I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 fighters and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 fighters and 2 marines placed in Western Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Test summary from TripleA, engine version: 1.9, time: 09:20:34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Test summary from TripleA, engine version: 1.9, time: 23:09:00
Test summary from TripleA, engine version: 1.9, time: 23:19:25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Test summary from TripleA, engine version: 1.9, time: 23:48:42
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Test
Test summary from TripleA, engine version: 1.9, time: 07:15:39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
3 fighters moved from France to Western Germany
3 tactical_bombers moved from France to Western Germany
1 fighter moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
6 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 infantry moved from Ukraine to Bessarabia
Place Units - Russians
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 108 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea Zone
Combat - British
Battle in 108 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 108 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to Scotland
Place Units - British
8 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry; Remaining resources: 49 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 101 PUs total