@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
G40 League Stalingradski vs Cow - 2 games - flip sides allies 9
-
I think you are screwed in Europe. Pacific you can stop me from taking the win there. My fleet is a complicated issue lol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 mech_infantrys moved from Archangel to Novgorod
2 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
3 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Archangel to Russia
5 aaGuns, 7 artilleries, 53 infantry and 5 mech_infantrys moved from Russia to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
Oh there’s no doubt this game is yours. I’m just stubborn! :-P
In a game with straight dice, I don’t like to surrender until it’s over and done.
If you remember, in the first XDAP game Infrastructure and I (Headless Neds) gave up after some very early bad dice, and you wondered why… well, he and I have been playing modified LL for years, so we were used to bad dice dictating a loss, since the version we played wouldn’t really allow for comegacms… so we gave up too early.
I learned my lesson, and I ain’t giving up for s&^%! :-)
You deserve this win, so enjoy the big paydays, and lots of equipment, and bombing runs, and all that…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 carriers, 3 destroyers and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from South Australia to New South Wales
1 fighter and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 battleships and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
4 carriers moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 artillery moved from West India to IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 62 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in New South Wales, round 1 : 4/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 3 tactical_bombers moved from New South Wales to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea Zone
2 submarines moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Shantung to Japan
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Shan State to India
1 bomber moved from Yunnan to India
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
4 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Japanese collect 64 PUs (4 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 5 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Manchuria : 1 infantry and 3 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 3 submarines
39 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
56 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 1 infantry, 2 submarines, 6 tactical_bombers and 3 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
West India : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 113
Russians : 27 / 27
Japanese : 68 / 92
Americans : 57 / 82
Chinese : 0 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 7 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah, the word I was using back there was ‘comebacks’ and I mangled it horribly.
-
Well that game you conceded within the first two rounds, which I thought was too soon. You still had all your countries! This game you got USA and Russia… a couple of rounds and I think I can pull of a win. The full might of Japan is coming to get you!
-
You don’t have to tell me… I can see it coming!! :-D
-
There is no win here for me. My pride was the only thing keeping me going.
Congratulations! You played a great Axis, and deserved the win. This is the worst loss I’ve had in years - I can tell you that - if this was football it was a 42 - 10 laugher. And I’m a fairly experienced player. Well done.
I’ll report it to Gamerman -
-
Axis are strong in global, add luck and there is nothing anyone can do. So no worries.
good game. Flip sides?
-
Yes - where would you like your bid of 9?
-
inf new guinea. sub 98.
-
yeah egypt sub thing
-
Got it - I’ll start it later tonight, after some food -