13L G40.2 hobo (allies +9) vs Ziggurat
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I haven’t looked at the map but my general rule is no changes after dice has been rolled, but I’ll check when I get some time.
I normally don’t care about ncm changes, even if out of sequence or even out of turn as long as no dice has been rolled between.
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No worries either way. I’m just really frustrated with myself for being so repeatedly sloppy. Maybe a better solution would be to lose a fighter instead of the mech? Accomplishes the same goal and wouldn’t have had any effect on the combat move… I hadn’t thought of that during casualty selection. Would that be acceptable?
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if it was a fun game then I wouldn’t care but in a semi formal recorded game I’d like to be a little more strict. trust me, I’ve screwed up like this lots of times but I just eat it. I was very sloppy early on in this game. lots of times even when it’s ncm I just let it go, like that last russian turn, I really did not mean to put my tanks/mech into novgorod.
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Aight, no worries. But, in the future, if you want to change just about anything, please ask. Don’t just eat a misposition. I really don’t mind most of the time. I much prefer to play against someone at their best, even if that requires reflection :).
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Sorry I was out of town for weekend.
I don’t think it’s going to matter either way since you still have a decent shot on taking out russia especially if I don’t turn out “average” battles during this turn. It’s almost a coin flip either way. This will pretty much be the game here coming up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
5 artilleries, 1 fighter and 41 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
17 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
AA fire in Bryansk : 0/4 hits
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 10/54 hits
Germans roll dice for 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 15/39 hits
15 infantry owned by the Russians , 7 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 3/39 hits
Germans roll dice for 12 armour, 5 artilleries, 12 infantry and 3 mech_infantrys in Bryansk, round 3 : 10/32 hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 11/29 hits
Germans roll dice for 12 armour, 5 artilleries, 9 infantry and 3 mech_infantrys in Bryansk, round 4 : 9/29 hits
9 infantry owned by the Russians , 9 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 10/20 hits
Germans roll dice for 12 armour, 5 artilleries and 1 mech_infantry in Bryansk, round 5 : 9/18 hits
8 infantry owned by the Russians , 4 armour owned by the Germans , 1 mech_infantry owned by the Russians , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 6 : 5/11 hits
Germans roll dice for 8 armour in Bryansk, round 6 : 6/8 hits
5 armour owned by the Germans , 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Bryansk, round 7 : 2/5 hits
Germans roll dice for 3 armour in Bryansk, round 7 : 3/3 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 2 armour in Bryansk, round 8 : 1/2 hits
Germans roll dice for 1 armour in Bryansk, round 8 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is -15
Casualties for Germans: 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Casualties for Russians: 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
1 aaGun moved from Russia to Bryansk
2 aaGuns moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Manchuria to JeholPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
yep, pretty much what I thought might happen, now you have even a better than coin flip on moscow.
I keep on reminding myself not to play any more triplea games until they fix the “random” dice generator. way too many strings of numbers are rolled instead of truly random dicing. near the end I rolled 5 6s in a row followed by your 3 tanks all rolling 2s. that 3/39 round really stung and the probability of that happening are pretty damn high. I’ve seen way too man 1 in a million events for this to be coincidental.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from Shensi to Volgograd
1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
5 infantry moved from Anhwe to Hunan
4 bombers moved from Shensi to BryanskCombat - Japanese
Battle in Volgograd
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Japanese attack with 4 bombers
Russians defend with 1 aaGun and 2 armour
AA fire in Bryansk : 0/3 hits
Japanese roll dice for 4 bombers in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 2 : 1/2 hits
2 armour owned by the Russians , 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Bryansk
Japanese win with 3 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 aaGun and 2 armour
Battle in Hunan
Japanese attack with 5 infantry
British defend with 1 infantry
Japanese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 79 Sea Zone
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Japan to KansuPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
2 bombers and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,4,6
Japanese collect 48 PUs (6 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 13 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 5 infantry
Kansu : 1 flag, 2 bombers
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Rostov : 1 fighter and 1 tactical_bomber
Ukraine : 3 bombers
Novosibirsk : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour
79 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 43 / 65
Russians : 32 / 40
Japanese : 54 / 55
Americans : 52 / 77
Chinese : 8 / 8
British : 28 / 37
UK_Pacific : 8 / 8
Italians : 26 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yep, pretty much what I thought might happen, now you have even a better than coin flip on moscow.
I keep on reminding myself not to play any more triplea games until they fix the “random” dice generator. way too many strings of numbers are rolled instead of truly random dicing. near the end I rolled 5 6s in a row followed by your 3 tanks all rolling 2s. that 3/39 round really stung and the probability of that happening are pretty damn high. I’ve seen way too man 1 in a million events for this to be coincidental.
Damn… yeah, that was devastating… I’m sorry man. Those dice strings were brutal.
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nah it happens, I was more disappointed in myself for moving the tanks/mech up to leningrad for no apparent reason. just got distracted and forgot the uk were suppose to wipe out the infantry. I only noticed after japan went and us/uk was up but then it was too late. had I not done that I just would have sat in moscow and had a 2:1 odds had you decided to attack, which I assume you wouldn’t.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 bomber moved from Caroline Islands to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 35 Sea Zone to KwangtungCombat - Americans
Americans creates battle in territory 19 Sea Zone -
any kamikaze on kwangtung sz?
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Yes please. Let’s throw 4 at it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 bomber moved from Caroline Islands to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 35 Sea Zone to KwangtungCombat - Americans
Americans creates battle in territory 19 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4,6,3
Battle in Iwo Jima
Battle in Gibraltar
Battle in Kwangtung
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Italians, taking Kwangtung from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Malaya
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 31 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 17 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 carriers moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 fighter moved from 33 Sea Zone to Kwangsi
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
2 fighters moved from Wake Island to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to KwangsiPlace Units - Americans
1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Ethiopia to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Morocco
Battle in Trans-Jordan
Battle in Persia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British win, taking Morocco from Italians, taking Trans-Jordan from Italians, taking Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Brazil to British Guiana
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Kenya
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Persia to India
1 armour moved from Eastern Persia to India
2 artilleries moved from West India to India
1 tactical_bomber moved from Eastern Persia to Russia
2 fighters and 1 tactical_bomber moved from Karelia to Russia
1 infantry moved from West India to Eastern Persia
5 infantry moved from West India to India
1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
1 transport placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,6,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry -
why do I get a feeling that was a trick on your part to lure me out of moscow :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Syria to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 bomber moved from Ukraine to Persia
1 armour moved from Rostov to Belarus
Italians take Bryansk from Russians
Italians take Belarus from Russians
3 fighters moved from Ukraine to Baltic States
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Ukraine to Belarus
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery and 1 bomber in Persia, round 3 : 2/2 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Persia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Baltic States
Italians attack with 3 fighters
Russians defend with 1 infantry
Italians roll dice for 3 fighters in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 3 fighters in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 fighter owned by the Italians lost in Baltic States
Italians roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Persia to Caucasus
2 fighters moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Bryansk
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
1 mech_infantry moved from Egypt to IraqPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 flag, 2 armour
Bryansk : 1 flag, 1 artillery
Rostov : 1 flag
Eastern Poland : 2 fighters
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Caucasus : 1 bomber
93 Sea Zone : 1 flag
97 Sea Zone : 3 transports
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 65
Russians : 28 / 40
Japanese : 42 / 55
Americans : 53 / 78
Chinese : 13 / 20
British : 33 / 33
UK_Pacific : 14 / 19
Italians : 27 / 41
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
why do I get a feeling that was a trick on your part to lure me out of moscow :lol:
Because bad dice make a person paranoid :). It’s amazing how brilliant a tactician a person can be when they get lucky ;).
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You are an evil genius :evil:
I actually thought at the time it was a trick but either way the odds were about the same with you taking moscow. Had I stayed in, I would have done more ipc damage however. Now it looks pretty bad :|