14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1

  • '16

    I made an illegal attack on your DD in z46; I just put all the pieces back.  If you prefer mutual destruction, my SS and your DD, that part of the combat was still valid, and you can edit out the sub at cel and your dd if you wish.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Northern Territory to 42 Sea Zone
                1 bomber moved from Northern Territory to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                      British take Alexandria from Italians
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Soviet Far East

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 bomber moved from 42 Sea Zone to Queensland
                1 fighter moved from Caroline Islands to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Morocco
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 105 Sea Zone to 103 Sea Zone
                1 destroyer moved from 105 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Morocco

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 2 infantry
        Queensland : 1 artillery, 1 bomber, 1 fighter and 1 infantry
        Northern Territory : 1 bomber
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield and 2 infantry
        Soviet Far East : 2 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        3 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Egypt : 1 armour and 2 mech_infantrys
        Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 mech_infantry
        Libya : 1 flag, 3 infantry
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 5 transports
        Brazil : 1 flag
        103 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 56 / 58
        Americans : 58 / 81
        Chinese : 3 / 4
        British : 31 / 34
        UK_Pacific : 16 / 19
        Italians : 10 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Territory Summary for Chinese :

    Sikang : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 56 / 58
        Americans : 58 / 81
        Chinese : 3 / 10
        British : 31 / 34
        UK_Pacific : 16 / 19
        Italians : 10 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone
                1 artillery moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 bomber moved from Persia to Kazakhstan
                1 armour moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Burma to Hunan
                2 fighters moved from India to Hunan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser and 2 transports
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser and 2 transports in 110 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Germans , 1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        1 transport owned by the Germans lost in 110 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 cruiser and 2 transports
                    Casualties for British: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 aaGun and 1 fighter
                        AA fire in Hunan :  1/2 hits
                        1 fighter owned by the British lost in Hunan
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 fighter in Hunan, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Hunan
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 :  0/3 hits
                        Japanese roll dice for 1 fighter in Hunan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                        British roll dice for 1 armour and 1 fighter in Hunan, round 4 :  1/2 hits
                        Japanese roll dice for 1 fighter in Hunan, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 1 fighter
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Hunan to Burma
                3 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 bomber moved from Kazakhstan to Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Tobruk
                1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Algeria to Morocco
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,1,3,2,6,5,3,3,3,3,4,2,3
                UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 5 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 infantry
        Kweichow : 1 artillery
        Hunan : 1 armour
        Burma : 1 fighter and 5 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Morocco : 1 infantry
        Tobruk : 1 armour and 1 fighter
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 2 armour and 2 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 54 / 58
        Americans : 58 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 54 / 58
        Americans : 58 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer and 1 submarine
        22 Sea Zone : 1 flag
        54 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 54 / 58
        Americans : 58 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 21 / 26
        Japanese : 54 / 58
        Americans : 58 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour moved from Belarus to Ukraine
                      Germans take Bryansk from Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                6 artilleries and 17 infantry moved from Belarus to Bryansk
                3 armour and 4 mech_infantrys moved from Archangel to Bryansk
                1 artillery and 5 infantry moved from Archangel to Smolensk
                7 bombers moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 6 armour, 7 bombers, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
                        AA fire in Ukraine :  0/3 hits
                        Germans roll dice for 6 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Ukraine, round 2 :  10/15 hits
                        Russians roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 :  1/4 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour, 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Smolensk, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 artilleries and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 7 infantry in Western Ukraine, round 2 :  4/10 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                7 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                4 artilleries and 2 infantry moved from Novgorod to Belarus
                1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Southern France to France
                8 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Holland Belgium to Western Germany
                3 infantry moved from France to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 submarine placed in 112 Sea Zone
                10 mech_infantrys placed in Germany
                1 artillery placed in France

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Slovakia Hungary : 1 infantry and 8 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Southern Italy : 1 aaGun
        Belarus : 1 flag, 1 aaGun, 4 artilleries, 7 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 armour, 6 artilleries, 17 infantry and 4 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 5 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 aaGuns, 3 artilleries and 6 infantry
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 artillery and 5 infantry
        112 Sea Zone : 1 destroyer and 2 submarines
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 15 / 26
        Japanese : 54 / 58
        Americans : 58 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Shensi to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                1 artillery moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                2 armour, 6 artilleries, 3 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Tsinghai
                        Russians roll dice for 1 armour in Tsinghai, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 6 artilleries, 3 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 armour, 6 artilleries, 17 infantry and 4 mech_infantrys
                        Russians roll dice for 2 armour, 6 artilleries, 3 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  14/36 hits
                        Germans roll dice for 3 armour, 6 artilleries, 17 infantry and 4 mech_infantrys in Bryansk, round 2 :  9/30 hits
                        9 infantry owned by the Russians and 14 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 6 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 :  11/27 hits
                        Germans roll dice for 3 armour, 6 artilleries, 3 infantry and 4 mech_infantrys in Bryansk, round 3 :  6/16 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Germans , 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                    8 infantry owned by the Russians , 2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
                    Germans win with 3 armour and 2 artilleries remaining. Battle score for attacker is 38
                    Casualties for Germans: 4 artilleries, 17 infantry and 4 mech_infantrys
                    Casualties for Russians: 15 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 artillery
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Urals : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 18 / 21
        Japanese : 50 / 58
        Americans : 58 / 81
        Chinese : 6 / 10
        British : 31 / 36
        UK_Pacific : 16 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I really debated about the attack on Bryansk…but I think I may have given Russia one more turn!

