Hello Captain,
I am going on vacation this week, back in action late Saturday or early Sunday.
Interesting game so far.
sometimes, I tihnk the dice in this game are BS. I attack with all threes and a four, all misses but one. You defend with two’s and all hits. Probably was bad odds to begin, but I should have gotten more hits. oh well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 5 battleships, 1 cruiser and 4 destroyers
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 battleships, 1 cruiser and 4 destroyers in 92 Sea Zone, round 1 : 5/10 hits
3 fighters owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with 5 battleships, 1 cruiser and 4 destroyers remaining. Battle score for attacker is -42
Casualties for Italians: 1 bomber and 3 fighters
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 carriers; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 carriers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 artillery moved from Baltic States to Eastern Poland
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 artilleries and 6 infantry moved from France to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
3 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
6 infantry moved from Belarus to Eastern Poland
1 armour and 1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour moved from Archangel to Novgorod
3 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
8 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Timguska
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Eastern Poland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 aaGuns and 3 armour moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
3 armour, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Manchuria to 19 Sea Zone
2 armour moved from Shantung to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 : 2/7 hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Wake Island
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Wake Island from Americans, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Shantung
1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 33 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 battleship and 1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
4 units repaired.
3 carriers, 1 destroyer and 6 fighters moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
5 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 transport moved from 62 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 battleship, 2 destroyers and 2 submarines
Germans defend with 2 submarines
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 97 Sea Zone
Americans attack with 5 battleships, 1 cruiser and 2 destroyers
Italians defend with 1 carrier and 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 5 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 carriers, 1 destroyer and 8 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 carriers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
Battle in Philippines
Non Combat Move - Americans
1 fighter moved from Western United States to 31 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hunan to Anhwe
1 fighter and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 2 armour and 1 infantry
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
3 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,6,1
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 armour and 1 infantry moved from Kiangsi to Kiangsu
1 bomber and 2 fighters moved from Kwangtung to Shantung
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Shan State to Yunnan
4 infantry moved from Yunnan to Hunan
10 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
1 fighter moved from Persia to Shensi
1 armour moved from Persia to West India
1 mech_infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
Do you intercept the bombing raid against Shantung?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 armour and 1 infantry moved from Kiangsi to Kiangsu
1 bomber and 2 fighters moved from Kwangtung to Shantung
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Shan State to Yunnan
4 infantry moved from Yunnan to Hunan
10 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
1 fighter moved from Persia to Shensi
1 armour moved from Persia to West India
1 mech_infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
Combat - British
Air Battle in Shantung
British attacks with 3 units heading to Shantung
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Kiangsu
British attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Kiangsu from Japanese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Hainan
Cleaning up after air battles
Non Combat Move - British
1 bomber and 2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
3 transports placed in 81 Sea Zone
2 destroyers placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,1,5,2,2
Italians collect 1 PU (11 lost to blockades); end with 1 PU total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hunan to Anhwe
Combat - ANZAC
scramble in 33?
yes, scramble. ool low to high value, carrier is expendable planes can land on the island.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hunan to Anhwe
Combat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 1 battleship, 2 carriers and 3 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -64
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 battleship, 2 carriers and 3 fighters
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - French
Battle in 119 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 119 Sea Zone to United Kingdom
Turn Complete - French