@fenderbender4 Hi there. I certainly do not mean don’t attack anywhere. Where there are easy victories make the most of them. But don’t place a significant G force at the mercy of a superior R one.
Alternative opening strategies
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Ok guys, hi, I am new here, (not from the U.S.) but have played 2004 and 2009 version earlier. I like 2012 version the most.
This is basically a thread for alternative opening strategies (1st and 2nd turn).
I haven’t been looking much for different strategies here, but here is some brainstorming; feel free to add and comment.
Russia1 - what to buy? 24 IPC
- 8 INF
- 4 INF+2 ARM
- 4 INF+3 ART
Germany1 - what to buy? 41 IPC
Many possibilities here, most of it going towards ground units I believe.- 11 INF+2 ART
- 9 INF+2 ARM+1 ART
- 9 INF+1 ART+1 FTR
UK1 - what to buy? 30 IPC
Also, many possibilities here, depends on the strategy. I would build 3 units in India, and save the rest for the fleet on the UK, total of 51 or 52 for UK2 if I take New Guinea. Or all in on India, and nothing outside UK.- 3 INF on India + save 21 IPC
- 3 FTR on India + get 1 INF and 1 ART from Egypt back to India.
This is some thoughts,. will try to fill in more,. :)
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You are leaving out a very important factor. The allies get a bid. I’d say a fair bid is 8-11.
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My standard Allies is 4inf/2tanks for Russia. Have to kill WRus, and cripple/defeat Ukraine, and support the FTR in Egypt.
My standard UK is 2inf/art for India, and 2 FTR for London. This is regardless of what Germany buys.
As for a German buy, I choose not to stick to anything, because it always depends on Russia’s buy and attacks.
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Don’t forget that UK starts with 31, not 30 as explained in the rules errata
wizards.com/AvalonHill/rules/AA1942_2ndEdition_FAQ.pdf
Axis & Allies 1942, 2nd Edition, FAQ
November 9, 2012
ErrataPage 6
Combat Forces:
Germany�s Starting Income should be “41”, and the United Kingdom’s Starting Income should be “31”. -
I haven’t played Germany much but it seems to me buying a Aircraft Carrier at the 1st turn is also a good idea. This way I can land my fighters there and generate a threat to British or Africa (depending on where you place)