  • '16

    I remember feeling that you might attack there, it looks like it worked out OK.  You got to use your attacking pieces to destroy front line troops of the Axis, I think that is a good trade.

    I would have tried it too :)

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Kwangsi to Hunan
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
                1 destroyer and 1 submarine moved from 20 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                2 destroyers and 2 submarines moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Amur to Siberia
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Nenetsia to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Vologda to Novosibirsk
                1 bomber moved from Novgorod to Novosibirsk
                1 bomber moved from Novgorod to Urals
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Kwangsi to Hunan
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
                1 destroyer and 1 submarine moved from 20 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                2 destroyers and 2 submarines moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Amur to Siberia
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Nenetsia to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Vologda to Novosibirsk
                1 bomber moved from Novgorod to Novosibirsk
                1 bomber moved from Novgorod to Urals
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber in Urals, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 45 Sea Zone
                    Japanese attack with 2 destroyers and 2 submarines
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hunan
                    Japanese attack with 2 armour
                    British defend with 1 armour
                        Japanese roll dice for 2 armour in Hunan, round 2 :  2/2 hits
                        Chinese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer and 3 submarines
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in India
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 10 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 1 battleship in India, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 :  4/10 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery, 10 infantry and 2 mech_infantrys in India, round 2 :  5/13 hits
                        4 infantry owned by the British , 2 infantry owned by the Japanese , 1 fighter owned by the Japanese , 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in India
                    UK_Pacific win with 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
                    Casualties for British: 1 aaGun and 4 infantry
                    3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Novosibirsk to Novgorod
                1 bomber moved from Urals to Novgorod

    Place Units - Japanese
                2 armour and 2 infantry placed in Japan
                5 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 armour
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        41 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 2 destroyers and 2 submarines
        Olgiy : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports
        3 Sea Zone : 1 submarine
        6 Sea Zone : 5 destroyers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Nenetsia : 1 flag
        Vologda : 1 flag
        Novgorod : 2 bombers

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 55 / 55
        Americans : 56 / 81
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 15 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Check out the battle in Zone 44, that is a DD of legend!

    I tried a low odds battle in India, and took your AA gun for my BB hit.  It was only 25% but at the time I didn’t know how the first round would go (-1 hit for me, +1 for you as it turned out).

    Please swap that back if you would rather have the AA gun.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 3 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Northern Territory to 42 Sea Zone
                2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 bomber and 1 fighter moved from Queensland to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 bomber and 1 fighter moved from 46 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 103 Sea Zone to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Tobruk to Egypt
                3 infantry moved from Libya to Tobruk

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 2 infantry
        Queensland : 1 artillery, 2 bombers, 1 fighter and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield and 2 infantry
        Soviet Far East : 2 infantry
        42 Sea Zone : 1 flag, 2 destroyers
        26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 4 destroyers and 4 submarines
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun and 1 infantry
        Egypt : 1 armour and 3 mech_infantrys
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 3 infantry
        Libya : 1 flag
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 5 transports

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 55 / 55
        Americans : 56 / 76
        Chinese : 5 / 10
        British : 31 / 36
        UK_Pacific : 15 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 54 / 55
        Americans : 56 / 76
        Chinese : 6 / 13
        British : 31 / 36
        UK_Pacific : 15 / 15
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Kweichow to Hunan
                3 infantry moved from Yunnan to Hunan
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Shan State to India
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Tobruk to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,1,4,1,3,2,6,2,1,1,1
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 aaGun and 5 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 2 infantry
        Hunan : 1 artillery and 2 infantry
        Shan State : 3 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
        French Indo China : 1 flag
        Celebes : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 4 infantry
        Gibraltar : 1 airfield, 1 artillery, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Morocco : 1 infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Caucasus : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        119 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 51 / 55
        Americans : 56 / 76
        Chinese : 7 / 13
        British : 31 / 36
        UK_Pacific : 17 / 14
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 51 / 55
        Americans : 56 / 76
        Chinese : 7 / 13
        British : 31 / 36
        UK_Pacific : 17 / 14
        Italians : 10 / 11
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 infantry moved from 37 Sea Zone to Malaya
                4 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 submarines moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
                    Japanese defend with 2 destroyers and 2 submarines
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 :  1/2 hits
                        2 destroyers owned by the Japanese , 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win, taking Malaya from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers and 2 submarines
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 2 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        22 Sea Zone : 1 flag
        54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 4 fighters

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 48 / 55
        Americans : 56 / 76
        Chinese : 7 / 13
        British : 31 / 36
        UK_Pacific : 20 / 14
        Italians : 10 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 17 / 21
        Japanese : 48 / 55
        Americans : 56 / 76
        Chinese : 7 / 13
        British : 31 / 36
        UK_Pacific : 20 / 14
        Italians : 10 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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