Absolute bloodbath in 99
Omega1759 (Axis) vs. Whackamatt (Allies +6)
-
no scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
11 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
3 artilleries moved from Manchuria to Korea
3 tactical_bombers moved from Jehol to Korea
3 fighters moved from Jehol to Korea
1 fighter and 4 tactical_bombers moved from Kwangsi to India
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 cruisers moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
2 artilleries moved from Kiangsi to Kwangtung
3 infantry moved from Kweichow to Yunnan
3 fighters moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Jehol to Yunnan
3 infantry moved from Hopei to Kweichow
2 battleships moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Korea
Japanese attack with 6 artilleries, 4 fighters, 14 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 6 artilleries, 4 fighters, 14 infantry and 3 tactical_bombers in Korea, round 1 : 11/27 hits
Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 1 : 11/18 hits
9 infantry owned by the Russians , 11 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 6 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 6/16 hits
Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 6 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Korea, round 3 : 7/14 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 6 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kwangtung, round 1 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 5 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 6 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/3 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in India, round 1 : 6/11 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 3/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 2 fighters owned by the British , 1 aaGun owned by the British and 1 artillery owned by the Japanese lost in India
Japanese captures 30PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun, 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 : 1/5 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 4 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 4 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Kwangsi
1 artillery and 2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 3 fighters, 1 harbour and 1 tactical_bomber
Korea : 6 artilleries
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 4 fighters and 3 tactical_bombers
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
36 Sea Zone : 4 destroyers and 2 submarines
39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 4 tactical_bombers and 2 transports
6 Sea Zone : 5 submarines and 3 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 42 / 87
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 19 / 0
Italians : 15 / 24
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 24 times
5 was rolled 33 times
6 was rolled 26 times
Average roll : 3.575
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 160Japanese Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.616
Median : 4.000
Variance : 0.378
Standard Deviation : 0.614
Total rolls : 99British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.056
Median : 3.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.214
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.125
Median : 5.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to GuamNon Combat Move - Americans
1 artillery and 3 infantry moved from 21 Sea Zone to Guam
2 fighters moved from Hawaiian Islands to 21 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 destroyer moved from 39 Sea Zone to 38 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 tactical_bomber placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 factory_minor and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
4 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
4 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea ZoneCombat - British
Battle in India
British attack with 4 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery and 6 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to YunnanPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,1,2,2,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
British collect 18 PUs (11 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,2,4,1,6,2,4,1,1,4,6,4
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber and 2 fighters moved from 98 Sea Zone to Egypt
2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 1 : 5/14 hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in Egypt, round 1 : 4/6 hits
2 infantry owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the British , 1 fighter owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber could not land in Egypt and was removed
2 fighters moved from Egypt to Alexandria
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Alexandria: 1 bomber
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea Zone
1 transport placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Alexandria : 1 flag, 1 bomber and 2 fighters
Egypt : 1 flag, 1 armour, 3 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 artillery and 2 infantry
Western Germany : 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 armour and 1 infantry
Bessarabia : 1 flag, 1 mech_infantry
95 Sea Zone : 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 38
Japanese : 37 / 87
Americans : 52 / 77
Chinese : 7 / 9
British : 27 / 24
UK_Pacific : 22 / 19
Italians : 19 / 29
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
Average roll : 2.760
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Malaya to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to NigeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Morocco
Battle in AlgeriaNon Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Alexandria to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
3 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
14 infantry moved from Poland to Eastern Poland
5 artilleries moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
6 armour moved from Slovakia Hungary to Eastern Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
6 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Libya to 92 Sea Zone
5 infantry moved from Finland to NorwayPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Poland : 6 artilleries and 3 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
Norway : 5 infantry
Eastern Poland : 3 aaGuns, 9 armour, 8 artilleries, 24 infantry and 3 mech_infantrys
119 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 4 submarines
Greece : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 38
Japanese : 36 / 87
Americans : 52 / 77
Chinese : 7 / 9
British : 27 / 24
UK_Pacific : 22 / 19
Italians : 19 / 29
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
7 infantry moved from Smolensk to Bryansk
2 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Bryansk
3 artilleries and 5 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 cruisers moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
5 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Manchuria to 21 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Korea
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kwangsi to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone -
Big battles for Japan, scramble in Guam?
-
full scramble!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 cruisers moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
5 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Manchuria to 21 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Korea
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kwangsi to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 39 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 39 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 39 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 38 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 transports in 80 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the French and 2 destroyers owned by the British lost in 80 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 80 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the British , 1 cruiser owned by the British and 1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 70
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 5 fighters, 7 submarines and 4 tactical_bombers
British defend with 1 infantry and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 7 submarines in 21 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 2 destroyers, 5 fighters and 4 tactical_bombers in 21 Sea Zone, round 1 : 7/13 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 1 : 7/11 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 7 submarines owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 5 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 10/13 hits
Americans roll dice for 4 fighters and 3 transports in 21 Sea Zone, round 2 : 3/4 hits
1 infantry owned by the British , 4 fighters owned by the Americans , 1 transport owned by the British , 2 transports owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 2 destroyers, 1 fighter and 7 submarines
Casualties for British: 1 infantry and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to Guam: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in French Indo China and was removed
3 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
3 artilleries moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 tactical_bomber moved from 38 Sea Zone to Kwangsi
3 tactical_bombers moved from 21 Sea Zone to Kiangsi
2 bombers moved from 21 Sea Zone to Kwangsi
3 fighters moved from 21 Sea Zone to Kiangsi
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Anhwe to ShensiPlace Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
1 bomber, 2 fighters and 5 infantry placed in Japan
1 factory_minor placed in Kwangtung
Japanese undo move 3.
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery, 2 bombers, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Korea : 1 aaGun, 3 artilleries and 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 3 fighters and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Shensi : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
36 Sea Zone : 3 transports
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
38 Sea Zone : 1 destroyer
19 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
80 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 61
Russians : 33 / 50
Japanese : 41 / 41
Americans : 52 / 77
Chinese : 5 / 9
British : 27 / 24
UK_Pacific : 22 / 19
Italians : 19 / 29
ANZAC : 15 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 21 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.590
Median : 3.000
Variance : 1.598
Standard Deviation : 1.264
Total rolls : 83Japanese Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.589
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 56British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20 -
Moving the 2 transport off India by 1 space.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 tactical_bomber moved from Central United States to Eastern United StatesCombat - Americans
Battle in Gibraltar
Battle in Marshall IslandsNon Combat Move - Americans
1 armour and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 factory_minor placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,2,5,6,1,6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,6,2,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 14 PUs (13 lost to blockades); end with 14 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,6,6
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to Nigeria
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Western Germany to Slovakia Hungary
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Nigeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Nigeria, round 1 : 1/3 hits
British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Nigeria
Italians win, taking Nigeria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 1/7 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Tunisia from French, taking Trans-Jordan from British with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Southern Italy
1 bomber moved from Nigeria to Anglo Egyptian SudanPlace Units - Italians
2 armour, 1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 flag, 1 harbour
Nigeria : 1 flag, 1 artillery and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 bomber
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 2 infantry
Tunisia : 1 flag, 1 infantry
Slovakia Hungary : 1 armour
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 2 armour, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 armour and 1 infantry
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 cruiser and 2 transports
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 61
Russians : 33 / 50
Japanese : 36 / 41
Americans : 52 / 77
Chinese : 10 / 16
British : 25 / 14
UK_Pacific : 22 / 22
Italians : 22 / 37
ANZAC : 15 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.278
Standard Deviation : 1.509
Total rolls : 19British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 4.067
Median : 5.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 battleship and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs