13L G40.2 hobo (allies +9) vs Ziggurat


  • I haven’t looked at the map but my general rule is no changes after dice has been rolled, but I’ll check when I get some time.

    I normally don’t care about ncm changes, even if out of sequence or even out of turn as long as no dice has been rolled between.


  • No worries either way. I’m just really frustrated with myself for being so repeatedly sloppy. Maybe a better solution would be to lose a fighter instead of the mech? Accomplishes the same goal and wouldn’t have had any effect on the combat move… I hadn’t thought of that during casualty selection. Would that be acceptable?


  • if it was a fun game then I wouldn’t care but in a semi formal recorded game I’d like to be a little more strict. trust me, I’ve screwed up like this lots of times but I just eat it. I was very sloppy early on in this game. lots of times even when it’s ncm I just let it go, like that last russian turn, I really did not mean to put my tanks/mech into novgorod.


  • Aight, no worries. But, in the future, if you want to change just about anything, please ask. Don’t just eat a misposition. I really don’t mind most of the time. I much prefer to play against someone at their best, even if that requires reflection :).


  • Sorry I was out of town for weekend.

    I don’t think it’s going to matter either way since you still have a decent shot on taking out russia especially if I don’t turn out “average” battles during this turn.  It’s almost a coin flip either way.  This will pretty much be the game here coming up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                5 artilleries, 1 fighter and 41 infantry moved from Russia to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
                17 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Baltic States, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
                        AA fire in Bryansk :  0/4 hits
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  10/54 hits
                        Germans roll dice for 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 :  15/39 hits
                        15 infantry owned by the Russians , 7 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 :  3/39 hits
                        Germans roll dice for 12 armour, 5 artilleries, 12 infantry and 3 mech_infantrys in Bryansk, round 3 :  10/32 hits
                        10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 :  11/29 hits
                        Germans roll dice for 12 armour, 5 artilleries, 9 infantry and 3 mech_infantrys in Bryansk, round 4 :  9/29 hits
                        9 infantry owned by the Russians , 9 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 :  10/20 hits
                        Germans roll dice for 12 armour, 5 artilleries and 1 mech_infantry in Bryansk, round 5 :  9/18 hits
                        8 infantry owned by the Russians , 4 armour owned by the Germans , 1 mech_infantry owned by the Russians , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 6 :  5/11 hits
                        Germans roll dice for 8 armour in Bryansk, round 6 :  6/8 hits
                        5 armour owned by the Germans , 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Bryansk
                        Russians roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Bryansk, round 7 :  2/5 hits
                        Germans roll dice for 3 armour in Bryansk, round 7 :  3/3 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                        Russians roll dice for 2 armour in Bryansk, round 8 :  1/2 hits
                        Germans roll dice for 1 armour in Bryansk, round 8 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
                    Casualties for Russians: 5 artilleries, 3 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 aaGun moved from Russia to Bryansk
                2 aaGuns moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Volgograd to Russia
                2 aaGuns moved from Manchuria to Jehol

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia
                1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • yep, pretty much what I thought might happen, now you have even a better than coin flip on moscow.

    I keep on reminding myself not to play any more triplea games until they fix the “random” dice generator.  way too many strings of numbers are rolled instead of truly random dicing.  near the end I rolled 5 6s in a row followed by your 3 tanks all rolling 2s. that 3/39 round really stung and the probability of that happening are pretty damn high. I’ve seen way too man 1 in a million events for this to be coincidental.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 bombers and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Sikang to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                1 fighter and 1 tactical_bomber moved from Shensi to Volgograd
                1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                5 infantry moved from Anhwe to Hunan
                4 bombers moved from Shensi to Bryansk

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Japanese attack with 4 bombers
                    Russians defend with 1 aaGun and 2 armour
                        AA fire in Bryansk :  0/3 hits
                        Japanese roll dice for 4 bombers in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 2 :  1/2 hits
                        2 armour owned by the Russians , 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Bryansk
                    Japanese win with 3 bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 bomber
                    Casualties for Russians: 1 aaGun and 2 armour
                Battle in Hunan
                    Japanese attack with 5 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 5 infantry in Hunan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 bombers moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 79 Sea Zone
                1 aaGun moved from Anhwe to Hunan
                2 bombers moved from Japan to Kansu

    Place Units - Japanese
                3 infantry placed in Malaya
                3 infantry placed in Kwangtung
                2 bombers and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,4,6
                Japanese collect 48 PUs (6 lost to blockades); end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 13 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 aaGun and 5 infantry
        Kansu : 1 flag, 2 bombers
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Rostov : 1 fighter and 1 tactical_bomber
        Ukraine : 3 bombers
        Novosibirsk : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 armour
        79 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 43 / 65
        Russians : 32 / 40
        Japanese : 54 / 55
        Americans : 52 / 77
        Chinese : 8 / 8
        British : 28 / 37
        UK_Pacific : 8 / 8
        Italians : 26 / 41
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @hobo:

    yep, pretty much what I thought might happen, now you have even a better than coin flip on moscow.

