13L G40.2 Eqqman (Allies +3) vs. Ziggurat (Axis)

  • '12

    Full scramble.  Round-by-round is fine.


  • 11 hits first round (including 1 sub hit). Your subs missed.


  • Going to need how you want those 11 apportioned before I can continue.

  • '12

    US BB tip, ANZAC BB tip, Sink the 3 US Carriers, 2 ANZAC Sub, 1 ANZAC DD


  • You hit 12 on round 1. I sunk all carriers, 4 subs and 2 soaks. Round 2 I hit another 11 (1 sub hit). OOL?


  • You have left:
    ANZAC:
    1 DD
    1 Cru
    1 Tipped BB
    3 Fighters

    USA:
    4 DD
    2 Cru
    1 Tipped BB
    4 Fighters
    2 Tacs

  • '12

    All USA DDs, All Cruisers, 3 ANZAC Fighter, 1 USA Fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 fighter moved from 37 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                2 battleships moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Japan to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                2 mech_infantrys moved from Malaya to Burma
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter moved from Kwangsi to Burma
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
                        Japanese roll dice for 5 submarines in 33 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 :  10/20 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 6 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 33 Sea Zone, round 1 :  12/23 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 carriers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the ANZAC , 4 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  10/20 hits
                        Americans roll dice for 2 battleships, 3 cruisers, 5 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 33 Sea Zone, round 2 :  6/19 hits
                        1 fighter owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 3 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  8/14 hits
                        Americans roll dice for 2 battleships, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 33 Sea Zone, round 3 :  4/8 hits
                        3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 tactical_bombers owned by the Americans , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese , 1 submarine owned by the Japanese and 1 battleship owned by the ANZAC lost in 33 Sea Zone
                        4 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 127
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
                Battle in Burma
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in New Britain
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking New Britain from ANZAC, taking Kweichow from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to Paulau Island
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                4 bombers moved from 33 Sea Zone to Paulau Island
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                2 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 aaGun moved from Manchuria to Amur
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Szechwan to Shan State
                1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 fighters moved from Kweichow to Shan State
                1 fighter moved from Hopei to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Shantung
                3 destroyers placed in 20 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 4 bombers, 2 fighters and 2 tactical_bombers
        Shantung : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Yunnan : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
        Shan State : 1 flag, 4 fighters and 1 tactical_bomber
        Burma : 1 flag, 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        New Britain : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 mech_infantry
        Amur : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        47 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship
        37 Sea Zone : 1 flag
        34 Sea Zone : 1 carrier and 2 fighters
        39 Sea Zone : 1 submarine
        20 Sea Zone : 1 cruiser, 3 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 25 / 28
        Japanese : 64 / 71
        Americans : 50 / 70
        Chinese : 5 / 9
        British : 25 / 30
        UK_Pacific : 5 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 55 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 47 Sea Zone
                2 bombers moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                3 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 47 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier in 34 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Holland Belgium
                Battle in 33 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers and 2 fighters in 33 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 battleship in 33 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans win, taking Holland Belgium from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 battleship
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 47 Sea Zone to Caroline Islands
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 25 / 28
        Japanese : 64 / 71
        Americans : 53 / 73
        Chinese : 5 / 9
        British : 25 / 30
        UK_Pacific : 5 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                5 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 25 / 28
        Japanese : 63 / 71
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 25 / 30
        UK_Pacific : 5 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 72 Sea Zone to 70 Sea Zone
                1 transport moved from 72 Sea Zone to 70 Sea Zone

