13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)

  • '12

    @Gamerman01:

    @Jeff28:

    I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.

    That was exactly what you could do in AA50.
    It IS possible to go behind enemy lines, if you can get a ground unit there that is NOT a paratrooper (like off a transport).
    If you think of anything else you’re concerned about, just continue to ask and I will certainly do my best to give you a thorough, correct answer.

    Anyway, here’s the text from the 2nd edition rulebook:
    Up to 2 of your infantry units in each territory with an air base can be moved to an enemy controlled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault.  When moving, paratroopers must obey the same restrictions that air units do.  If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units.  If attacking along with land units from adjacent territories, paratroopers may retreat as normal.

    I believe “same restrictions that air units do” means that you can’t move paratroopers over neutrals.
    Note that since they are subject to AAA fire, they can actually serve to shield your aircraft because you could lose paratrooper infantry first.

    Sheilding against aa fire would be HUGE.  Are you sure that they can be chose INSTEAD of air?

  • '12

    Probably a good question for krieg unless u are 100 pct sure.  I would think the inf would be shot at separately but I could see it either way.  But geez that would add a lot of power to the tech if u can lose inf rather than air to aa.


  • Reading the rules for AAA guns makes me 100% sure.  It always talks about firing at “air units” and the attacker chooses whatever “air units” he wants to lose for each “1” rolled.

    The paratrooper rule I just quoted says that paratroopers are like air units in every way, and ARE air units.

    Therefore, paratroopers can be used as cannon fodder to shield your fighters/bombers from AAA fire.

  • '12

    Wow very powerful, esp for germany russia and italy.


  • UK and USA as well

    You can use ally’s air bases


  • Shh!  Don’t tell Allweneed!


  • I wish they would have left the tech tokens. I think it would instantly balance the game without a bid. Allies like the USA have a lot of time to sit and wait usually and could roll for tech.

    –Jeff


  • I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.

    Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.

  • '12

    @Jeff28:

    I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.

    Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.

    that’s the power of tech jeff!  that’s WHY gamer loves it so much  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 1 artillery, 18 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                3 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 artillery and 3 infantry
                        AA guns fire in Belarus :  0/3 hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 1 :  1/8 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Belarus, round 1 :  0/4 hits
                        1 aaGun owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 :  4/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
                Battle in Egypt
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/4 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Egypt from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Finland to Karelia
                1 aaGun, 1 artillery and 7 infantry moved from Poland to Eastern Poland
                1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                5 artilleries and 5 infantry moved from Germany to Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Western Ukraine to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 3.
                7 infantry placed in Germany
                2 infantry placed in Yugoslavia
                1 transport placed in 97 Sea Zone
                1 submarine placed in 113 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Cyprus : 1 flag
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Poland : 5 artilleries, 5 infantry and 5 mech_infantrys
        Germany : 1 factory_major and 8 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag, 1 armour and 1 mech_infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 destroyer and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 27 / 36
        Japanese : 60 / 57
        Americans : 61 / 86
        Chinese : 0 / 5
        British : 32 / 34
        UK_Pacific : 5 / 5
        Italians : 14 / 20
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • “Delayed” tech has been used by A&A players in previous A&A versions - like you’re describing.


  • @Boldfresh:

    that’s the power of tech jeff!  that’s WHY gamer loves it so much  :-D

    Yep
    Back in the day, that’s the way it was - we didn’t look at tech as an optional rule.  You could get multiple techs all at once, and if you got 3 dice, 3 hit heavy bombers, well, that’s the other guy’s problem  :-D

  • '12

    gamer’s tech history is legendary…  why ANYONE would ever play him a tech game is beyond me, but i’m glad they do, it sure is fun to watch.


  • Well, they don’t know my history.  But they learn real quick


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Archangel to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                1 aaGun moved from Archangel to Smolensk
                1 mech_infantry moved from Archangel to Smolensk
                3 infantry moved from Russia to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 fighter moved from Belarus to Russia
                1 aaGun, 1 artillery and 2 infantry moved from Kazakhstan to Samara
                1 aaGun, 1 artillery and 3 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Bryansk to Smolensk
                1 fighter moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,4,2,2,2
                Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 34 Sea Zone
                1 bomber moved from Kwangsi to 17 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 artillery and 1 mech_infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/4 hits
                        Americans roll dice for 1 armour in Java, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Java
                    Japanese win, taking Celebes from ANZAC, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 17 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Burma
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                1 destroyer and 1 submarine placed in 36 Sea Zone
                2 infantry placed in Malaya
                1 armour placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                1 infantry placed in Kiangsu
                Japanese undo move 2.
                1 destroyer placed in 36 Sea Zone
                1 fighter placed in 36 Sea Zone
                Japanese undo move 2.
                1 submarine placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 airfield, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 artillery and 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 armour and 1 factory_minor
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        36 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 30 / 35
        Japanese : 65 / 70
        Americans : 57 / 86
        Chinese : 2 / 5
        British : 32 / 34
        UK_Pacific : 5 / 5
        Italians : 14 / 20
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Libya to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters moved from Philippines to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Wake Island to Caroline Islands
                2 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 97 Sea Zone to Libya
                1 bomber moved from 97 Sea Zone to Libya
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Western United States to Wake Island
                1 fighter moved from 43 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from United Kingdom to Morocco
                1 bomber moved from Eastern United States to Morocco

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                1 armour placed in Central United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 6.
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to 125 Sea Zone
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                11 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from Persia to Trans-Jordan

    Combat - British
                Battle in Holland Belgium
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 artillery, 2 fighters and 11 infantry
                    Japanese defend with 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Casualties for British: 7 infantry

    Non Combat Move - British
                1 armour and 3 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from 110 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Burma to India
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 submarine placed in 80 Sea Zone
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,4,1,5,3
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                2 fighters moved from 98 Sea Zone to Libya
                1 bomber moved from Southern Italy to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry; Americans defend with 1 bomber and 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Libya, round 1 :  1/5 hits
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Libya, round 1 :  2/3 hits
                        1 artillery owned by the Italians , 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber
                    2 fighters owned by the Italians and 1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 bomber moved from Libya to Southern Italy
                2 fighters moved from Libya to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        96 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 2 fighters and 1 transport
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 64
        Russians : 30 / 35
        Japanese : 64 / 70
        Americans : 57 / 82
        Chinese : 2 / 7
        British : 36 / 35
        UK_Pacific : 6 / 8
        Italians : 13 / 23
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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