@Stucifer keep the bb
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Spain
3 artilleries and 2 infantry moved from Southern France to Spain
1 bomber moved from Alexandria to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern FranceCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Spain
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Spain to Southern France
1 fighter moved from Trans-Jordan to Alexandria
3 aaGuns moved from Holland Belgium to France
3 aaGuns moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 armour placed in Ukraine
1 fighter and 1 tactical_bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Neutrals?? OK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to BryanskCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 fighters, 19 infantry and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Tambov to Rostov
2 aaGuns, 1 artillery and 14 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from MongoliansPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from French Indo China to Java
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Caroline Islands
4 tactical_bombers moved from Hawaiian Islands to Caroline Islands
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
2 carriers and 1 destroyer placed in 36 Sea Zone
1 armour and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Having troubles posting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
all good :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
1 artillery moved from Albania to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
5 infantry moved from Bulgaria to Greece
1 armour and 1 artillery moved from Southern France to Spain
1 armour moved from Spain to Gibraltar
Italians take Gibraltar from British
4 mech_infantrys moved from Northern Italy to Albania
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Trans-Jordan
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win, taking Trans-Jordan from British with 3 infantry remaining. Battle score for attacker is -7
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Turkey to GreecePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New Zealand to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 91 Sea Zone
5 artilleries and 17 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
16 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries moved from Spain to Portugal
1 mech_infantry moved from Southern France to Portugal
3 armour moved from Southern Italy to Northern Italy
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Alexandria to Southern Italy
2 artilleries and 2 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from France to SpainCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Portugal
Germans attack with 3 artilleries and 1 mech_infantry
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Spain
3 aaGuns moved from France to Southern France
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
10 infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 armour
EDIT: Adding units owned by Germans to Southern France: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 fighters and 1 tactical_bomber moved from Rostov to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Bryansk
5 infantry moved from Rostov to Bryansk
8 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Turkey
Russians take Turkey from Neutral_True
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 aaGun moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from Mongolians
6 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to BryanskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery moved from Borneo to 43 Sea Zone
5 fighters and 5 tactical_bombers moved from Java to Dutch New Guinea
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Java to Caroline Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Wake Island
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Wake Island from Americans with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
5 fighters moved from Dutch New Guinea to 45 Sea Zone
5 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 infantry placed in Malaya
1 harbour placed in French Indo China
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo China
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Queensland to British Guiana
4 infantry moved from Venezuela to British Guiana
1 aaGun and 2 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 transports moved from 85 Sea Zone to 66 Sea Zone
2 transports moved from 65 Sea Zone to 66 Sea Zone
4 artilleries moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 harbour placed in ArgentinaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter and 10 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Egypt to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Angola to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Tobruk to Alexandria
2 armour, 3 artilleries and 5 infantry moved from Egypt to AlexandriaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 3 armour, 3 artilleries and 5 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Belgian Congo
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Belgian Congo from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Mozambique to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Turkey
2 fighters moved from Rostov to Turkey
3 fighters moved from Bryansk to Turkey
3 aaGuns, 4 artilleries and 19 infantry moved from India to Burma
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Rio de Oro to Morocco
1 bomber moved from 98 Sea Zone to BryanskPlace Units - British
1 fighter placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Gibraltar to SpainNon Combat Move - Italians
4 mech_infantrys moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 airfield placed in Greece
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
I must say, this is one of the most interesting games I’ve ever played. Quite the balancing act we have going on here, and about equal on income too.