@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
Yeah sorry, I forgot to move them out in the attack. Remember they were moved there illegally last turn, sorry still trying to grasp the full rules
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Non Combat Move - Americans
4 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
2 artilleries moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 destroyers, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
2 armour, 2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 armour moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Malta to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 5 infantry, 1 submarine and 3 transports moved from 96 Sea Zone to 81 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 5 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 battleship moved from 95 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Syria to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 30 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
Combat - French
Battle in 38 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Southern France to France
2 armour moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
3 artilleries and 7 infantry moved from Bessarabia to Ukraine
5 artilleries and 4 infantry moved from Western Ukraine to Ukraine
5 artilleries and 5 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from France to Western Germany
1 bomber moved from Rostov to Ukraine
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
3 fighters placed in Ukraine
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 armour moved from Volgograd to Caucasus
10 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 armour moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 harbour and 1 tactical_bomber; Remaining resources: 20 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
4 infantry moved from Yenisey to Timguska
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Yunnan
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Yunnan
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 3 artilleries and 2 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 infantry and 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 armour placed in Manchuria
1 harbour placed in Hainan
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 83 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
4 destroyers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 6 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
6 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 fighters moved from India to Burma
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 70 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 battleships, 2 cruisers and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Ukraine to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Trans-Jordan to French Equatorial Africa
2 transports moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 fighters
Russians defend with 2 armour
retreated to Caucasus
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 76 Sea Zone
Italians attack with 2 battleships, 2 cruisers, 1 submarine and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 2 battleships, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ethiopia
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Ethiopia from British, taking French Equatorial Africa from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
2 aaGuns and 1 fighter moved from Northern Italy to France
2 aaGuns, 3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Iraq
Place Units - Italians
1 armour and 1 mech_infantry placed in Iraq
3 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 59 PUs;
Germans buy 19 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from Ukraine to Western Ukraine
2 artilleries and 8 infantry moved from Karelia to Novgorod
1 armour moved from Western Germany to Slovakia Hungary
8 infantry moved from France to Western Germany
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
1 armour moved from Western Germany to Poland
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Baltic States
Battle in Rostov
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians, taking Rostov from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Romania
2 fighters moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Rostov to Romania
13 artilleries and 13 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Russia to Romania
Place Units - Germans
10 infantry placed in Romania
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Rostov
2 fighters moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour, 4 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
9 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Northwest Persia
Russians attack with 2 armour
Italians defend with 1 fighter
Russians win, taking Northwest Persia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Italians: 1 fighter
Battle in Western Ukraine
Russians attack with 10 armour, 9 artilleries, 22 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 10 armour, 9 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Bryansk
6 infantry moved from Russia to Samara
2 infantry moved from Vologda to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 artillery, 4 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 battleships moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Buyant-Uhaa to Central Mongolia
3 fighters and 3 tactical_bombers moved from Japan to Soviet Far East
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 bomber and 1 fighter
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 carriers and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 38 Sea Zone to French Indo China
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 armour placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
1 factory_minor placed in Kwangtung
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 artillery, 5 infantry and 2 mech_infantrys moved from Siberia to Sakha
Russians take Sakha from Japanese
Combat - Americans
Battle in France
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 aaGuns and 1 fighter
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Tunisia from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 aaGuns and 1 fighter
Casualties for Americans: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
3 armour, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
3 armour and 2 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
3 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 4 transports moved from 5 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
3 armour placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs