@PGMatt:
I can just see walls of TRs moving from the US to Germany, adding defense constantly while still moving troops over.
@knp7765:
I remember playing classic and having fleets of 1 or 2 battleships, a carrier and a stack of 10+ transports. No one would attack your fleet because they would never get to the high dollar stuff. That is, unless they had a huge stack of transports to throw in as fodder, which is also ridiculous.
It seems like you are envisioning these classic transports in their classic setting, which they would not be in.
PGMatt: You are telling me that you would continue to buy more and more transports every round, filling up the Atlantic with them, when you can now buy DDs for the same price and double the protection? Seriously, would you not buy just enough transports to do the job and the rest DDs?
@knp7765:
Doesn’t that sound better than just one single attack unit being able to kill a whole stack of transports?
Yes it does- and that is something that should be brought up. In the current rules, a single fighter unit can destroy 10 lone transports instantly. How much ordinance does this guy have, anyway? You might argue that the unit represents many fighters. Then you’d have to also say that each TP represents many TPs. When a group of TPs gets attacked, they are going to pop smoke and disperse everywhere. In classic, if a single fighter attacks 10 transports, odds say he’s only going to get one before he dies.
Many of you are thinking back to the classic world where BBs cost 24 IPCs and sank with one hit. Where bombers cost 15 IPCs and Fighters cost 12 IPCs. Put those classic transports in the modern ruleset with 8 IPC DDs and 6 IPC subs. How would they do then? Would there be huge stacks of them moving around the ocean as fodder? Really? When DDs can do twice the damage, attack, and do ASW duty?
In another posting Commander Jennifer once suggested making TPs cost 9 IPC when using them as classic units in the modern ruleset. PGMatt also brought up a good point - that the new transports can carry more. So can anyone tell me why having 10 IPC classic transports in the modern game would not work? They would be expensive and you wouldn’t want to lose them so easily, yet they could protect themselves and still fit in with the rest of the rules of the game. If anyone can show me that I’ll shut up about it.
I don’t understand how you can fight seabattles where all your battleships are hit first EVERY TIME (free hits) when they are firing from 14 miles away, or take a sub first when only a periscope is showing, yet when you suggest taking a hit on a transport you hear the shouts “that’s not realistic!”