G40 League 2013 PGMatt (Allies +10) v Cow

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 17 infantry
        Amur : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 infantry moved from French Indo China to Kwangsi
                2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
                3 fighters and 1 tactical_bomber moved from Burma to Szechwan

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 infantry moved from French Indo China to Kwangsi
                2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
                3 fighters and 1 tactical_bomber moved from Burma to Szechwan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 4 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 1 :  3/7 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 6 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 3 submarines
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 7 infantry
                        Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Szechwan, round 1 :  8/17 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Szechwan, round 1 :  6/11 hits
                        1 artillery owned by the Chinese , 2 tactical_bombers owned by the Japanese , 7 infantry owned by the Chinese and 4 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 2 :  7/11 hits
                        Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 :  1/3 hits
                        1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29
                    Casualties for Japanese: 5 fighters and 2 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
                1 mech_infantry moved from Shantung to Manchuria
                1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                3 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 infantry and 1 mech_infantry placed in French Indo China
                6 destroyers and 1 transport placed in 6 Sea Zone
                1 infantry placed in French Indo China
                1 mech_infantry placed in Kwangtung
                2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 2 mech_infantrys
        Kwangsi : 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Manchuria : 1 aaGun, 10 infantry and 4 mech_infantrys
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 battleship, 1 submarine and 4 transports
        35 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
        39 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 6 destroyers, 4 fighters and 1 transport
        West India : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 63 / 72
        Americans : 60 / 85
        Chinese : 5 / 9
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                8 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                      Americans take 98 Sea Zone from Italians

  • '16

    Dogfight for West Germany?

  • TripleA

    Pass.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                8 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                      Americans take 98 Sea Zone from Italians

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Western Germany causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to Normandy Bordeaux

    Place Units - Americans
                3 fighters placed in Korea
                2 bombers placed in Western United States
                3 transports placed in 110 Sea Zone
                3 infantry placed in Southern France

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,5,1,6,6,6,3,5,1,5,2,5
                Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
        Queensland : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 8 submarines and 1 tactical_bomber
        19 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 2 submarines
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 2 destroyers
        Brazil : 1 flag, 1 artillery and 1 infantry
        98 Sea Zone : 1 flag, 1 submarine
        110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers and 8 transports

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 63 / 72
        Americans : 60 / 78
        Chinese : 5 / 9
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 4 infantry

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 62 / 72
        Americans : 60 / 78
        Chinese : 6 / 6
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 bomber moved from Normandy Bordeaux to Germany
                3 fighters moved from 110 Sea Zone to Holland Belgium
                5 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 fighter moved from Rhodesia to Union of South Africa

    Combat - British
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 1 :  5/6 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 5 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 aaGun, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Normandy Bordeaux : 7 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 2 infantry
        76 Sea Zone : 1 cruiser
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        110 Sea Zone : 2 artilleries, 3 destroyers, 3 fighters and 6 infantry

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 13 / 16
        Japanese : 62 / 72
        Americans : 60 / 78
        Chinese : 6 / 6
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 armour moved from Kazakhstan to Timguska
                      Italians take Timguska from Russians
                1 bomber moved from Bryansk to Russia
                1 fighter moved from Western Germany to Southern France
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                7 infantry moved from Northern Italy to France

    Airborne Attack Move - Italians

  • TripleA

    Intercept Italian bomber?

    I am attacking russia with 1 inf 1 arty, if they hit what do you lose?

  • '16

    @Cow:

    Intercept Italian bomber?

    I am attacking russia with 1 inf 1 arty, if they hit what do you lose?

    intercept yes; inf as losses

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 armour moved from Kazakhstan to Timguska
                      Italians take Timguska from Russians
                1 bomber moved from Bryansk to Russia
                1 fighter moved from Western Germany to Southern France
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                7 infantry moved from Northern Italy to France

