@Stucifer scramble & submerge decision
L13 Whackamatt (Axis) vs. Eggman (Allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
3 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
5 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 2 transports
British defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Borneo
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
8 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
If you decide to attack SZ 26, my OOL is:
Carrier hit, carrier hit, carrier hit, destroyer, destroyer, destroyer, tac, tac, tac, cruiser, ftr, ftr, ftr, battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 4 destroyers, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 8/10 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 3 carriers and 2 transports in 26 Sea Zone, round 2 : 0/4 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 6/8 hits
Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
Casualties for Americans: 2 carriers and 2 fightersNon Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
1 armour moved from British Columbia to Western United States
1 infantry moved from British Columbia to Western United States
1 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to AlaskaPlace Units - Americans
4 destroyers, 4 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 37 / 45
Japanese : 45 / 50
Americans : 51 / 67
Chinese : 9 / 17
British : 28 / 37
UK_Pacific : 6 / 15
Italians : 10 / 10
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.466
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 58Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.206
Median : 3.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 8 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
4 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 37 / 45
Japanese : 43 / 50
Americans : 51 / 67
Chinese : 11 / 18
British : 28 / 37
UK_Pacific : 6 / 15
Italians : 10 / 10
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.292
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 65Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.720
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.206
Median : 3.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to French West Africa: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Central Africa: 1 fighter
EDIT: Removing units owned by Americans from French West Africa: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 5/12 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to Egypt
1 infantry moved from 76 Sea Zone to British Somaliland
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Eire to United Kingdom
2 battleships, 2 cruisers and 2 destroyers moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to French West AfricaPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 45 / 60
Russians : 37 / 45
Japanese : 42 / 50
Americans : 51 / 67
Chinese : 11 / 18
British : 28 / 29
UK_Pacific : 7 / 8
Italians : 10 / 10
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.256
Median : 3.000
Variance : 0.831
Standard Deviation : 0.912
Total rolls : 78Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.692
Median : 3.500
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.083
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.206
Median : 3.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 34 -
I moved an American Fighter that I forgot to NCM on the US turn.
This is certainly the most unusual game I’ve had so far, which includes the one where my SZ97 UK Fleet took zero losses in three successive battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
3 infantry moved from Northern Italy to Yugoslavia
1 bomber and 1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 3 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
“This is certainly the most unusual game I’ve had so far”
i get that a lot. lol. And for this game, you REALLY have to reach into your bag of tricks when you don’t take France. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 37 / 45
Japanese : 42 / 50
Americans : 51 / 67
Chinese : 11 / 18
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 60
Russians : 37 / 45
Japanese : 42 / 50
Americans : 51 / 67
Chinese : 11 / 18
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
2 bombers moved from Western Germany to Ukraine
2 fighters and 1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from France to Northern Italy
1 armour moved from France to Northern Italy
1 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern ItalyCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 armour
Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Baltic States to Belarus
2 bombers moved from Ukraine to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Southern France
1 fighter and 5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 52 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 8 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
9 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Russia to Bryansk
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Russia to Eastern PolandCombat - Russians
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Eastern Poland
Russians attack with 1 fighter
Germans defend with 2 bombers
Russians roll dice for 1 fighter in Eastern Poland, round 1 : 1/1 hits
Germans roll dice for 2 bombers in Eastern Poland, round 1 : 0/2 hits
1 bomber owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 fighter in Eastern Poland, round 5 : 0/1 hits
Germans roll dice for 1 bomber in Eastern Poland, round 5 : 0/1 hits
Russians roll dice for 1 fighter in Eastern Poland, round 6 : 0/1 hits
Germans roll dice for 1 bomber in Eastern Poland, round 6 : 1/1 hits
1 fighter owned by the Russians lost in Eastern Poland
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 fighterNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 bomber moved from Ukraine to RussiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 52 / 64
Russians : 33 / 36
Japanese : 39 / 50
Americans : 51 / 67
Chinese : 11 / 18
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Siam to 41 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
10 infantry moved from Manchuria to Amur
4 infantry moved from 5 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Siam to 37 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 fighters, 14 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Amur from Russians with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
1 artillery, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from Amur to ManchuriaPlace Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,4,1,4,5,4,4
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 6 destroyers and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Johnston Island to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 4 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 1 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from French Central Africa to EgyptPlace Units - Americans
6 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 39 / 44
Americans : 57 / 78
Chinese : 11 / 18
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 7 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 4 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Chahar, round 1 : 4/9 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Chahar, round 1 : 2/7 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Chahar, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Chahar, round 3 : 3/6 hits
Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
3 artilleries and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 34 / 44
Americans : 57 / 78
Chinese : 13 / 19
British : 27 / 29
UK_Pacific : 10 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.213
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 47Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from French West Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Belgian Congo
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from United Kingdom to French West Africa
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from India to Shan StatePlace Units - British
1 bomber and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 31 / 44
Americans : 57 / 78
Chinese : 13 / 19
British : 30 / 32
UK_Pacific : 13 / 11
Italians : 13 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.247
Median : 3.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 73Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.263
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.263
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19British Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 4 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour and 5 infantry
British win with 1 armour remaining. Battle score for attacker is -25
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 4 infantry
Battle in Western Germany
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,3,5
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total -
I concede this one. Rematch with teams reversed?
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Ok, thanks for the game! Just out of my own curiosity, is this just basically because you didn’t get France G1 or did I manage to do something right someplace else?
I’m happy to start a new game with the same sides and bid, it will give you a chance to rework your opener to see what else could have happened.
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well, not only did I not take France, but I lot most of the German air force in said epic failure. Not taking France…meh okay. Losing my airforce too? no way to recover. I’ll set it up with the same bid placement and start it up