@Uncrustable:
Im just saying it would be absurd to give transports an attack value while aircraft carriers do not
It would be absurd to give transports an attack value period lol
Maybe we should just get rid of all boats except transports, they attack/ defend at 3/3 can carry 2 of any unit, can also carry 2 of tacbomber/or fighter (and conduct flight operations) also can shore bombard and amphib assault while simultaneously fight of other transports and raid convoys, they cost 36 IPCs and there you have it, military transports in action
Thanks Uncrustable about “spagghetti thing”.
I will try to clean up a bit…
You have good reason (balance between other units) to be reluctant about AKA TTCowA1.
I know that you prefer, for historical reason (nature of troops transports and limited firepower) AAA or @1 only vs aircrafts, something like these two:
TTn4 Cow/Uncrustable 1AA@1, no hit value, treat as 1AAA preemptive shot per TT. No escape, auto-kill.
TTn5 Admirable Admiral @0, no hit value. @1/TT against aircrafts only for 1 round, if any warships: auto-kill. No escape.
But don’t you think, it is still a less powerfull TT version when giving the possibility to the attacker to pick any unit of his choice instead of only precious aircrafts (10-11-12 IPCs).
For example: Subs (6 IPCs), DDs (8 IPCs), taking a hit on a Carrier (CV) (x) or a BB (x).
That is what I think is:
the simplest (no difference between casuality units from TT fire),
no more defenseless in mimicking the classic TT defensive roll for 1 round (1 single @1/TT)
and nearer the OOB TT (Roll to destroy TT, if no attacker’s unit TT survive, if any attacker survive then auto-kill):
TTn2 Baron [Cow] A0D1C7, 1 hit value, can survive if no enemy after 1st round. No escape, auto-kill.
Don’t you think?