    Airborne Attack Move - Italians

    Combat - Italians
                Air Battle in Russia
                    Italians attacks with 1 units heading to Russia
                    Russians launches 6 interceptors out of Russia
                        Defenders Fire,  :  3/6 hits
                        Attackers Fire,  :  0/1 hits
                        1 bomber owned by the Italians lost in Russia
                    Air Battle is over, the bombers have all died
                Battle in Russia
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
                        Italians roll dice for 1 artillery and 1 infantry in Russia, round 1 :  1/2 hits
                        Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 49 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  28/69 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Russia
                    Russians win with 4 aaGuns, 4 armour, 5 artilleries, 48 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Southern France
                    Italians attack with 3 artilleries, 1 fighter and 5 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 3 artilleries, 1 fighter and 5 infantry in Southern France, round 1 :  5/9 hits
                        Americans roll dice for 1 armour and 3 infantry in Southern France, round 1 :  3/4 hits
                        1 armour owned by the Americans , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 armour and 3 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                1 fighter moved from Southern France to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries and 4 infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                Italians collect 26 PUs (6 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Timguska : 1 flag, 1 armour
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 flag
        Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag, 1 infantry
        France : 2 aaGuns, 1 armour, 1 artillery and 9 infantry
        Tunisia : 1 flag, 1 infantry
        Western Germany : 1 fighter
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Caucasus : 1 flag
        113 Sea Zone : 2 fighters
        Greece : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag, 2 artilleries and 2 infantry
        Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 12 / 16
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 6 / 6
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 32 / 37
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I probably should have attacked with that bomber. Still glad I got a hit with an arty.

    Well this is it. Next Germany turn I attack into Russia. If that fails Japan has one or two turns to make something happen in the pacific before the game ends.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 bomber and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery, 1 bomber and 7 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 12 / 16
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 6 / 6
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 32 / 37
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Algeria : 1 infantry
        80 Sea Zone : 1 destroyer
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 12 / 16
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 6 / 6
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 32 / 37
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 airfield; Remaining resources: 76 PUs;
                Germans buy 9 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Germany to Russia
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 airfield; Remaining resources: 76 PUs;
                Germans buy 9 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Germany to Russia
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 4 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 :  0/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Russia
                    Germans attack with 22 armour, 5 artilleries, 6 bombers, 3 fighters, 36 infantry, 12 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  3/11 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 36 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 1 :  30/83 hits
                        Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  29/74 hits
                        26 infantry owned by the Russians , 29 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 7 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  21/54 hits
                        Russians roll dice for 4 armour, 5 artilleries, 6 fighters, 22 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  23/48 hits
                        21 infantry owned by the Russians , 7 infantry owned by the Germans , 4 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 22 armour, 1 artillery, 6 bombers and 2 tactical_bombers in Russia, round 3 :  14/31 hits
                        Russians roll dice for 4 armour, 5 artilleries, 6 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  14/27 hits
                        1 infantry owned by the Russians , 13 armour owned by the Germans , 3 artilleries owned by the Russians , 10 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 6 bombers and 2 tactical_bombers in Russia, round 4 :  11/17 hits
                        Russians roll dice for 4 armour, 2 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 :  3/13 hits
                        1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 6 bombers and 2 tactical_bombers in Russia, round 5 :  8/14 hits
                        Russians roll dice for 2 fighters in Russia, round 5 :  0/2 hits
                        2 fighters owned by the Russians lost in Russia
                    Germans captures 16PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 16 armour, 5 artilleries, 3 fighters, 36 infantry and 12 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                3 bombers moved from Russia to Germany
                2 tactical_bombers moved from Russia to Novgorod
                3 bombers moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Belarus
                5 infantry moved from Western Germany to France
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                9 armour and 1 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 59 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Germany : 1 aaGun, 9 armour, 3 bombers, 1 factory_major and 9 infantry
        Holland Belgium : 1 artillery and 3 infantry
        Belarus : 1 flag, 2 aaGuns
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 aaGun and 3 bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 6 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 aaGun and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 9 / 0
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 6 / 6
        British : 24 / 27
        UK_Pacific : 0 / 0
        Italians : 32 / 37
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    There is a slim chance for you to liberate a VC from Europe. Will be game in one round otherwise. I did repair 1 damage of 3 from the airbase so the fighter can scramble.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Amur to Korea

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 2 aaGuns and 18 infantry
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 9 / 0
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 6 / 6
        British : 24 / 27
        UK_Pacific : 0 / 0
        Italians : 32 / 37
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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