    I keep on reminding myself not to play any more triplea games until they fix the “random” dice generator.  way too many strings of numbers are rolled instead of truly random dicing.  near the end I rolled 5 6s in a row followed by your 3 tanks all rolling 2s. that 3/39 round really stung and the probability of that happening are pretty damn high. I’ve seen way too man 1 in a million events for this to be coincidental.

    Damn… yeah, that was devastating… I’m sorry man. Those dice strings were brutal.


  • nah it happens, I was more disappointed in myself for moving the tanks/mech up to leningrad for no apparent reason. just got distracted and forgot the uk were suppose to wipe out the infantry. I only noticed after japan went and us/uk was up but then it was too late. had I not done that I just would have sat in moscow and had a 2:1 odds had you decided to attack, which I assume you wouldn’t.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Philippines to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 fighter moved from 35 Sea Zone to Kwangtung
                1 bomber moved from Caroline Islands to Kwangtung
                1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to Malaya
                1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 35 Sea Zone to Kwangtung

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone


  • any kamikaze on kwangtung sz?


  • Yes please. Let’s throw 4 at it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Philippines to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 fighter moved from 35 Sea Zone to Kwangtung
                1 bomber moved from Caroline Islands to Kwangtung
                1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to Malaya
                1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 35 Sea Zone to Kwangtung

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,4,6,3
                Battle in Iwo Jima
                Battle in Gibraltar
                Battle in Kwangtung
                    Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Italians, taking Kwangtung from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Malaya
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 31 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                2 carriers moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Midway to 17 Sea Zone
                1 fighter moved from Wake Island to 17 Sea Zone
                2 fighters moved from Wake Island to 20 Sea Zone
                1 fighter moved from Kwangtung to 20 Sea Zone
                2 fighters moved from Kwangtung to Kwangsi

    Place Units - Americans
                1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from French West Africa to 83 Sea Zone
                1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Ethiopia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Morocco
                Battle in Trans-Jordan
                Battle in Persia
                    British attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Morocco from Italians, taking Trans-Jordan from Italians, taking Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 armour moved from French West Africa to French Equatorial Africa
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 destroyer moved from 80 Sea Zone to 77 Sea Zone
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 bomber moved from Persia to India
                1 armour moved from Eastern Persia to India
                2 artilleries moved from West India to India
                1 tactical_bomber moved from Eastern Persia to Russia
                2 fighters and 1 tactical_bomber moved from Karelia to Russia
                1 infantry moved from West India to Eastern Persia
                5 infantry moved from West India to India
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,6,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 aaGun and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 aaGun and 1 infantry


  • why do I get a feeling that was a trick on your part to lure me out of moscow  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour moved from Syria to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 bomber moved from Ukraine to Persia
                1 armour moved from Rostov to Belarus
                      Italians take Bryansk from Russians
                      Italians take Belarus from Russians
                3 fighters moved from Ukraine to Baltic States
                1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Ukraine to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 artillery and 1 bomber in Persia, round 3 :  2/2 hits
                        British roll dice for 1 mech_infantry in Persia, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Persia
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Baltic States
                    Italians attack with 3 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 3 fighters in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters in Baltic States, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  1/1 hits
                        1 fighter owned by the Italians lost in Baltic States
                        Italians roll dice for 2 fighters in Baltic States, round 4 :  2/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Italians win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Caucasus
                2 fighters moved from Baltic States to Eastern Poland
                1 artillery moved from Ukraine to Bryansk
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                4 aaGuns moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Italians
                1 factory_minor placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 3 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Belarus : 1 flag, 2 armour
        Bryansk : 1 flag, 1 artillery
        Rostov : 1 flag
        Eastern Poland : 2 fighters
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Caucasus : 1 bomber
        93 Sea Zone : 1 flag
        97 Sea Zone : 3 transports
        Iraq : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 65
        Russians : 28 / 40
        Japanese : 42 / 55
        Americans : 53 / 78
        Chinese : 13 / 20
        British : 33 / 33
        UK_Pacific : 14 / 19
        Italians : 27 / 41
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @hobo:

    why do I get a feeling that was a trick on your part to lure me out of moscow  :lol:

    Because bad dice make a person paranoid :). It’s amazing how brilliant a tactician a person can be when they get lucky ;).


  • You are an evil genius  :evil:

    I actually thought at the time it was a trick but either way the odds were about the same with you taking moscow.  Had I stayed in, I would have done more ipc damage however.  Now it looks pretty bad  :|

Suggested Topics

  • 42
  • 77
  • 115
  • 116
  • 137
  • 137
  • 151
  • 745
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.4k

Users

39.9k

Topics

1.7m

Posts