scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
G40 League 2013 PGMatt (Allies +10) v Cow
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians repair 7 damage on 7 factory_majors; Remaining resources: 40 PUs;
Italians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour moved from Northwest Persia to Kazakhstan
Italians take Caucasus from Russians
Italians take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 fighter moved from Western Germany to Southern France
2 artilleries and 2 infantry moved from Syria to Iraq
3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
2 artilleries and 4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 2 artilleries, 1 fighter and 4 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 1 : 1/7 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 2/3 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 0/5 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 3 : 0/5 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 2/2 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries and 3 infantry
French defend with 1 infantry
Italians roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/6 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to Western Germany
3 artilleries and 4 infantry moved from Northern Italy to France
1 armour moved from Yugoslavia to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 bomber moved from Tambov to BryanskPlace Units - Italians
1 artillery and 9 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 armour
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 3 artilleries and 3 infantry
Syria : 1 flag
France : 2 aaGuns, 1 armour, 3 artilleries and 5 infantry
Tunisia : 1 flag, 1 infantry
Western Germany : 1 fighter
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 9 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bryansk : 1 flag, 1 artillery, 1 bomber and 1 infantry
Caucasus : 1 flag
113 Sea Zone : 2 fighters
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Iraq : 1 flag, 2 artilleries and 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 56
Russians : 20 / 23
Japanese : 59 / 77
Americans : 60 / 85
Chinese : 7 / 9
British : 22 / 23
UK_Pacific : 2 / 0
Italians : 30 / 36
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 5 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 49 / 56
Russians : 20 / 23
Japanese : 59 / 77
Americans : 60 / 85
Chinese : 7 / 9
British : 22 / 23
UK_Pacific : 2 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Algeria : 1 infantry
76 Sea Zone : 1 destroyer
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 56
Russians : 20 / 23
Japanese : 59 / 77
Americans : 60 / 85
Chinese : 7 / 9
British : 22 / 23
UK_Pacific : 2 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
2 artilleries and 7 infantry moved from Ukraine to Bryansk
5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers and 1 fighter moved from Bryansk to Samara
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Germany to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
2 artilleries and 7 infantry moved from Ukraine to Bryansk
5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers and 1 fighter moved from Bryansk to Samara
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Germany to BryanskCombat - Germans
Battle in Samara
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Samara, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Samara, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 1 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 2/2 hits
2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Germans roll dice for 2 armour in Volgograd, round 4 : 1/2 hits
Russians roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Samara to Bryansk
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Germany : 3 bombers, 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 armour
113 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 56 / 77
Russians : 13 / 23
Japanese : 59 / 77
Americans : 60 / 85
Chinese : 7 / 9
British : 22 / 23
UK_Pacific : 2 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 16 PUs totalTerritory Summary for Russians :
Korea : 2 aaGuns and 17 infantry
Amur : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 59 / 77
Americans : 60 / 85
Chinese : 7 / 9
British : 22 / 23
UK_Pacific : 2 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from French Indo China to Kwangsi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from French Indo China to Kwangsi
2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
3 fighters and 1 tactical_bomber moved from Burma to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from French Indo China to Kwangsi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from French Indo China to Kwangsi
2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
3 fighters and 1 tactical_bomber moved from Burma to SzechwanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 4 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 1 : 3/7 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Szechwan, round 1 : 8/17 hits
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Szechwan, round 1 : 6/11 hits
1 artillery owned by the Chinese , 2 tactical_bombers owned by the Japanese , 7 infantry owned by the Chinese and 4 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/11 hits
Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 1/3 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Japanese: 5 fighters and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Shantung to Manchuria
1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 infantry and 1 mech_infantry placed in French Indo China
6 destroyers and 1 transport placed in 6 Sea Zone
1 infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 2 mech_infantrys
Kwangsi : 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 10 infantry and 4 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 1 submarine and 4 transports
35 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
39 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 6 destroyers, 4 fighters and 1 transport
West India : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 63 / 72
Americans : 60 / 85
Chinese : 5 / 9
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 54 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians -
Dogfight for West Germany?
-
Pass.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 54 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from ItaliansCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Normandy BordeauxPlace Units - Americans
3 fighters placed in Korea
2 bombers placed in Western United States
3 transports placed in 110 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,5,1,6,6,6,3,5,1,5,2,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
Queensland : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 8 submarines and 1 tactical_bomber
19 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 destroyers
Brazil : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers and 8 transportsProduction/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 63 / 72
Americans : 60 / 78
Chinese : 5 / 9
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 4 infantry
Production/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 62 / 72
Americans : 60 / 78
Chinese : 6 / 6
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
3 fighters moved from 110 Sea Zone to Holland Belgium
5 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Rhodesia to Union of South AfricaCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 1 : 5/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 5 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Normandy Bordeaux : 7 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
76 Sea Zone : 1 cruiser
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
110 Sea Zone : 2 artilleries, 3 destroyers, 3 fighters and 6 infantryProduction/PUs Summary :
Germans : 53 / 77
Russians : 13 / 16
Japanese : 62 / 72
Americans : 60 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to Timguska
Italians take Timguska from Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
7 infantry moved from Northern Italy to FranceAirborne Attack Move - Italians
-
Intercept Italian bomber?
I am attacking russia with 1 inf 1 arty, if they hit what do you lose?
-
@Cow:
Intercept Italian bomber?
I am attacking russia with 1 inf 1 arty, if they hit what do you lose?
intercept yes; inf as losses
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to Timguska
Italians take Timguska from Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
7 infantry moved from Northern Italy to FranceAirborne Attack Move - Italians
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Defenders Fire, : 3/6 hits
Attackers Fire, : 0/1 hits
1 bomber owned by the Italians lost in Russia
Air Battle is over, the bombers have all died
Battle in Russia
Italians attack with 1 artillery and 1 infantry
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 artillery and 1 infantry in Russia, round 1 : 1/2 hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 49 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 28/69 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Russia
Russians win with 4 aaGuns, 4 armour, 5 artilleries, 48 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 3 artilleries, 1 fighter and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 artilleries, 1 fighter and 5 infantry in Southern France, round 1 : 5/9 hits
Americans roll dice for 1 armour and 3 infantry in Southern France, round 1 : 3/4 hits
1 armour owned by the Americans , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries and 4 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Italians collect 26 PUs (6 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 infantry
France : 2 aaGuns, 1 armour, 1 artillery and 9 infantry
Tunisia : 1 flag, 1 infantry
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Caucasus : 1 flag
113 Sea Zone : 2 fighters
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 2 artilleries and 2 infantry
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 53 / 77
Russians : 12 / 16
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I probably should have attacked with that bomber. Still glad I got a hit with an arty.
Well this is it. Next Germany turn I attack into Russia. If that fails Japan has one or two turns to make something happen in the pacific before the game ends.