    Non Combat Move - British
                1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 infantry placed in Union of South Africa
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 25 / 28
        Japanese : 63 / 71
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 25 / 25
        UK_Pacific : 5 / 2
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Ukraine
                      Italians take Ukraine from Russians
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Persia to Iraq
                1 battleship, 1 cruiser and 4 transports moved from 81 Sea Zone to 97 Sea Zone
                4 artilleries moved from Northern Italy to Western Germany
                3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 3 artilleries
                EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 bomber
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 5 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        Cyprus : 1 flag
        Kenya : 1 flag, 1 artillery
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag, 2 artilleries and 1 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Western Germany : 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Ethiopia : 1 mech_infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
        Iraq : 1 flag, 1 armour
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 23 / 28
        Japanese : 63 / 71
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 30 / 49
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from French West Africa to French Central Africa
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 23 / 28
        Japanese : 63 / 71
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 30 / 49
        ANZAC : 12 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 23 / 28
        Japanese : 63 / 71
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 30 / 49
        ANZAC : 12 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys moved from Western Ukraine to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                3 bombers moved from Eastern Poland to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 3 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 bombers, 3 fighters and 3 infantry in Holland Belgium, round 1 :  3/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 12 armour, 15 artilleries, 19 infantry and 25 mech_infantrys
                    Russians defend with 6 infantry
                        Germans roll dice for 12 armour, 15 artilleries, 19 infantry and 25 mech_infantrys in Bryansk, round 1 :  19/71 hits
                        Russians roll dice for 6 infantry in Bryansk, round 1 :  3/6 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 12 armour, 15 artilleries, 16 infantry and 25 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                2 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Novgorod to Western Ukraine
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                3 bombers moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                2 fighters moved from Novgorod to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 tactical_bomber moved from Southern Italy to Western Ukraine
                2 infantry moved from Novgorod to Karelia
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                3 artilleries and 5 infantry placed in Western Germany
                1 infantry placed in Germany
                1 armour placed in Germany
                Germans undo move 4.
                1 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major and 1 infantry
        Holland Belgium : 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 2 infantry
        Bryansk : 1 flag, 12 armour, 15 artilleries, 16 infantry and 25 mech_infantrys
        Vyborg : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 infantry
        Western Ukraine : 1 flag, 3 aaGuns, 3 mech_infantrys and 4 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 21 / 28
        Japanese : 63 / 71
        Americans : 50 / 73
        Chinese : 6 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 30 / 49
        ANZAC : 12 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                6 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 armour moved from Persia to Iraq
                1 fighter and 2 tactical_bombers moved from Volgograd to Iraq
                1 bomber moved from India to Malaya
                1 armour moved from Sikang to Kweichow
                1 tactical_bomber moved from Tsinghai to Kweichow
                2 fighters moved from Tsinghai to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kweichow, round 1 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 7 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 armour
                        Russians roll dice for 7 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 1 :  9/12 hits
                        Italians roll dice for 1 armour in Iraq, round 1 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Iraq
                    Russians win, taking Iraq from Italians with 7 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Strategic bombing raid in Malaya
                        AA guns fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Malaya causes 3 damage total.

    Non Combat Move - Russians
                1 bomber moved from Malaya to India
                2 fighters moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                4 aaGuns, 11 artilleries and 30 infantry moved from Rostov to Volgograd
                2 tactical_bombers moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia

    Place Units - Russians
                1 harbour placed in Soviet Far East
                2 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 25 / 29
        Japanese : 62 / 71
        Americans : 50 / 73
        Chinese : 7 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 26 / 49
        ANZAC : 12 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 2.892
            Median : 3.000
            Variance : 1.806
            Standard Deviation : 1.344
            Total rolls : 37

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.824
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.824
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_minors; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 carriers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Yunnan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 fighter moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 tactical_bomber moved from Shan State to Kweichow
                4 fighters moved from Shan State to Kweichow
                1 fighter moved from 34 Sea Zone to 62 Sea Zone
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  3/7 hits
                        Chinese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese
                2 fighters moved from Paulau Island to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to Japan
                2 tactical_bombers moved from Paulau Island to 6 Sea Zone
                1 carrier moved from 34 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                3 destroyers moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries moved from Kwangtung to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                4 bombers moved from Paulau Island to Kwangsi
                1 mech_infantry moved from Burma to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                4 fighters moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                4 bombers moved from Kwangsi to Yunnan
                1 infantry moved from Siberia to Sakha
                1 fighter moved from Chahar to Yunnan
                1 tactical_bomber moved from Chahar to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                2 artilleries moved from Yunnan to Burma
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Amur to Korea
                1 mech_infantry moved from Sakha to Korea
                2 transports moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 factory_minor and 3 mech_infantrys
        Korea : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 armour, 4 bombers, 5 fighters, 6 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 mech_infantrys
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 artilleries
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Britain : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        6 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
        54 Sea Zone : 1 carrier and 1 fighter

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 24 / 29
        Japanese : 68 / 73
        Americans : 50 / 73
        Chinese : 2 / 6
        British : 22 / 25
        UK_Pacific : 5 / 2
        Italians : 26 / 49
        ANZAC : 12 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    I’m officially conceding!


  • Good game. Care for a rematch?

  • '12

    I can try it again with the same bid, sure.

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