13L G40 Mallery29 (Allies + 9) vs Alexgreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                1 mech_infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Bulgaria to Romania
                1 armour moved from Greece to Romania
                1 mech_infantry moved from Northern Italy to Albania
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 armour and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 56 PUs;
                Germans buy 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Southern Italy to Bessarabia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 5 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys in Bryansk, round 2 :  14/46 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 19 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Western Ukraine, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                    retreated to Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Archangel
                1 tactical_bomber moved from Archangel to Eastern Poland
                1 bomber moved from Western Ukraine to Germany
                1 bomber moved from Western Ukraine to Germany
                1 fighter moved from Smolensk to Eastern Poland
                1 tactical_bomber moved from Smolensk to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                6 mech_infantrys moved from Germany to Eastern Poland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • three of those 8 mechs built in Germany should be built in Nov, of course. Can you pls edit this before Russia, or I can later. Sorry, not enough time for thoroughness atm.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
                EDIT: Changing ownership of Ethiopia from Italians to Russians
                EDIT: Turning off Edit Mode
                2 armour moved from Volgograd to Russia
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Novosibirsk to Samara
                2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                2 infantry moved from Kansu to Novosibirsk
                1 fighter moved from Caucasus to Russia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                1 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Soviet Far East to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Amur to Buryatia
                1 armour moved from Manchuria to Buryatia
                1 mech_infantry moved from Manchuria to Buryatia
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 infantry moved from Suiyuyan to Tsagaan Olom
                1 infantry moved from Suiyuyan to Tsagaan Olom
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Jehol to Hunan
                1 infantry moved from Shensi to Sikang
                1 artillery moved from Sikang to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 mech_infantry moved from Tsinghai to Szechwan
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 bomber moved from Shensi to Burma
                1 bomber moved from Shensi to Japan
                4 fighters and 5 tactical_bombers moved from Shensi to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from Malaya to Yunnan
                1 armour moved from Malaya to Yunnan
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Burma to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 bomber moved from Burma to Kwangsi
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 bomber and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 mech_infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 bomber and 1 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from India to Burma
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Egypt to Cyprus
                1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Italians defend with 1 transport
                    British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Cyprus
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Cyprus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                    British win, taking Burma from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Cyprus to Egypt
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                2 armour placed in Egypt
                1 submarine placed in 98 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in Quebec
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,6,5,2,1,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Albania to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,2,4,2,1
                Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from South Australia to Queensland
                1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 2 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 tactical_bomber moved from Eastern Poland to Tambov
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Eastern Poland to Vologda
                1 bomber moved from Germany to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Iceland
                Battle in Vologda
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Iceland from British with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Vologda to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Western Germany to Bryansk
                5 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 fighter placed in Western Germany
                2 submarines placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,4,4,5,3
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 infantry moved from Samara to Tambov
                3 fighters and 1 tactical_bomber moved from Russia to Tambov
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                2 infantry moved from Ulaanbaatar to Dzavhan

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 11 infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 3 infantry placed in Russia
                Russians undo move 1.
                2 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Siberia to Amur
                1 mech_infantry moved from Manchuria to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Amur
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Suiyuyan to Kansu
                3 artilleries and 1 infantry moved from Shensi to Kansu
                3 armour, 1 artillery and 6 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Szechwan to Burma
                1 mech_infantry moved from Hunan to Burma
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
                1 carrier moved from 39 Sea Zone to 75 Sea Zone
                1 fighter moved from 39 Sea Zone to 75 Sea Zone
                1 fighter moved from 39 Sea Zone to 75 Sea Zone
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                1 armour moved from Malaya to Burma
                1 armour moved from Malaya to Burma
                1 bomber moved from Kwangsi to Java
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Manchuria to Kwangsi
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery in Amur, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Amur, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 3 artilleries and 5 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries and 5 infantry in Kansu, round 2 :  3/8 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Java
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 5 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    British defend with 1 armour and 1 artillery
                        Japanese roll dice for 5 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Burma, round 2 :  2/16 hits
                        UK_Pacific roll dice for 1 armour and 1 artillery in Burma, round 2 :  0/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 5 armour, 1 artillery, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Java to Siam
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to Siam
                1 tactical_bomber moved from Kwangsi to Siam
                1 bomber moved from 25 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 battleship, 2 carriers, 1 destroyer, 6 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Japan
                2 mech_infantrys placed in Manchuria
                2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 123 Sea Zone
                6 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 97 Sea Zone from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 123 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 123 Sea Zone to United Kingdom

    Place Units - Americans
                1 bomber and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt

    Non Combat Move - British
                2 infantry moved from Quebec to 106 Sea Zone
                4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                2 armour and 1 fighter placed in Union of South Africa
                2 infantry placed in Quebec

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Yugoslavia
                1 mech_infantry moved from Romania to Yugoslavia
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Greece to Albania

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3,6,3,3,3,6,2
                Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total

4 / 7

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