Thanks, but I’m good with the R1 posted. Those boats will help more in the Baltic, I think.
FYI - I’ll be out the rest of the night. If you are going for a J1 COW, no scramble in 35 and submerge in 37 (assuming you send the CR + 3 planes).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - British
British repair 6 damage on 6 airfields; Remaining resources: 28 PUs;
British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 tactical_bomber moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 4 infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 battleship moved from 79 Sea Zone to 38 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Italians , 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
British roll dice for 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is 1
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 cruisers and 1 destroyer
Non Combat Move - British
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 battleship and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
38 Sea Zone : 1 battleship
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 battleships, 1 cruiser, 2 destroyers and 1 transport
72 Sea Zone : 1 cruiser and 1 transport
98 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 36
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 8 / 9
ANZAC : 14 / 24
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship in Greece, round 1 : 1/1 hits
Italians roll dice for 2 armour and 6 infantry in Greece, round 1 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour and 6 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 2 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 2 destroyers
Casualties for Italians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Libya, round 1 : 1/3 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from 98 Sea Zone to Tobruk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.588
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34
Neutral_Allies Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.520
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Could you please edit those italians AA guns to Romania please? Merci,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 36
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 36
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Southern France to Yugoslavia
3 armour moved from Holland Belgium to Germany
2 armour moved from Western Germany to Poland
6 infantry moved from Germany to Poland
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Southern France to France
1 fighter moved from 91 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Poland to Southern Italy
1 tactical_bomber moved from Poland to Western Germany
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
scramble over London?
Yea all 4 and if I lose just 1 take the french 1.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Southern France to Yugoslavia
3 armour moved from Holland Belgium to Germany
2 armour moved from Western Germany to Poland
6 infantry moved from Germany to Poland
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Southern France to France
1 fighter moved from 91 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Poland to Southern Italy
1 tactical_bomber moved from Poland to Western Germany
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Defenders Fire, : 0/4 hits
Attackers Fire, : 2/8 hits
1 fighter owned by the British and 1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/6 hits
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 7,6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 6, harbour = 2, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from 112 Sea Zone to Denmark
3 aaGuns moved from Poland to Eastern Poland
3 aaGuns moved from Germany to Poland
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.480
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25
Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.300
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
4 artilleries and 5 infantry moved from Novgorod to Karelia
1 artillery moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
1 artillery and 5 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 4/5 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Russians :
Kansu : 3 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Karelia : 4 artilleries and 5 infantry
Baltic States : 2 infantry
Bryansk : 6 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 17 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry, 2 mech_infantrys and 2 tactical_bombers
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 48
Russians : 33 / 38
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 bombers moved from Anhwe to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Chahar to 35 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to 38 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Manchuria to Jehol
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Kweichow
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
2 tactical_bombers moved from Chahar to Hunan
3 tactical_bombers moved from Anhwe to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 bombers moved from Anhwe to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Chahar to 35 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to 38 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Manchuria to Jehol
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Kweichow
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
2 tactical_bombers moved from Chahar to Hunan
3 tactical_bombers moved from Anhwe to Kwangtung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 4 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 4 tactical_bombers in Kwangtung, round 1 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 1 : 3/6 hits
British roll dice for 1 battleship in 38 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Japanese lost in 38 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Non Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 bombers moved from 38 Sea Zone to Siam
1 fighter moved from 38 Sea Zone to Siam
1 tactical_bomber moved from 38 Sea Zone to Siam
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
2 fighters and 4 tactical_bombers moved from Kwangtung to Hunan
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 fighters and 1 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 54 / 56
Americans : 50 / 53
Chinese : 4 / 8
British : 29 / 29
UK_Pacific : 7 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 1.423
Standard Deviation : 1.193
Total rolls : 27
Japanese Combat
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.048
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 armour, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
101 Sea Zone : 1 cruiser, 4 destroyers and 4 transports
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 54 / 56
Americans : 50 / 70
Chinese : 4 / 8
British : 29 / 29
UK_Pacific : 7 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 1 : 5/13 hits
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 1 : 2/9 hits
5 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 1/11 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 5/9 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kweichow : 9 infantry
Tsinghai : 1 fighter
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 7 / 17
Italians : 11 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
2 artilleries and 10 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 artilleries moved from India to Burma
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone
Combat - British
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 artillery moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
1 battleship and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 2 artilleries and 10 infantry
Burma : 3 aaGuns, 2 artilleries and 4 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 3 battleships, 1 cruiser, 3 destroyers and 1 transport
Eastern Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 11 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Tunisia
2 artilleries moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Greece to Romania
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Libya to Tunisia
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Syria
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Syria from French, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Northern Italy
1 bomber moved from Tunisia to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
54 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 6 / 7
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 14 / 24
ANZAC : 18 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 45 / 48
Russians : 30 / 38
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 6 / 7
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 14 / 24
ANZAC : 18 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Finland to Norway
7 armour, 5 artilleries and 26 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Western Germany to Baltic States
1 fighter and 2 tactical_bombers moved from Holland Belgium to Greece
1 fighter moved from Southern Italy to Greece
8 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Poland to Belarus
2 artilleries moved from Holland Belgium to Western Germany
2 armour moved from Yugoslavia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
4 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 5 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries and 26 infantry in Belarus, round 1 : 6/40 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
3 bombers moved from Baltic States to Eastern Poland
Place Units - Germans
4 armour and 3 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.981
Median : 4.000
Variance : 1.623
Standard Deviation : 1.274
Total rolls : 54
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 4.020
Median : 4.000
Variance : 1.420
Standard Deviation : 1.192
Total rolls : 51
Russians Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
See that my rolls haven’t improved since round 1, actually my rolls haven’t improved since 19 games ago…
Has to be the longest Axis and Allies slump anyone has every been in.