Yes actually. I might be able to smoke one of your bombers here.
13L G40 Whackamatt (Axis) vs. Randmacts (Allies +7)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
5 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour moved from Bessarabia to Baltic States
10 infantry moved from Eastern Poland to Belarus
3 artilleries and 7 infantry moved from Romania to Bessarabia
2 infantry moved from France to Normandy Bordeaux
2 armour, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Ukraine
Germans attack with 7 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Poland to 114 Sea Zone
2 aaGuns, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from 113 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Romania
3 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
3 artilleries and 14 infantry moved from Novgorod to Belarus
3 armour moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 3 artilleries and 14 infantry
Germans defend with 10 infantry
Russians win, taking Belarus from Germans with 3 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 artillery
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
2 fighters moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Rostov
4 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from French Indo China to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 battleships moved from 55 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 carrier moved from 55 Sea Zone to 44 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Japan
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Manchuria
4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 bomber moved from Jehol to Japan
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total -
Hey, Rand, as your US navy couldn’t have ended their turn in SZ 17, Rather than edit them out then back in, avoid moving/attacking in SZ 19. Works out to about the same with less effort on our parts. Sound good?
-
Sure no worries I will attack Iwo Jima though, though I wont move the AC’s in, do you want any suicide attacks?
-
3 on each carrier
-
I did say in my last post that I wouldnt move my AC’s in till after ther battle, is that still good?
-
Didn’t read that part. Yeah, I guess no Kamikaze’s then. I just went by the file, which had the carriers in the attack.
-
Yeah sorry, I forgot to move them out in the attack. Remember they were moved there illegally last turn, sorry still trying to grasp the full rules
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in MoroccoNon Combat Move - Americans
4 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
2 artilleries moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 destroyers, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 armour, 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 armour moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Malta to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 5 infantry, 1 submarine and 3 transports moved from 96 Sea Zone to 81 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 5 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 battleship moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Syria to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 30 Sea Zone to 23 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea ZoneCombat - French
Battle in 38 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Southern France to France
2 armour moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
3 artilleries and 7 infantry moved from Bessarabia to Ukraine
5 artilleries and 4 infantry moved from Western Ukraine to Ukraine
5 artilleries and 5 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from France to Western Germany
1 bomber moved from Rostov to Ukraine
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 fighters placed in Ukraine
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 armour moved from Volgograd to Caucasus
10 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 armour moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs