@BJCard:
Kind of unrealistic for a navy to be screened by transports, don’t you think?
That is true - and unrealistic. Yet these things happen a lot in this game. For example, If a carrier and a destroyer is attacked by a battleship, we all know the battleship is going to be aiming at the carrier, yet the DD is always chosen first as a casualty. If a sub and a carrier is attacked by a DD and a plane, the sub is taken first, even though both attackers would realistically be going for the carrier. If 6 tanks attack 3 tanks and 3 infantry, the infantry always die first, though the tanks would want to take out the tanks, and so on.
At this scale everything is a bit abstracted. The point is, if you do choose your transports first, you are losing IPCs and losing your ability to move troops across water. You are losing something, especially when they cost 8 IPCs. At that price, you might as well send in DDs which attack and defend @ 2. You have to make a decision - which is good, fun, and fits with the rest of the game.
The “transports must be chosen last” rule only takes away more of your decision power as a commander. The naval battles become more scripted and less interesting.