But its unhistorical anyway because Moscow wasn’t the capital of Russia until after the Revolution, when it was moved there as the Allies were getting rather close to Petrograd.
And doesn’t the fact that historically Russia collapsed with the enemy nowhere near Moscow demonstrate that there were many other factors involved? Further, that many other powers came close to revolution for similar reasons, again with no threat to their capitals, showing that factors other than capturing the capitals should be considered as victory conditions? The Germans got (and presumably in the game will get) much closer to Paris than they ever got to Moscow without France losing its government.
Couldn’t revolution have been based on:
Number of home tts lost (regardless of proximity to Moscow)
Number of battles lost
Number of casualties
All contributing towards a morale decrease which at a certain point triggers rebellion.
Revolution could have occurred anywhere by 1917; if (and only if) the game allowed this to happen to any power, it might make sense for Moscow to be a similar distance to the enemy as other capitals.
I’m not saying this makes it a bad game, but it makes it questionable as a representation of WWI.
@GoSanchez6:
Russia is drawn this way I believe to make the Russian revolution more plausible according to Larry’s rule on it. It makes the central powers try to knock it out. If Russia had say 3 to 4 spaces from Germany to Russia according to Larry’s rule it would never have the revolution. I am not disagreeing with you guys I am simply pointing out I believe this is why it is what it is. To think that England has as many territories as Russia is nuts but that also may be an advantage to Germany. England can’t possibly defend all of that coastline and mount a solid offensive with the French. Can anybody say Sealion 1914 style?