 Sea Zone
                2 artilleries placed in Novgorod
                1 submarine placed in 93 Sea Zone
                4 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians

    Non Combat Move - Russians
                17 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Samara to Novosibirsk
                2 aaGuns moved from Novosibirsk to Samara
                1 infantry moved from Samara to Vologda
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Bryansk to Smolensk
                2 armour moved from Bryansk to Samara
                2 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                4 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kansu to Suiyuyan
                1 artillery and 2 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Sikang
                2 bombers moved from French Indo China to Sikang
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                3 infantry moved from Kiangsu to Kiangsi
                4 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
                1 fighter moved from 42 Sea Zone to Kwangsi
                1 fighter moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 artillery moved from French Indo China to Kwangsi
                4 armour and 1 mech_infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Olgiy to Suiyuyan
                1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 37 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Americans defend with 1 aaGun, 1 bomber, 2 fighters and 3 infantry
                        AA fire in Soviet Far East :  1/2 hits
                        1 fighter owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  2/9 hits
                        Russians roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 infantry in Soviet Far East, round 2 :  2/6 hits
                        1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Soviet Far East, round 3 :  3/7 hits
                        Russians roll dice for 2 fighters and 3 infantry in Soviet Far East, round 3 :  2/5 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Soviet Far East, round 4 :  3/5 hits
                        Russians roll dice for 2 fighters in Soviet Far East, round 4 :  0/2 hits
                        2 fighters owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Americans: 1 aaGun, 1 bomber, 2 fighters and 3 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 3 Sea Zone
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 2 fighters
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kiangsi
                    Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery and 5 infantry
                        Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 :  4/12 hits
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 :  2/6 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Kiangsi, round 3 :  6/10 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 artillery and 5 infantry
                Battle in Shantung
                    Japanese attack with 4 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 mech_infantry in Shantung, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                2 carriers moved from 42 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                2 fighters moved from Kwangsi to French Indo China
                5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
                1 carrier moved from 19 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Olgiy
                1 infantry moved from Timguska to Olgiy
                1 infantry moved from Evenkiyskiy to Timguska
                2 bombers moved from Sikang to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 artilleries placed in Kiangsu
                1 armour, 1 artillery and 2 infantry placed in Japan
                1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 3 destroyers and 2 submarines
                    Germans defend with 1 submarine
                    Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 infantry moved from Algeria to Tunisia
                1 aaGun moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 fighter moved from Gibraltar to United Kingdom
                2 infantry moved from Morocco to Algeria
                1 transport moved from 101 Sea Zone to 102 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 aaGun moved from British Columbia to Western United States
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                1 artillery and 7 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States
                Americans undo move 1.
                Americans undo move 2.
                1 submarine placed in 10 Sea Zone
                2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Kwangsi to Yunnan
                5 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,3,3
                Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                3 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 infantry moved from Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 infantry moved from Persia to Iraq
                1 bomber moved from Eastern Persia to Iraq
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking 109 Sea Zone from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber and 3 infantry
                    Italians defend with 1 armour
                    British win, taking Iraq from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to India
                3 infantry moved from Eastern Persia to West India
                3 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                2 mech_infantrys moved from Persia to West India
                1 bomber moved from Iraq to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Tobruk
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Egypt to Alexandria

    Place Units - British
                1 destroyer and 2 transports placed in 109 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,3,1,5,6,6,2,5,5,1,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
                1 bomber moved from Southern France to 91 Sea Zone
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 fighter moved from 96 Sea Zone to Tobruk
                1 fighter moved from Southern Italy to Tobruk


  • submerge subs outside gibralta?

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