two hits scored in the only combat SE of Caen. how do you want them?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 destroyer
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries moved from Novgorod to Belarus
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,3,3
Italians collect 14 PUs (10 lost to blockades); end with 14 PUs total
Yes, I will scramble 2 fighters vs the french dd in sz97 if you attack my destroyer. Next turn I hope to get my Med NO. I got lucky not losing a fighter to the USA dd. Had to risk it as I want France to block the German Surface navy. It’s getting tight in the Atlantic.
need ool for sz36
i am mad that i just noticed now that i forgot to move my anzac destroyers around cape horn.
Destroyer, Cruiser, Tactical, Fighter
need another ool
Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 66 Sea Zone to 86 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 4/11 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 : 2/7 hits
1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 : 3/5 hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 2 infantry moved from Burma to India
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
India : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 submarine
86 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Anzac got two more units than I figured they would, oh well :) Tight game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
Wow, 2 battleships and 2 bombers ;)
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 15 bombers
French defend with 1 destroyer; British defend with 1 destroyer
Germans win with 13 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
13 bombers moved from 98 Sea Zone to Southern Italy
4 armour moved from Volgograd to Caucasus
1 aaGun and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in Germany
5 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,1,6
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Amur
1 aaGun moved from Manchuria to Amur
Turn Complete - Russians
Territory Summary for Russians :
Amur : 2 aaGuns and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 78
Russians : 4 / 0
Japanese : 17 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
4 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Hainan
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
10 infantry moved from Japan to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,2
Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total
edit the sub to z37