Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • Destroyer, Cruiser, Tactical, Fighter

  • TripleA

    need another ool


  • Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 bombers moved from Philippines to 36 Sea Zone
                1 fighter moved from Shan State to 36 Sea Zone
                2 fighters moved from India to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                3 destroyers moved from 66 Sea Zone to 86 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
                        ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 :  4/11 hits
                        1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 :  2/7 hits
                        1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 :  3/5 hits
                        1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fighters

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 aaGun and 2 infantry moved from Burma to India

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Manchuria : 3 infantry
        Yunnan : 1 artillery and 1 infantry
        India : 1 aaGun and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers and 1 submarine
        86 Sea Zone : 3 destroyers
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 3 / 0
        Japanese : 18 / 15
        Americans : 56 / 77
        Chinese : 23 / 28
        British : 36 / 47
        UK_Pacific : 24 / 29
        Italians : 24 / 14
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Northwest Persia : 2 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 3 / 0
        Japanese : 18 / 15
        Americans : 56 / 77
        Chinese : 23 / 28
        British : 36 / 47
        UK_Pacific : 24 / 29
        Italians : 24 / 14
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Anzac got two more units than I figured they would, oh well :) Tight game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Ukraine to 98 Sea Zone
                4 bombers moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                6 bombers moved from Southern Italy to 98 Sea Zone

  • TripleA

    when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.

    so are you going to attack the atlantic fleet?


  • Wow, 2 battleships and 2 bombers ;)


  • @allweneedislove:

    when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.

    so are you going to attack the atlantic fleet?

    You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.

    I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.


  • @JamesAleman:

    @allweneedislove:

    when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.

    so are you going to attack the atlantic fleet?

    You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.

    I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.

    Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Ukraine to 98 Sea Zone
                4 bombers moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                6 bombers moved from Southern Italy to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 15 bombers
                    French defend with 1 destroyer; British defend with 1 destroyer
                    Germans win with 13 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 bombers
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                13 bombers moved from 98 Sea Zone to Southern Italy
                4 armour moved from Volgograd to Caucasus
                1 aaGun and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Greece to Yugoslavia
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 infantry placed in Germany
                5 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,1,6
                Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Combat Move - Russians
                2 infantry moved from Manchuria to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Amur, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Amur, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Buyant-Uhaa to Amur
                1 aaGun moved from Manchuria to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 2 aaGuns and 4 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 4 / 0
        Japanese : 17 / 15
        Americans : 56 / 77
        Chinese : 23 / 28
        British : 36 / 47
        UK_Pacific : 24 / 29
        Italians : 24 / 14
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 units repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Japan to 19 Sea Zone
                2 tactical_bombers moved from Hainan to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 units repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Japan to 19 Sea Zone
                2 tactical_bombers moved from Hainan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                4 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from 19 Sea Zone to Hainan
                2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                6 fighters moved from Korea to 6 Sea Zone
                2 tactical_bombers moved from Korea to Japan
                10 infantry moved from Japan to 6 Sea Zone
                10 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,2
                Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total


  • edit the sub to z37

    Darksky.tsvg


  • right map

    Darksky.tsvg


  • bump: USA’s turn.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 bombers and 5 destroyers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Denmark
                18 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Denmark

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 carrier, 1 cruiser and 7 destroyers moved from 110 Sea Zone to 109 Sea Zone
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                18 bombers moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 109 Sea Zone
                5 bombers moved from Eastern United States to Western United States
                1 submarine moved from 21 Sea Zone to 23 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Siam to Shan State
                1 armour moved from Malaya to Yunnan

    Place Units - Americans
                3 bombers placed in Western United States
                5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag
        Yunnan : 1 armour
        Anhwe : 1 artillery and 1 infantry
        Shan State : 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 8 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag
        35 Sea Zone : 1 submarine
        23 Sea Zone : 1 submarine
        25 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 submarine
        21 Sea Zone : 1 submarine
        15 Sea Zone : 1 submarine
        10 Sea Zone : 5 destroyers
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 18 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Denmark : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 transport
        109 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 2 / 0
        Japanese : 19 / 13
        Americans : 58 / 84
        Chinese : 23 / 28
        British : 36 / 47
        UK_Pacific : 24 / 29
        Italians : 24 / 14
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Hopei
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 artillery placed in Shensi
                1 artillery and 1 infantry placed in Anhwe
                2 artilleries and 3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Jehol : 1 infantry
        Manchuria : 2 artilleries and 6 infantry
        Shensi : 3 artilleries and 12 infantry
        Hunan : 2 artilleries and 5 infantry
        Kansu : 1 infantry
        Hopei : 1 fighter
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 2 / 0
        Japanese : 19 / 13
        Americans : 58 / 84
        Chinese : 23 / 29
        British : 36 / 47
        UK_Pacific : 24 / 29
        Italians : 24 / 14
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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