Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
3 bombers moved from Belarus to Archangel
3 bombers moved from Belarus to Russia
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
2 fighters moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Finland to 115 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Smolensk
3 bombers moved from Western Ukraine to Smolensk
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Belarus to Smolensk
6 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
2 artilleries and 7 infantry moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Belarus
3 aaGuns and 1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Germany to Eastern Poland
3 bombers moved from Archangel to Chahar
1 bomber moved from Gibraltar to Germany
2 tactical_bombers moved from 115 Sea Zone to SmolenskPlace Units - Germans
4 bombers and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
To Public thread followers:
Note: 3 bombers land in Japanese occupied Chahar. These will be able to hit Moscow or clear DD blockers in the Pacific as needed. Next turn Smolensk bombers can land in Yunnan and provide whatever roll is needed including the bombing of India.
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I knew I should have sent 4 bombers to Moscow, now Moscow will be able to produce 8 units instead of 6.
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ignore those convoy emails, I didn’t shut down the dice server on my planning map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Rostov to Bessarabia
1 fighter moved from Rostov to Western Ukraine
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Amur to Sakha
1 infantry moved from Rostov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Bessarabia to Caucasus
1 fighter moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 aaGun, 4 artilleries and 16 infantry moved from Russia to Tambov
2 aaGuns and 2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Kansu to Shensi
2 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from Rostov to TambovPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Manchuria : 1 infantry
Shensi : 2 infantry
Sakha : 2 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 2 aaGuns and 3 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Rostov : 1 aaGun and 2 infantry
Vyborg : 1 infantry
Russia : 1 airfield and 1 factory_major
Tambov : 1 aaGun, 2 armour, 10 artilleries, 1 fighter, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 fighter
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 30
Japanese : 28 / 46
Americans : 52 / 77
Chinese : 10 / 7
British : 37 / 37
UK_Pacific : 25 / 30
Italians : 10 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Yunnan to Kwangtung
1 fighter moved from Chahar to Kiangsi
1 fighter moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to 37 Sea Zone
4 bombers moved from Yunnan to India
1 bomber moved from Japan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Yunnan to Kwangtung
1 fighter moved from Chahar to Kiangsi
1 fighter moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to 37 Sea Zone
4 bombers moved from Yunnan to India
1 bomber moved from Japan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8,7,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in India causes 20 damage total.Non Combat Move - Japanese
4 bombers moved from India to Yunnan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 artillery moved from Hopei to Chahar
1 aaGun moved from Korea to Manchuria
4 fighters moved from Manchuria to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports moved from 36 Sea Zone to 6 Sea Zone
3 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kiangsi to Yunnan
2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
3 aaGuns and 6 infantry moved from Japan to 6 Sea Zone
3 aaGuns and 6 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
If I have 2 infantry on Kwangsi when anzac attempts to land with its transport 2 units in Kwangsi, and 3 anzac fighters are sent to the sea zone to cover the transport, I’ll not scramble and instead defend with the 2 infantry against the 2 infantry landed by anzac. If 1 or 2 anzac fighters are sent to the sea zone, I’ll scramble 3 fighters to nab me some anzac air units. If UK has strafed me first or the target is Hainan, then consult about scramble.
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To bomber thread readers:
I will build bombers again with Japan when the fleet is not in its home waters, when in Home waters I will add a carrier. Gotta keep that shuttle of men for Korea and Kwangsi going. I should be able to field 10 units every other turn towards India, with remaining clearing Russia and China from Korean marching by foot. With India unable to produce more than 3 units a turn, I should be able to overcome India in time. German bombers will clear blocking destroyers to assure this smooth transition. Belarus bombers are now in position to reach Yunnan directly. -
To bomber thread readers:
I will build bombers again with Japan when the fleet is not in its home waters, when in Home waters I will add a carrier. Gotta keep that shuttle of men for Korea and Kwangsi going. I should be able to field 10 units every other turn towards India, with remaining clearing Russia and China from Korean marching by foot. With India unable to produce more than 3 units a turn, I should be able to overcome India in time. German bombers will clear blocking destroyers to assure this smooth transition. Belarus bombers are now in position to reach Yunnan directly.The addition of 1 armor a turn was deemed necessary to exploit China’s limited mobility and Germany’s clearing ability.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 8 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
6 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
10 Sea Zone : 6 destroyers and 3 submarines
8 Sea Zone : 1 destroyer
Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 mech_infantry
101 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 30
Japanese : 35 / 35
Americans : 52 / 78
Chinese : 6 / 7
British : 37 / 37
UK_Pacific : 22 / 30
Italians : 10 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 12 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 30
Japanese : 33 / 35
Americans : 52 / 78
Chinese : 8 / 9
British : 37 / 37
UK_Pacific : 22 / 30
Italians : 10 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 30 PUs;Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Rhodesia to Italian Somaliland
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
1 mech_infantry moved from Kenya to Italian Somaliland
1 infantry moved from Ethiopia to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Italian Somaliland, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Italian Somaliland, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 artillery, 4 infantry and 2 mech_infantrys moved from India to Burma
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 artillery and 3 infantry moved from Brazil to Suriname
British take Suriname from DutchPlace Units - British
1 transport placed in 106 Sea Zone
2 destroyers and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 52 PUs totalTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 aaGun and 1 infantry
Burma : 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Romania : 1 flag, 1 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 1 infantry and 2 mech_infantrys
Ethiopia : 1 flag, 1 tactical_bomber
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 artilleries and 4 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 44 / 51
Russians : 30 / 30
Japanese : 33 / 35
Americans : 52 / 78
Chinese : 8 / 9
British : 43 / 48
UK_Pacific : 22 / 52
Italians : 9 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot to noncombat move inf from greece to bulgaria. can you please edit it for me.
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sure
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Bulgaria: 1 aaGun and 3 infantry
EDIT: Removing units owned by British from Greece: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Smolensk to Bryansk
2 bombers moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
3 artilleries and 2 infantry moved from Eastern Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Bulgaria: 1 aaGun and 3 infantry
EDIT: Removing units owned by British from Greece: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Smolensk to Bryansk
2 bombers moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
3 artilleries and 2 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 3 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Romania from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 4 armour, 2 bombers and 1 mech_infantry
Russians defend with 3 infantry
Italians win, taking Bryansk from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Bryansk to Southern Italy
2 aaGuns moved from Eastern Poland to Romania
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Romania to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 11 PUs; end with 11 PUs total -
I was so tempted to take Russia on turn 4, just to say that I had :-D , but Germany needs the money more as Italy is expendable.
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I would have loved to sink the UK fleet with an italian air base build in Belarus, but I would rather stay focused on Europe cities for now. The fleet will be there later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 51
Russians : 28 / 30
Japanese : 33 / 35
Americans : 52 / 78
Chinese : 8 / 9
British : 40 / 48
UK_Pacific : 22 / 52
Italians : 11 / 11
ANZAC : 14 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0