TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Sure no worries I will attack Iwo Jima though, though I wont move the AC’s in, do you want any suicide attacks?
3 on each carrier
I did say in my last post that I wouldnt move my AC’s in till after ther battle, is that still good?
Didn’t read that part. Yeah, I guess no Kamikaze’s then. I just went by the file, which had the carriers in the attack.
Yeah sorry, I forgot to move them out in the attack. Remember they were moved there illegally last turn, sorry still trying to grasp the full rules
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Non Combat Move - Americans
4 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
2 artilleries moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 destroyers, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
2 armour, 2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 armour moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Malta to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 5 infantry, 1 submarine and 3 transports moved from 96 Sea Zone to 81 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 5 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 battleship moved from 95 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Syria to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 30 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
Combat - French
Battle in 38 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Southern France to France
2 armour moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine
3 artilleries and 7 infantry moved from Bessarabia to Ukraine
5 artilleries and 4 infantry moved from Western Ukraine to Ukraine
5 artilleries and 5 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from France to Western Germany
1 bomber moved from Rostov to Ukraine
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
3 fighters placed in Ukraine
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 armour moved from Volgograd to Caucasus
10 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
3 armour moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 harbour and 1 tactical_bomber; Remaining resources: 20 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
4 infantry moved from Yenisey to Timguska
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Yunnan
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Yunnan
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 3 artilleries and 2 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 infantry and 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 armour placed in Manchuria
1 harbour placed in Hainan
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 83 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
4 destroyers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 6 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
6 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 fighters moved from India to Burma
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 70 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 battleships, 2 cruisers and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Ukraine to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Trans-Jordan to French Equatorial Africa
2 transports moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 fighters
Russians defend with 2 armour
retreated to Caucasus
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 76 Sea Zone
Italians attack with 2 battleships, 2 cruisers, 1 submarine and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 2 battleships, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ethiopia
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Ethiopia from British, taking French Equatorial Africa from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
2 aaGuns and 1 fighter moved from Northern Italy to France
2 aaGuns, 3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Iraq
Place Units - Italians
1 armour and 1 mech_infantry placed in Iraq
3 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French