JamesAleman(axis)vsWheatbear(Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 41 / 46
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 37
UK_Pacific : 21 / 22
Italians : 15 / 25
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Malta to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
1 bomber owned by the British retreated
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Kenya to Tanganyika Territory
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 artilleries, 1 infantry and 2 mech_infantrys moved from India to Burma
2 fighters moved from 125 Sea Zone to ScotlandPlace Units - British
1 fighter placed in Union of South Africa
1 airfield placed in Gibraltar
1 factory_minor placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 41 / 46
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 14 / 25
ANZAC : 14 / 14
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 cruiser
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 infantry moved from Libya to Tunisia
1 infantry moved from Kenya to Belgian Congo
1 artillery moved from Kenya to Italian SomalilandPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
During my combat, I forgot to move the pieces in Africa. I edited control of Belgian Congo in order to move into it during Non combat with an infantry. It was empty. Since I forgot to move them, you can prohibit that move if you like. If so, just edit it to join the artillery and drop my PU’s by 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Java to Siam
1 cruiser moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Siam, round 2 : 1/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to French Indo China
2 fighters moved from Java to Burma
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 41 / 46
Russians : 32 / 33
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 29
UK_Pacific : 24 / 24
Italians : 18 / 23
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 41 / 46
Russians : 32 / 33
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 29
UK_Pacific : 24 / 24
Italians : 18 / 23
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
3 bombers moved from Romania to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 bombers moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
3 bombers moved from Romania to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 bombers moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Baltic StatesCombat - Germans
Battle in Caucasus
Germans attack with 4 bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Belarus from Russians with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
3 bombers moved from Caucasus to Yunnan
1 artillery moved from Western Germany to Northern Italy
2 tactical_bombers moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Eastern Poland
3 bombers moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
I forgot about my Far East troops in Amur … since this is a test game, do you care if I add CM for Siberia and Sakha?
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Hey Wheatbeer, I am talking to JJ over the phone right now.
If you rolled your combat and forgot about those 2 territories, but have yet to post via Triplea, please edit them in if you desire. Just roll the dice on the forums for CM of Sakha, figure you will send 2-6 troops to kill it.
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I may have accidentally deleted my map for this match (I clean the folder periodically and I forgot I had a hanging issue with this one after so many days) … I can EDIT results in BEL and NOV based on MARTI emails from the 23rd though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Removing units owned by Russians from Archangel: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Removing units owned by Germans from Belarus: 3 infantry
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
16 infantry moved from Amur to SakhaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Sakha, round 2 : 2/16 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining, taking Sakha from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Smolensk
1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Smolensk
1 aaGun and 2 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
2 aaGuns moved from Amur to SakhaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 33 / 38
Japanese : 31 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 29
UK_Pacific : 24 / 24
Italians : 18 / 23
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
The CM EDITs are for the original dice battles where the Soviets lost 1 infantry each as seen in the MARTI emails. Sorry I lost the original :oops:
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to be honest, i never check the marti dice, i figure if you have to cheat to win, more power to ya. JJ is probably the same way. Looks good. I will stay on him regarding a japan move.
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I’m not in any special rush since it’s non-ranked play.
I just want to see how effective the bomber-heavy Axis build strategy is.
Main benefit I see thus far is added swing-back late Sea Lion potential threat. Knocking out the mech/tank on CAU was a nice strategic move, but for the most part the Allies can stay concentrated.
I don’t see German de-blocking for Japan as a problem anytime soon.
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Sorry for the delay, had several things going on. Changing jobs, wife’s weekend trip leaving me to care for our 13 month old daughter, other games. I won’t wait as long again. Auswanderslander (I never know how to spell andy’s name, he marries a German and suddenly he can’t have a good American user name) is free to post for me regarding questions and such as we talk by phone when I am at work…with new job, that won’t be such a luxury in the future. If I can get internet access during lunch, things may even pick up…either way I am going from 12 hour work days (with many days off) to 8 hour days, with only weekends off. If I can get past the wife, I should still be able to post daily… ;)
Regarding the attack on the mech and armor, while I am not worried about you grabbing Iraq (other players do), I figured I had a chance as with all strafes of not losing a unit if defender fails to hit, as it was only 1 bomber, for 10 IPCs its not ideal, but not the end of the world when you factor in that it may prevent the collection of 5 IPCs for USSR for 1 or more turns.
By the way, I can’t open that map, as I get an error every time. Can you open it and repost the map?
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I can’t open it either.
I am guessing it hated the EDITs :?
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I guess I have to redo the turn, again, and rectify the results :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
16 infantry moved from Amur to SakhaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 3/3 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Sakha, round 2 : 1/16 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Smolensk
1 aaGun and 2 infantry moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 aaGuns moved from Amur to Sakha
2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
1 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Smolensk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Amur to SakhaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 33 / 38
Japanese : 31 / 46
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 29
UK_Pacific : 24 / 24
Italians : 18 / 23
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0