G40 League Stalingradski vs Cow - 2 games - flip sides allies 9

  • TripleA

    I think you are screwed in Europe. Pacific you can stop me from taking the win there. My fleet is a complicated issue lol.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 mech_infantrys moved from Archangel to Novgorod
                2 armour moved from Archangel to Novgorod
                1 mech_infantry moved from Archangel to Novgorod
                1 armour moved from Archangel to Baltic States
                      Russians take Baltic States from Germans
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                1 mech_infantry moved from Archangel to Novgorod
                3 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Archangel to Russia
                5 aaGuns, 7 artilleries, 53 infantry and 5 mech_infantrys moved from Russia to Samara

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • Oh there’s no doubt this game is yours. I’m just stubborn!  :-P

    In a game with straight dice, I don’t like to surrender until it’s over and done.

    If you remember, in the first XDAP game Infrastructure and I (Headless Neds) gave up after some very early bad dice, and you wondered why… well, he and I have been playing modified LL for years, so we were used to bad dice dictating a loss, since the version we played wouldn’t really allow for comegacms… so we gave up too early.

    I learned my lesson, and I ain’t giving up for s&^%!  :-)

    You deserve this win, so enjoy the big paydays, and lots of equipment, and bombing runs, and all that…

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 4 carriers, 3 destroyers and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from South Australia to New South Wales
                1 fighter and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
                2 battleships and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                4 carriers moved from 62 Sea Zone to 56 Sea Zone
                2 transports moved from 62 Sea Zone to 56 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
                2 carriers, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Shantung to Manchuria
                1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
                1 artillery moved from West India to India

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 62 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in New South Wales, round 1 :  4/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
                    Japanese captures 11PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 56 Sea Zone
                1 fighter and 3 tactical_bombers moved from New South Wales to 56 Sea Zone
                1 fighter moved from 35 Sea Zone to 56 Sea Zone
                1 fighter moved from French Indo China to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea Zone
                2 submarines moved from 37 Sea Zone to 56 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 destroyer moved from 39 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                3 fighters moved from Shantung to Japan
                2 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 bomber moved from Shan State to India
                1 bomber moved from Yunnan to India
                1 mech_infantry moved from Anhwe to Manchuria
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                4 carriers, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
                Japanese collect 64 PUs (4 lost to blockades); end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 factory_minor and 5 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Manchuria : 1 infantry and 3 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 3 submarines
        39 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 4 carriers, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
        56 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 1 infantry, 2 submarines, 6 tactical_bombers and 3 transports
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        West India : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 113
        Russians : 27 / 27
        Japanese : 68 / 92
        Americans : 57 / 82
        Chinese : 0 / 4
        British : 27 / 0
        UK_Pacific : 0 / 0
        Italians : 11 / 13
        ANZAC : 7 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah, the word I was using back there was ‘comebacks’ and I mangled it horribly.

  • TripleA

    Well that game you conceded within the first two rounds, which I thought was too soon. You still had all your countries! This game you got USA and Russia… a couple of rounds and I think I can pull of a win. The full might of Japan is coming to get you!


  • You don’t have to tell me… I can see it coming!!  :-D


  • There is no win here for me. My pride was the only thing keeping me going.

    Congratulations! You played a great Axis, and deserved the win. This is the worst loss I’ve had in years - I can tell you that - if this was football it was a 42 - 10 laugher. And I’m a fairly experienced player. Well done.

    I’ll report it to Gamerman -

  • TripleA

    Axis are strong in global, add luck and there is nothing anyone can do. So no worries.

    good game. Flip sides?


  • Yes - where would you like your bid of 9?

  • TripleA

    inf new guinea. sub 98.

  • TripleA

    yeah egypt sub thing


  • Got it - I’ll start it later tonight, after some food -

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