Game 1 of 2025
Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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actually, consult me if UK hits, I have the bombers to protect as well.
I’ll still scramble, but casualties will be determined by hits.
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damn, i really needed to get average or better in the big pacific battle.
i can not afford to use the uk planes in the pacific as they are needed to protect northern iran.
now the anzac do not have enough teeth.
i should have thought this through more as 50% of the time the big pacific battle is a big bust for the allies. oops.
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Yea, the battle calculator didn’t apply because I was silly enough to remove air units instead of ships ;) Since that is what I have the most of. I hate big fleet battles too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
12 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Shan State to Siam
Americans take Siam from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 battleship, 2 carriers, 2 cruisers, 11 destroyers and 4 fighters moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in Okinawa
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 tactical_bombers and 5 transports
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 11 destroyers and 4 fighters in 36 Sea Zone, round 2 : 7/18 hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 tactical_bombers and 5 transports in 36 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Americans
8 destroyers owned by the Americans , 2 carriers owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 3 : 9/18 hits
2 submarines owned by the Americans , 2 fighters owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans and 4 fighters owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 36 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 36 Sea Zone, round 4 : 4/12 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese, taking Okinawa from Japanese with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is -111
Casualties for Japanese: 1 cruiser, 6 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 2 submarines
Battle in 112 Sea Zone
Americans attack with 12 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 12 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 11/15 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 12 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
2 fighters owned by the Japanese forced to land in HainanNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
12 bombers moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea ZonePlace Units - Americans
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 infantry
Malaya : 1 armour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
20 Sea Zone : 1 flag, 2 submarines
21 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 1 submarine and 1 transport
6 Sea Zone : 1 flag, 2 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
United Kingdom : 18 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
112 Sea Zone : 1 destroyer
109 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 29
British : 36 / 47
UK_Pacific : 24 / 20
Italians : 24 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Burma to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Manchuria : 2 artilleries and 6 infantry
Shensi : 2 artilleries and 11 infantry
Kweichow : 3 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 20
Italians : 24 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 3 damage on 3 airfields; Remaining resources: 44 PUs;
British buy 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 7 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 7/9 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from India to Northwest Persia
7 mech_infantrys moved from India to Eastern Persia
2 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Shan State to India
2 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 carrier and 3 destroyers placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Shensi : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 7 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 transport
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 3 carriers, 12 destroyers, 6 fighters and 3 transportsProduction/PUs Summary :
Germans : 55 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 41 / 47
UK_Pacific : 24 / 29
Italians : 22 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
yea i am having fun too. it is a great strategy. i still do not know if it is any better than any another europe strategy thou.
i am interested in playing a rematch if you are. -
Sure, I’ll play a better Japan with the German one so you can see how scary it gets in a normal game. :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 destroyer
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries moved from Novgorod to Belarus
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,3,3
Italians collect 14 PUs (10 lost to blockades); end with 14 PUs total -
Yes, I will scramble 2 fighters vs the french dd in sz97 if you attack my destroyer. Next turn I hope to get my Med NO. I got lucky not losing a fighter to the USA dd. Had to risk it as I want France to block the German Surface navy. It’s getting tight in the Atlantic.
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need ool for sz36
i am mad that i just noticed now that i forgot to move my anzac destroyers around cape horn.
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Destroyer, Cruiser, Tactical, Fighter
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need another ool
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Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 66 Sea Zone to 86 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 4/11 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 : 2/7 hits
1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 : 3/5 hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fightersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 2 infantry moved from Burma to IndiaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
India : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 submarine
86 Sea Zone : 3 destroyers
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Anzac got two more units than I figured they would, oh well :) Tight game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone