sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
As far as playing you, I am mildly interested, but trying to focus my A&A time on league games
I don’t doubt that buying bombers is very effective for Germany, and I wouldn’t enjoy facing them
The large increase in territories over previous versions of A&A makes movement even more valuable than it was before. Also, before Anniversary, bombers cost 15 and now they are only 12, as you have also pointed out. The +2 bombing damage is also nasty. And the tactic of mostly bombers is sneaky because most players are used to not worrying too much about all air because traditionally, all air strikes against ground (and air) forces is a bad trade. Traditionally. When incomes were around 20-30, fighters cost 12, and bombers cost 15. And you could get increased production and produce men for 2 IPC’s each. You know, for those of us who have been playing for 20+ years, the things we learned from Classic still stick with us, I think, and sometimes to our detriment.
Now you have 12 IPC bombers that can often fly 7 spaces instead of 6. You have transports that are auto-kill, so you’re not losing 15 IPC bombers to ace rolls, with the defender’s transports sometimes even surviving.
Perhaps you have found an exploit to Larry’s rule changes (I think on multiple occasions our revered game designer has failed to accurately anticipate all the ramifications of his changes - Global 1940 is Exhibit A) and bombers are too cheap.
After all, when you play tech there are also 2 technologies that boost their capabilities even further. (Thank goodness Larry finally saw the light and reduced LRA to +1, as I used to house rule it in AA50)
Sorry, this is in a game thread - I’ll quit now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 8 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Queensland to Malaya
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Shantung
Americans attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
AA fire in Shantung : 0/3 hits
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Shantung, round 2 : 0/4 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shantung
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 3 : 5/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
7 submarines owned by the Americans Submerged
Battle in Shan State
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans winJapanese win with 2 fighters remaining, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 2/6 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
4 fighters moved from Shantung to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
6 bombers moved from Morocco to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 tactical_bomber moved from Western United States to Central United States
1 tactical_bomber moved from Central United States to Eastern United States
Place Units - Americans
6 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 artillery and 2 infantry
Shan State : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
44 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 1 transport
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 7 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Quebec : 1 infantry and 1 mech_infantry
United Kingdom : 12 bombers and 1 mech_infantry
106 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 51 / 70
Russians : 11 / 0
Japanese : 25 / 16
Americans : 54 / 80
Chinese : 21 / 17
British : 38 / 52
UK_Pacific : 21 / 28
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
3 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kweichow to Hunan
4 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Manchuria : 2 artilleries and 6 infantry
Shensi : 4 infantry
Hunan : 3 infantry
Tsinghai : 3 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 51 / 70
Russians : 11 / 0
Japanese : 23 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 52
UK_Pacific : 21 / 28
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British repair 16 damage on 16 factory_majors; Remaining resources: 36 PUs;
British buy 2 artilleries, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Yunnan to Malaya
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
4 fighters owned by the British retreated
Battle in Malaya
British attack with 3 mech_infantrys
Japanese defend with 3 artilleries, 1 harbour and 2 infantry
British roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 : 1/4 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 : 0/4 hits
British roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 : 0/4 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 6 : 1/1 hits
Japanese roll dice for 3 artilleries in Malaya, round 6 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
4 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 aaGuns, 2 artilleries and 8 infantry moved from India to West India
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Iraq to India
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - British
3 destroyers placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,5,3,5,4,6,2,4,2,6,5
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 7 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 2 mech_infantrys
Shan State : 1 mech_infantry
Burma : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
West India : 2 aaGuns, 2 artilleries and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 2 infantry
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 2 carriers, 9 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 48 / 70
Russians : 11 / 0
Japanese : 23 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 21 / 20
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Looks like I will lose my men in Malaysia, oh well. I figured they would hold against the three mech and anzac air, guess it was not meant to be, I typically keep one unit in a transport as a back up, but I was stretched. 3fighters on 4 troops was going to be tight, but now its yours unless luck changes. Anyway, the Europe board is the focus at this point.
Also, is there a way to look up what damage remains?
I know I did 5 damage to the air and naval base and it looks like they were not repaired, it says 16 were repaired, I assume that was all on London’s, meaning 4 damage remain?
This will help me determine how many bombers to send, I am guessing I’ll just match your fighters, and see what lives to bomb….I assume you are willing to scramble in a fair fight. If not, I’ll take the chances on the aaguns and just rehit each base for 1 more damage and send overkill 5 bombers to do 16 damage.
I need to know if the air base was repair, if it wasn’t you won’t be able to scramble, right?
If you have the new version of Triple A (I think you guys started this game after that), you can change the color of the damage numbers (but not the size, I don’t think) so it’s easier to see. Choose red or something. View menu.
To see the damage numbers by the IC’s, you need to zoom to 100% and hope that another unit is not covering it up.
I have complained about this to the developer of Triple A multiple times
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Russia to Greece
1 fighter moved from Northern Italy to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Rostov to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Russia to Greece
1 fighter moved from Northern Italy to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Rostov to Samara
Combat - Italians
Battle in Holland Belgium
Italians attack with 4 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 aaGun and 2 infantry
retreated to Greece
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Italians
2 bombers moved from Greece to Southern Italy
3 aaGuns, 5 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 fighters moved from Holland Belgium to Western Germany
3 artilleries moved from Karelia to Novgorod
1 aaGun moved from Bulgaria to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Wow, I may not take Greece with Germany either….lol there goes my bombers in Rome. Oh well.
Don’t worry about the bombing in UK, I need to keep my bombers for what is coming up.
Battle in Malaya
British attack with 3 mech_infantrys
Japanese defend with 3 artilleries, 1 harbour and 2 infantry
British roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 : 1/4 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 : 0/4 hits
British roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 : 0/4 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 6 : 1/1 hits
Japanese roll dice for 3 artilleries in Malaya, round 6 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 mech_infantrys
What an epic battle! No air JJ! You roll like crap! muwhahahahaha!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from India to Malaya
1 infantry moved from Manchuria to Amur
ANZAC take Amur from Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 2 artilleries and 1 harbour
ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Formosa from Japanese with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 bombers moved from New South Wales to Philippines
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 2 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to India
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 2 infantry
Manchuria : 1 infantry
Shan State : 1 fighter
Burma : 1 aaGun and 2 infantry
India : 2 fighters
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 2 bombers
Amur : 1 flag, 1 infantry
French Indo China : 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
66 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 9 / 0
Japanese : 21 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 infantry
112 Sea Zone : 1 destroyer
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 51 / 70
Russians : 9 / 0
Japanese : 21 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Wow, 1 fighter took out 2 2’s, in 2 rounds … oh well.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 bombers moved from Western Germany to Greece
1 mech_infantry moved from Romania to Greece
2 bombers moved from Novgorod to Greece
3 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Ukraine to Volgograd
4 tactical_bombers moved from Novgorod to 112 Sea Zone
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Russia to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 bombers moved from Western Germany to Greece
1 mech_infantry moved from Romania to Greece
2 bombers moved from Novgorod to Greece
3 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Ukraine to Volgograd
4 tactical_bombers moved from Novgorod to 112 Sea Zone
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Russia to Kazakhstan
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 13 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Greece from British with 13 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
13 bombers moved from Greece to Southern Italy
3 fighters moved from Novgorod to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
3 fighters and 4 tactical_bombers moved from 112 Sea Zone to Western Germany
1 aaGun, 9 armour, 5 artilleries, 13 infantry and 6 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Samara to Kazakhstan
2 bombers moved from Kazakhstan to Rostov
2 bombers moved from Rostov to Ukraine
Place Units - Germans
1 harbour placed in Germany
3 fighters and 3 infantry placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Warning: naval base in Berlin….cheaper than a carrier.
going to use fighters to combat bombers for now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
2 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 aaGun and 2 infantry moved from Chahar to Buyant-Uhaa
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 1 aaGun and 2 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 aaGun and 2 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 80
Russians : 5 / 0
Japanese : 20 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 36 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
2 tactical_bombers moved from Korea to Amur
2 fighters moved from Korea to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 fighters moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Siam to 19 Sea Zone
2 bombers moved from Siam to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Siam to 36 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 bombers moved from Siam to 35 Sea Zone