@666 KJF from all directions!
MiamiUMike (Axis) vs Variance (Allies +10) - G40.2 - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 mech_infantry moved from Turkmenistan to West India
Italians take West India from UK_Pacific
2 mech_infantrys moved from Baltic States to Germany
1 fighter moved from Caucasus to Southern Italy
1 armour moved from Ukraine to Romania
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Rostov
1 bomber moved from France to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to Western Germany
2 infantry moved from Caucasus to Rostov
1 armour moved from Northwest Persia to Rostov
1 infantry moved from French Equatorial Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour, 1 artillery and 1 infantry moved from French Equatorial Africa to Belgian CongoCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 3 mech_infantrys
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Union of South AfricaNon Combat Move - Italians
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
2 aaGuns, 1 fighter and 1 infantry moved from France to Western Germany
5 mech_infantrys moved from Volgograd to Ukraine
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZonePlace Units - Italians
3 infantry placed in Ukraine
1 armour, 3 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Italians :
West Indies : 1 flag, 1 infantry
West India : 1 flag, 1 mech_infantry
Belgian Congo : 1 flag, 1 armour
Trans-Jordan : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 flag
Gold Coast : 1 flag
Nigeria : 1 flag
Morocco : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 mech_infantry
French West Africa : 1 flag
Tunisia : 1 flag
Western Germany : 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys
Romania : 1 armour
Germany : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 armour, 3 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 armour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 8 infantry and 5 mech_infantrys
Western Ukraine : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 infantry
104 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
95 Sea Zone : 1 cruiser and 2 transports
87 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 2 submarines
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
103 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 49 / 68
Russians : 6 / 25
Japanese : 85 / 95
Americans : 51 / 60
Chinese : 0 / 7
British : 23 / 27
UK_Pacific : 3 / 4
Italians : 37 / 49
ANZAC : 8 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Wow - just wow. Your luck is running crazy - You hit me way above average on defense - now shoot down 3 planes - you have raided me like 20 times - 2 hits…
Oh well
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 56 PUs;
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 70 Sea Zone to 72 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 armour moved from Novgorod to 127 Sea Zone
1 armour, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from 91 Sea Zone to Western Germany
5 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from France to Western Germany
2 mech_infantrys moved from Belarus to Poland
1 mech_infantry moved from Poland to Western Germany
4 mech_infantrys moved from Novgorod to Poland
3 bombers moved from Novgorod to Russia
1 mech_infantry moved from Smolensk to Baltic States
1 infantry moved from Belarus to Smolensk
1 infantry moved from Vyborg to Finland
1 submarine moved from 89 Sea Zone to 101 Sea Zone
4 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Germany to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 90 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
2 bombers and 1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 fighter moved from Novgorod to Germany
1 fighter moved from Novgorod to Western Germany
1 infantry moved from Western Germany to Denmark
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
9 mech_infantrys moved from Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Germany to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
2 artilleries placed in Western Germany
10 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Malta : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 11 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 4 tactical_bombers
Poland : 6 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 11 infantry
Denmark : 1 infantry
Belarus : 1 flag, 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 4 armour and 13 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 2 aaGuns, 2 armour, 9 artilleries, 1 bomber, 19 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 4 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer and 1 transport
113 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
94 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
89 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
90 Sea Zone : 1 submarine
72 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Persia : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 6 / 25
Japanese : 85 / 95
Americans : 51 / 60
Chinese : 0 / 7
British : 23 / 27
UK_Pacific : 3 / 4
Italians : 37 / 49
ANZAC : 8 / 3
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well - you dice are running amazing right now and mine are ice cold. US should be down about another 20-30 bucks overall with convoys - but I have missed more times than I can count. Then - you hit 3 of 4 on AA….hope it doesn’t lose me the game…
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Norway to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Finland
6 artilleries and 50 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 6 artilleries and 50 infantry
Japanese defend with 1 artillery
Russians win, taking Samara from Japanese with 6 artilleries and 49 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Norway
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs -
Scramble off WUS
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no scramble
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guess I neglected the shortcut through z12 instead of 13 & 9! Oh well it was a good game
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Game result posted. Nicely played miamiumike :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 battleships and 2 cruisers moved from 26 Sea Zone to 10 Sea Zone
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Western United States
4 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 26 Sea Zone to 12 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 12 Sea Zone to 10 Sea Zone
4 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 12 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Kazakhstan to Russia
3 destroyers moved from 26 Sea Zone to 10 Sea ZoneCombat - Japanese
Battle in British Columbia
Battle in Alaska
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Western United States
Japanese attack with 4 artilleries, 10 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 4 mech_infantrys
Japanese converts factory_major into different units
Japanese win, taking British Columbia from British, taking Alaska from Americans, taking Western United States from Americans with 4 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 7 fighters and 3 infantry
Casualties for Americans: 1 aaGun, 2 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from 1 Sea Zone to Alaska
3 carriers moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
4 transports moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Korea
2 submarines moved from 39 Sea Zone to 42 Sea Zone
3 submarines moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from Russia to Ukraine
2 mech_infantrys moved from Kazakhstan to Kansu
1 infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Tsinghai
3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 carriers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 aaGun, 3 artilleries, 1 bomber, 4 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Chahar
2 destroyers moved from 26 Sea Zone to 10 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Western United States: 1 infantry
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 factory_minor placed in Korea
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 fighters placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Japan
Japanese undo move 2.
1 artillery and 2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 97 PUs; end with 98 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 113 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Korea : 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 4 fighters, 5 infantry, 25 mech_infantrys and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
British Columbia : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Alaska : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 submarines
41 Sea Zone : 1 flag
39 Sea Zone : 4 submarines
10 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
1 Sea Zone : 3 transports
6 Sea Zone : 4 carriers, 6 fighters, 2 tactical_bombers and 4 transports
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 submarine
Rostov : 3 armour and 5 mech_infantrys
Urals : 1 flag
Archangel : 1 flag
Ukraine : 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
80 Sea Zone : 2 submarines
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 2 submarines
71 Sea Zone : 1 submarine
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 63
Russians : 9 / 16
Japanese : 97 / 113
Americans : 39 / 60
Chinese : 0 / 7
British : 22 / 27
UK_Pacific : 3 / 4
Italians : 37 / 49
ANZAC : 8 / 3
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Oh - hey - just saw your post.
I was so worried about my blunder in Europe - I lost sight of the fact that if I took WUS, the game was probably over. Sorry for my dice rage :)
GG to you. You had an interesting idea there with the huge landing of US and UK. I was hoping to just weather that storm knowing that the US was going to get just the one crack I thought.
If I may offer one critique - there were a number of times during the game when you could have made a ‘free’ attack - for example, blitzing into a zone and returning, using a plane to kill a lone transport or situations where you could send in like 2 men and planes against 2 men and most likely get a good result. I took my time in my buildup, in part, because you were playing passively - and I played to that. Of course - that isn’t to say you were not sandbagging and would have nuked me at the right time…
Anyways - if you would like a rematch (as Allies again, or switch sides) let me know. I can see what I can do :)
take care
MM