G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
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I don’t know if liberating France is such a good idea, you lose US factories in mainland Europe… Though the US has bigger fish to fry at the moment ;-)
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indeed the US has bigger fish to fry… unfortunately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
5 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC win, taking South Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
1 fighter moved from Fiji to New South Wales
3 fighters moved from Hawaiian Islands to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,2,4,6,5,4,4,1,1,6,6,6,6,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 14 damage on 14 factory_majors; Remaining resources: 40 PUs;
Germans buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
1 fighter moved from Western Germany to Holland Belgium
16 mech_infantrys moved from Ukraine to Bryansk
7 artilleries moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
11 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Baltic States to Bryansk
3 bombers moved from Western Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 7 artilleries, 3 bombers, 2 fighters, 5 infantry, 25 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 8 armour, 14 artilleries, 25 infantry and 6 mech_infantrys
Germans win, taking Bryansk from Russians with 11 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter, 5 infantry and 25 mech_infantrys
Casualties for Russians: 1 aaGun, 8 armour, 14 artilleries, 25 infantry and 6 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Ukraine
3 bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
6 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Rostov to Bryansk
3 armour moved from Russia to Bryansk
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
EDIT: 1 fighter moved from Southern Italy to Western GermanyCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 11 armour
1 infantry owned by the Russians and 3 armour owned by the Russians retreated to Russia
Germans win with 8 armour remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 3 armour
Casualties for Russians: 1 fighter, 5 infantry and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 aaGun and 5 infantry moved from Caucasus to Volgograd
2 aaGuns moved from Rostov to VolgogradPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 artillery, 2 fighters and 3 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
3 bombers moved from Philippines to India
1 bomber moved from Persia to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Caroline Islands to New Guinea
1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to South Australia
1 fighter moved from 54 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Battle in South Australia
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 3 infantry
Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Battle in India
Japanese attack with 1 artillery, 4 bombers, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 2 artilleries and 7 infantryNon Combat Move - Japanese
1 fighter moved from India to Burma
1 mech_infantry moved from Malaya to Burma
1 bomber moved from India to Malaya
1 bomber moved from India to Burma
1 bomber moved from India to Burma
1 tactical_bomber moved from New Guinea to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 61 Sea Zone to 55 Sea Zone
1 carrier moved from 61 Sea Zone to 55 Sea Zone
2 transports moved from 61 Sea Zone to 55 Sea Zone
1 battleship moved from 61 Sea Zone to 55 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from South Australia to 55 Sea Zone
1 fighter moved from Jehol to Kiangsu
1 aaGun moved from Kiangsi to Kiangsu
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 bomber and 1 fighter placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
I was quite lucky in the Southern Pacific, but then India was a pain to take…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from New South Wales to 33 Sea Zone
2 submarines moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from New Zealand to 33 Sea Zone
1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 92 Sea Zone to 96 Sea Zone -
your pain is gonna continue a bit…
Intercept in Western Germany? (From the makers of the popular show “You fix it, we break it”)
Scramble in Carolines? OOL? (That should be one Japanese fleet less…)And seriously, those transports? Its gonna be turkey shooting day (for ANZAC, US has better things to do, q.e.d.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from New South Wales to 33 Sea Zone
2 submarines moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from New Zealand to 33 Sea Zone
1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 4 bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Casualties for Americans: 1 bomber, 1 destroyer, 4 fighters and 4 submarines
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 bombers moved from Western Germany to France
1 bomber moved from Germany to France
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to France
2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from 33 Sea Zone to Gilbert Islands
3 bombers moved from 33 Sea Zone to Gilbert IslandsPlace Units - Americans
1 bomber and 4 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Jehol to Kweichow
2 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
1 fighter moved from Algeria to Northern Italy
1 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from France to Holland BelgiumCombat - British
Battle in Burma
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 2 bombers, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Egypt
British attack with 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 harbour
British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 12 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Equatorial Africa to Tobruk
1 aaGun moved from France to Holland Belgium
3 fighters moved from Northern Italy to France
1 fighter moved from Burma to KweichowPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
1 fighter moved from Algeria to Northern Italy
1 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from France to Holland BelgiumCombat - British
Battle in Burma
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 2 bombers, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Egypt
British attack with 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 harbour
British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 12 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Equatorial Africa to Tobruk
1 aaGun moved from France to Holland Belgium
3 fighters moved from Northern Italy to France
1 fighter moved from Burma to KweichowPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Novgorod: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 armour moved from Northwest Persia to Kazakhstan
Italians take Caucasus from Russians
Italians take Kazakhstan from Russians
1 armour moved from Ukraine to Belarus
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Ukraine to Belarus
1 bomber moved from Ukraine to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 fighters moved from Belarus to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 1 infantry
EDIT: Adding units owned by Italians to Iraq: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Zealand to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
1 fighter moved from New Zealand to 54 Sea Zone
1 fighter moved from New Zealand to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 cruiser
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
retreated to Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
1 fighter moved from 46 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to New Zealand
1 fighter moved from 61 Sea Zone to New South Wales
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to New ZealandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - French
French repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter moved from United Kingdom to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
French win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Northern Italy to France
3 infantry moved from France to Holland BelgiumPlace Units - French
1 artillery and 2 infantry placed in FranceTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
This might seem rash, but I’ve been thinking that I need to start working on another chapter, so prolonging this game into an economic victory (which I think I would achieve eventually with Germany and Japan on 70s and Italy at 40s), while strategically interesting, may conflict with other life goals.
In other words, Moscow or bust (yes, I should have kamikazed the Italians…). Here we go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 37 PUs;
Germans buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 armour moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
3 bombers and 1 tactical_bomber moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 10 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry
Russians win with 3 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -89
Casualties for Germans: 10 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern PolandPlace Units - Germans
4 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
And there you have it - bust :-)
It was a great game, but it had to end. You played very well, and it’s a deserved victory.