L13 Whackamatt (Axis) vs. Eggman (Allies +5)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                3 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                5 infantry moved from Jehol to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 2 tactical_bombers and 2 transports
                    British defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Borneo
                Battle in Malaya
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                2 infantry moved from 19 Sea Zone to Manchuria
                1 aaGun moved from Jehol to Manchuria
                3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Japanese
                8 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

  • '20 '18 '17 '15

    If you decide to attack SZ 26, my OOL is:

    Carrier hit, carrier hit, carrier hit, destroyer, destroyer, destroyer, tac, tac, tac, cruiser, ftr, ftr, ftr, battleship.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 4 destroyers, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  6/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 1 :  6/14 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  8/10 hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 battleship, 3 carriers and 2 transports in 26 Sea Zone, round 2 :  0/4 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  6/8 hits
                        Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
                    Casualties for Americans: 2 carriers and 2 fighters

    Non Combat Move - Americans
                1 bomber, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to British Guiana
                1 armour moved from British Columbia to Western United States
                1 infantry moved from British Columbia to Western United States
                1 infantry moved from British Columbia to Western United States
                1 artillery moved from British Columbia to Western United States
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from British Columbia to Alaska
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                4 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 37 / 45
        Japanese : 45 / 50
        Americans : 51 / 67
        Chinese : 9 / 17
        British : 28 / 37
        UK_Pacific : 6 / 15
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.466
            Median : 3.000
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 58

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Americans Combat
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.206
            Median : 3.000
            Variance : 0.970
            Standard Deviation : 0.985
            Total rolls : 34

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 artilleries and 8 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 1 :  3/6 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                4 artilleries placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 37 / 45
        Japanese : 43 / 50
        Americans : 51 / 67
        Chinese : 11 / 18
        British : 28 / 37
        UK_Pacific : 6 / 15
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.484
            Standard Deviation : 0.696
            Total rolls : 65

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.206
            Median : 3.000
            Variance : 0.970
            Standard Deviation : 0.985
            Total rolls : 34

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to French West Africa: 1 fighter
                EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to French Central Africa: 1 fighter
                EDIT: Removing units owned by Americans from French West Africa: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 3 mech_infantrys moved from India to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  5/12 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Eire to United Kingdom
                2 battleships, 2 cruisers and 2 destroyers moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to French West Africa

    Place Units - British
                1 factory_minor placed in Egypt
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 37 / 45
        Japanese : 42 / 50
        Americans : 51 / 67
        Chinese : 11 / 18
        British : 28 / 29
        UK_Pacific : 7 / 8
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 8 times
            Average roll : 3.256
            Median : 3.000
            Variance : 0.831
            Standard Deviation : 0.912
            Total rolls : 78

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.692
            Median : 3.500
            Variance : 0.640
            Standard Deviation : 0.800
            Total rolls : 26

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.083
            Median : 2.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.206
            Median : 3.000
            Variance : 0.970
            Standard Deviation : 0.985
            Total rolls : 34

  • '12

    I moved an American Fighter that I forgot to NCM on the US turn.

    This is certainly the most unusual game I’ve had so far, which includes the one where my SZ97 UK Fleet took zero losses in three successive battles.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                3 infantry moved from Northern Italy to Yugoslavia
                1 bomber and 1 fighter moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    Neutral_Allies defend with 3 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                1 armour moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • '20 '18 '17 '15

    “This is certainly the most unusual game I’ve had so far”

    i get that a lot.  lol.  And for this game, you REALLY have to reach into your bag of tricks when you don’t take France.  :roll:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 37 / 45
        Japanese : 42 / 50
        Americans : 51 / 67
        Chinese : 11 / 18
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 14 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 37 / 45
        Japanese : 42 / 50
        Americans : 51 / 67
        Chinese : 11 / 18
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 14 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 artilleries and 6 infantry moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Ukraine
                1 armour moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                2 bombers moved from Western Germany to Ukraine
                2 fighters and 1 tactical_bomber moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                1 armour moved from France to Northern Italy
                1 armour moved from France to Northern Italy
                1 armour moved from France to Northern Italy
                1 armour moved from Northern Italy to Southern Italy

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 3 artilleries and 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 artilleries and 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 6 infantry
                    Russians defend with 1 armour
                    Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 2 armour, 2 bombers and 1 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Baltic States to Belarus
                2 bombers moved from Ukraine to Eastern Poland

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Southern France
                1 fighter and 5 mech_infantrys placed in Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 52 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 8 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                9 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 artillery moved from Russia to Bryansk
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Iraq to Egypt
                1 armour moved from Iraq to Egypt
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                1 fighter moved from Russia to Eastern Poland

    Combat - Russians
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Eastern Poland
                    Russians attack with 1 fighter
                    Germans defend with 2 bombers
                        Russians roll dice for 1 fighter in Eastern Poland, round 1 :  1/1 hits
                        Germans roll dice for 2 bombers in Eastern Poland, round 1 :  0/2 hits
                        1 bomber owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 fighter in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 5 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 6 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 6 :  1/1 hits
                        1 fighter owned by the Russians lost in Eastern Poland
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Bryansk
                1 bomber moved from Ukraine to Russia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 32 PUs (1 lost to blockades); end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 33 / 36
        Japanese : 39 / 50
        Americans : 51 / 67
        Chinese : 11 / 18
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 14 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Siam to 41 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                1 artillery and 2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                10 infantry moved from Manchuria to Amur
                4 infantry moved from 5 Sea Zone to Amur
                3 fighters and 1 tactical_bomber moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Siam to 37 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 3 fighters, 14 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry
                    Japanese win, taking Amur from Russians with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 9 infantry
                    Casualties for Russians: 2 aaGuns and 16 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to Malaya
                1 artillery, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
                3 fighters and 2 tactical_bombers moved from Amur to Manchuria

    Place Units - Japanese
                4 destroyers and 1 submarine placed in 6 Sea Zone
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,4,1,4,5,4,4
                Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 6 destroyers and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber, 2 fighters and 1 tactical_bomber moved from Johnston Island to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 4 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        3 aaGuns owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 1 :  3/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 1 :  1/3 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber, 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
                1 fighter moved from French Central Africa to Egypt

    Place Units - Americans
                6 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 32 / 36
        Japanese : 39 / 44
        Americans : 57 / 78
        Chinese : 11 / 18
        British : 27 / 29
        UK_Pacific : 7 / 8
        Italians : 14 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.769
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                3 artilleries and 7 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 artilleries and 4 infantry moved from Hopei to Chahar
                1 fighter moved from Yunnan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 4 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                        Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Chahar, round 1 :  4/9 hits
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Chahar, round 1 :  2/7 hits
                        4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Chahar, round 2 :  1/7 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                        Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Chahar, round 3 :  3/6 hits
                        Japanese roll dice for 2 artilleries in Chahar, round 3 :  1/2 hits
                        1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 32 / 36
        Japanese : 34 / 44
        Americans : 57 / 78
        Chinese : 13 / 19
        British : 27 / 29
        UK_Pacific : 10 / 8
        Italians : 14 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.848
            Standard Deviation : 0.921
            Total rolls : 47

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    Americans Combat
                1 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from French West Africa to Belgian Congo
                2 infantry moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from British Somaliland to Ethiopia
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 fighter moved from United Kingdom to French West Africa
                1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Shan State

    Place Units - British
                1 bomber and 2 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 32 / 36
        Japanese : 31 / 44
        Americans : 57 / 78
        Chinese : 13 / 19
        British : 30 / 32
        UK_Pacific : 13 / 11
        Italians : 13 / 14
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 19 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.247
            Median : 3.000
            Variance : 1.486
            Standard Deviation : 1.219
            Total rolls : 73

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.263
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.263
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    British Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    Americans Combat
                1 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 4 infantry moved from Bulgaria to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Yugoslavia to Northern Italy

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 armour and 5 infantry
                    British win with 1 armour remaining. Battle score for attacker is -25
                    Casualties for British: 5 infantry
                    Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 4 infantry
                Battle in Western Germany
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Western Germany from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,3,5
                Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total

  • '20 '18 '17 '15

    I concede this one.  Rematch with teams reversed?

  • '12

    Ok, thanks for the game!  Just out of my own curiosity, is this just basically because you didn’t get France G1 or did I manage to do something right someplace else?

    I’m happy to start a new game with the same sides and bid, it will give you a chance to rework your opener to see what else could have happened.

  • '20 '18 '17 '15

    well, not only did I not take France, but I lot most of the German air force in said epic failure.  Not taking France…meh okay.  Losing my airforce too?  no way to recover.  I’ll set it up with the same bid placement and start it up

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