Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery moved from France to Southern France
                      Germans take Southern France from French
                2 artilleries moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                3 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers
                    French defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from French with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 submarines
                    British defend with 1 battleship, 2 destroyers and 1 submarine
                    1 submarine owned by the British Submerged
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 3 submarines remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship and 2 destroyers

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to 109 Sea Zone
                3 bombers moved from 109 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Western Germany
                5 infantry moved from Bulgaria to Romania
                3 armour moved from Yugoslavia to Eastern Poland
                2 artilleries and 3 infantry moved from Yugoslavia to Romania
                6 armour and 4 mech_infantrys moved from France to Yugoslavia
                3 aaGuns, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                5 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 infantry moved from Novgorod to Vyborg
                1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                1 submarine moved from 111 Sea Zone to 112 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 fighter, 2 tactical_bombers and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Karelia
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Buryatia to Sakha
                1 infantry moved from Buryatia to Amur
                1 aaGun and 3 infantry moved from Belarus to Baltic States
                1 aaGun moved from Belarus to Novgorod
                1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                1 artillery and 7 infantry moved from Belarus to Bryansk
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Vyborg to Novgorod
                1 tactical_bomber moved from Karelia to Novgorod
                1 fighter moved from Karelia to Novgorod

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 17 infantry
        Amur : 1 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Baltic States : 1 aaGun and 3 infantry
        Bryansk : 1 aaGun, 1 artillery and 12 infantry
        Vyborg : 1 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 13 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 34 / 39
        Japanese : 31 / 44
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Thought process for those watching game:

    Since America has committed resources to the Europe board (they may still redeploy west), I need to pause the Japanese bombers for 1 turn and commit resources to a Japanese swift city grab in order to draw more resources towards Japan. I expect to build more bombers next and later turns.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Hunan
                3 tactical_bombers moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan
                2 bombers moved from Amur to Hunan
                3 tactical_bombers moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan
                5 fighters moved from Yunnan to Anhwe
                2 tactical_bombers moved from Yunnan to Anhwe
                1 mech_infantry moved from Chahar to Kweichow
                1 aaGun moved from Jehol to Manchuria
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Hainan

    Place Units - Japanese
                1 harbour placed in Hainan
                2 transports placed in 6 Sea Zone
                3 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs


  • If UK hits z97, scramble 3 fighters. Remove Italian ones first.


  • Order of loss z109:3 subs, then ca, bb, ftr, ftr, cv

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                6 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry
        Kansu : 6 infantry
        Hopei : 2 infantry
        Sikang : 6 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Malta to Alexandria
                1 bomber moved from Malta to Anglo Egyptian Sudan

    Combat - British
                Battle in Alexandria
                    British attack with 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 2 transports moved from 106 Sea Zone to 88 Sea Zone
                1 artillery moved from 88 Sea Zone to British Guiana
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns, 2 fighters and 1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 124 Sea Zone to 119 Sea Zone
                1 aaGun and 2 infantry moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,3,3,4,1,1,5,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                British collect 21 PUs (10 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 artilleries, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 2 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        British Guiana : 1 artillery
        Scotland : 3 aaGuns, 1 airfield, 2 fighters and 3 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 2 infantry
        119 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 3 submarines
        Greece : 1 flag, 1 aaGun and 5 infantry
        99 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 submarine
        88 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 31 / 21
        UK_Pacific : 24 / 24
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Belarus
                1 armour moved from Romania to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Belarus
                1 armour moved from Romania to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Eastern Poland
                2 aaGuns, 3 artilleries and 6 infantry moved from Yugoslavia to Romania
                1 fighter moved from 99 Sea Zone to Romania
                1 fighter moved from Southern Italy to Romania
                1 bomber moved from Belarus to Eastern Poland
                2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Kenya to Italian Somaliland

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • Order of loss S. France: Take off the inf, art, German art, mech
    Order of loss z93: dd, ca
    Order of loss S. Italy against UK bomber: aagun,3inf,bomber


  • I’m off work until next Monday, so I’ll be available to post throughout the day this week.


  • Mind if I change Italy by dropping a transport and artillery in Gibraltar?


  • Just use the art from Africa if that is ok.


  • Here is the map, if you don’t want me to make the change, just use the other map.

    Italy Edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 1 infantry and 1 mech_infantry
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                        French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 :  0/2 hits
                        French roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        French roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 :  2/2 hits
                        1 artillery owned by the French lost in Southern France
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 1 infantry
        104 Sea Zone : 1 destroyer
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 32 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 29 / 21
        UK_Pacific : 24 / 24
        Italians : 14 / 20
        ANZAC : 14 / 15
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Western Germany to Baltic States
                7 bombers moved from Western Germany to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Western Germany to Baltic States

Suggested Topics

  • 27
  • 25
  • 29
  • 50
  • 43
  • 28
  • 38
  • 135
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.4k

Users

39.9k

Topics

1.7m

Posts