13L snake11eyes(axis) v wheatbeer(allies+14) game 2


  • I’m assuming you’ll intercept but wanted to confirm

  • '17

    Yes, UK will send all 4 fighter to intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Tobruk to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 armour moved from Southern France to Greater Southern Germany
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 16 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • Looks like I got lucky there

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 28
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 28
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                2 submarines moved from 108 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                9 transports moved from 112 Sea Zone to 113 Sea Zone
                6 armour moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 9 transports
                    British defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 cruiser owned by the British , 2 submarines owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  1/3 hits
                        1 battleship owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 submarines and 9 transports remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 2 submarines and 1 transport
                Battle in United Kingdom
                    Germans attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  1/14 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 1 :  15/31 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 :  14/26 hits
                        8 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans , 2 armour owned by the Germans , 3 artilleries owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 2 bombers, 6 fighters and 5 tactical_bombers in United Kingdom, round 2 :  10/17 hits
                        British roll dice for 2 artilleries, 4 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 :  7/16 hits
                        9 infantry owned by the British , 1 tactical_bomber owned by the Germans , 3 armour owned by the Germans , 1 mech_infantry owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 :  6/10 hits
                        British roll dice for 2 artilleries and 4 fighters in United Kingdom, round 3 :  4/6 hits
                        2 tactical_bombers owned by the Germans , 2 artilleries owned by the British , 3 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in United Kingdom
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -28
                    Casualties for Germans: 5 armour, 3 artilleries, 6 fighters, 9 infantry and 3 tactical_bombers
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 17 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 aaGuns moved from Western Germany to Germany
                2 mech_infantrys moved from Holland Belgium to Germany
                2 artilleries moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 armour, 2 artilleries and 12 infantry moved from Romania to Slovakia Hungary
                3 aaGuns and 7 infantry moved from Poland to Slovakia Hungary
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Greece to Bulgaria
                2 bombers moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 armour and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Szechwan to Kweichow
                2 fighters moved from Szechwan to Kweichow
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                3 mech_infantrys moved from Novgorod to Baltic States
                2 aaGuns, 2 artilleries and 5 infantry moved from Belarus to Baltic States
                2 aaGuns, 2 artilleries and 19 infantry moved from Eastern Poland to Romania
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Ukraine to Romania
                1 armour moved from Ukraine to Caucasus
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Western Ukraine to Caucasus
                2 fighters moved from Kweichow to Szechwan

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 44 / 87
        Russians : 42 / 53
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 12
        British : 22 / 0
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Kweichow
                1 fighter moved from Chahar to Kweichow
                1 artillery and 4 infantry moved from Hunan to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangtung
                3 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                4 destroyers moved from 36 Sea Zone to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                2 battleships moved from 36 Sea Zone to 35 Sea Zone
                5 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Kwangtung
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Yunnan to Kiangsi
                3 fighters moved from Yunnan to Kiangsi
                2 fighters moved from Kweichow to Kiangsi
                2 fighters moved from Kwangtung to Kiangsi
                2 bombers moved from 37 Sea Zone to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
                2 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Chahar to Suiyuyan
                2 infantry moved from Chahar to Suiyuyan
                4 infantry moved from Korea to Manchuria
                2 artilleries and 1 infantry moved from Hunan to Kwangsi

    Place Units - Japanese
                1 destroyer and 4 submarines placed in 6 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 19 Sea Zone
                4 submarines placed in 6 Sea Zone
                1 artillery and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 44 / 87
        Russians : 42 / 53
        Japanese : 43 / 43
        Americans : 52 / 73
        Chinese : 3 / 12
        British : 22 / 0
        UK_Pacific : 20 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  0/7 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  0/3 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 :  2/3 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Production/PUs Summary :

    Germans : 44 / 87
        Russians : 42 / 53
        Japanese : 43 / 43
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 22 / 0
        UK_Pacific : 20 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Would you be offended if I concede this game?

    My bid wasn’t as useful as I’d hoped, certainly didn’t help stop Sea Lion  :lol: … granted the lucky Italian SBR on my airbase cut my odds, it was still fairly likely London would fall.

    China’s failure here certainly didn’t help, and I was already doubting that I could stop Japan before it’s too late to save Europe.


  • Not at all your in a bad position, some rough dice for you.  I’ll roll a dice to see who bids first for the tie breaker game


  • Let’s say even I bid first odds you go first

    DiceRolling 1d6:
    (1)


  • The bid is yours my friend

  • '17

    I’ll take the Allies at +14


  • I accept, I’ll get a new game started up shortly, if you can pm your bid when you have it, thanks,

    Good luck and let’s hope for some even dice  :-D

Suggested Topics

  • 9
  • 20
  • 30
  • 127
  • 87
  • 144
  • 75
  • 158
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.6k

Users

40.2k

Topics

1.7m

Posts